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/*
 * Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;

import javax.vecmath.AxisAngle4d;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
import javax.vecmath.Vector4d;

class OrientedShape3DRetained extends Shape3DRetained {

    static final int ALIGNMENT_CHANGED          = LAST_DEFINED_BIT << 1;
    static final int AXIS_CHANGED               = LAST_DEFINED_BIT << 2;
    static final int ROTATION_CHANGED           = LAST_DEFINED_BIT << 3;
    static final int CONSTANT_SCALE_CHANGED     = LAST_DEFINED_BIT << 4;
    static final int SCALE_FACTOR_CHANGED       = LAST_DEFINED_BIT << 5;


    int mode = OrientedShape3D.ROTATE_ABOUT_AXIS;

    // Axis about which to rotate.
    Vector3f axis = new Vector3f(0.0f, 1.0f, 0.0f);
    Point3f rotationPoint = new Point3f(0.0f, 0.0f, 1.0f);
    private Vector3d nAxis = new Vector3d(0.0, 1.0, 0.0); // normalized axis

    // reused temporaries
    private Point3d viewPosition = new Point3d();
    private Point3d yUpPoint = new Point3d();

    private Vector3d eyeVec = new Vector3d();
    private Vector3d yUp = new Vector3d();
    private Vector3d zAxis  = new Vector3d();
    private Vector3d yAxis  = new Vector3d();
    private Vector3d vector = new Vector3d();

    private AxisAngle4d aa = new AxisAngle4d();

    private Transform3D xform = new Transform3D(); // used several times
    private Transform3D zRotate = new Transform3D();

    // For scale invariant mode
    boolean constantScale = false;
    double scaleFactor = 1.0;

    // Frequently used variables for scale invariant computation
    // Left and right Vworld to Clip coordinates transforms
    private Transform3D left_xform = new Transform3D();
    private Transform3D right_xform = new Transform3D();

    // Transform for scaling the OrientedShape3D to correct for
    // perspective foreshortening
    Transform3D scaleXform = new Transform3D();

    // Variables for converting between clip to local world coords
    private Vector4d im_vec[] = {new Vector4d(), new Vector4d()};
    private Vector4d lvec = new Vector4d();

    boolean orientedTransformDirty = true;

    private final Object transformLock = new Object();
    private Transform3D[] orientedTransforms = new Transform3D[1];
    static final double EPSILON = 1.0e-6;


    /**
     * Constructs a OrientedShape3D node with default parameters.
     * The default values are as follows:
     * 
    * alignment mode : ROTATE_ABOUT_AXIS
    * alignment axis : Y-axis (0,1,0)
    * rotation point : (0,0,1)
    *
*/ public OrientedShape3DRetained() { super(); this.nodeType = NodeRetained.ORIENTEDSHAPE3D; } // initializes alignment mode void initAlignmentMode(int mode) { this.mode = mode; } /** * Sets the alignment mode. * @param mode one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT */ void setAlignmentMode(int mode) { if (this.mode != mode) { initAlignmentMode(mode); sendChangedMessage(ALIGNMENT_CHANGED, new Integer(mode)); } } /** * Retrieves the alignment mode. * @return one of: ROTATE_ABOUT_AXIS or ROTATE_ABOUT_POINT */ int getAlignmentMode() { return(mode); } // initializes alignment axis void initAlignmentAxis(Vector3f axis) { initAlignmentAxis(axis.x, axis.y, axis.z); } // initializes alignment axis void initAlignmentAxis(float x, float y, float z) { this.axis.set(x,y,z); double invMag; invMag = 1.0/Math.sqrt(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); nAxis.x = (double)axis.x*invMag; nAxis.y = (double)axis.y*invMag; nAxis.z = (double)axis.z*invMag; } /** * Sets the new alignment axis. This is the ray about which this * OrientedShape3D rotates when the mode is ROTATE_ABOUT_AXIS. * @param axis the new alignment axis */ void setAlignmentAxis(Vector3f axis) { setAlignmentAxis(axis.x, axis.y, axis.z); } /** * Sets the new alignment axis. This is the ray about which this * OrientedShape3D rotates when the mode is ROTATE_ABOUT_AXIS. * @param x the x component of the alignment axis * @param y the y component of the alignment axis * @param z the z component of the alignment axis */ void setAlignmentAxis(float x, float y, float z) { initAlignmentAxis(x,y,z); if (mode == OrientedShape3D.ROTATE_ABOUT_AXIS) { sendChangedMessage(AXIS_CHANGED, new Vector3f(x,y,z)); } } /** * Retrieves the alignment axis of this OrientedShape3D node, * and copies it into the specified vector. * @param axis the vector that will contain the alignment axis */ void getAlignmentAxis(Vector3f axis) { axis.set(this.axis); } // initializes rotation point void initRotationPoint(Point3f point) { rotationPoint.set(point); } // initializes rotation point void initRotationPoint(float x, float y, float z) { rotationPoint.set(x,y,z); } /** * Sets the new rotation point. This is the point about which the * OrientedShape3D rotates when the mode is ROTATE_ABOUT_POINT. * @param point the new rotation point */ void setRotationPoint(Point3f point) { setRotationPoint(point.x, point.y, point.z); } /** * Sets the new rotation point. This is the point about which the * OrientedShape3D rotates when the mode is ROTATE_ABOUT_POINT. * @param x the x component of the rotation point * @param y the y component of the rotation point * @param z the z component of the rotation point */ void setRotationPoint(float x, float y, float z) { initRotationPoint(x,y,z); if (mode == OrientedShape3D.ROTATE_ABOUT_POINT) { sendChangedMessage(ROTATION_CHANGED, new Point3f(x,y,z)); } } /** * Retrieves the rotation point of this OrientedShape3D node, * and copies it into the specified vector. * @param axis the point that will contain the rotation point */ void getRotationPoint(Point3f point) { point.set(rotationPoint); } void setConstantScaleEnable(boolean enable) { if(constantScale != enable) { initConstantScaleEnable(enable); sendChangedMessage(CONSTANT_SCALE_CHANGED, new Boolean(enable)); } } boolean getConstantScaleEnable() { return constantScale; } void initConstantScaleEnable(boolean cons_scale) { constantScale = cons_scale; } void setScale(double scale) { initScale(scale); if(constantScale) sendChangedMessage(SCALE_FACTOR_CHANGED, new Double(scale)); } void initScale(double scale) { scaleFactor = scale; } double getScale() { return scaleFactor; } void sendChangedMessage(int component, Object attr) { J3dMessage changeMessage = new J3dMessage(); changeMessage.type = J3dMessage.ORIENTEDSHAPE3D_CHANGED; changeMessage.threads = targetThreads ; changeMessage.universe = universe; changeMessage.args[0] = getGeomAtomsArray(mirrorShape3D); changeMessage.args[1] = new Integer(component); changeMessage.args[2] = attr; OrientedShape3DRetained[] o3dArr = new OrientedShape3DRetained[mirrorShape3D.size()]; mirrorShape3D.toArray(o3dArr); changeMessage.args[3] = o3dArr; changeMessage.args[4] = this; VirtualUniverse.mc.processMessage(changeMessage); } @Override void updateImmediateMirrorObject(Object[] args) { int component = ((Integer)args[1]).intValue(); if ((component & (ALIGNMENT_CHANGED | AXIS_CHANGED | ROTATION_CHANGED | CONSTANT_SCALE_CHANGED | SCALE_FACTOR_CHANGED)) != 0) { OrientedShape3DRetained[] msArr = (OrientedShape3DRetained[])args[3]; Object obj = args[2]; if ((component & ALIGNMENT_CHANGED) != 0) { int mode = ((Integer)obj).intValue(); for (int i=0; i< msArr.length; i++) { msArr[i].initAlignmentMode(mode); } } else if ((component & AXIS_CHANGED) != 0) { Vector3f axis =(Vector3f) obj; for (int i=0; i< msArr.length; i++) { msArr[i].initAlignmentAxis(axis); } } else if ((component & ROTATION_CHANGED) != 0) { Point3f point =(Point3f) obj; for (int i=0; i< msArr.length; i++) { msArr[i].initRotationPoint(point); } } else if((component & CONSTANT_SCALE_CHANGED) != 0) { boolean bool = ((Boolean)obj).booleanValue(); for (int i=0; i< msArr.length; i++) { msArr[i].initConstantScaleEnable(bool); } } else if((component & SCALE_FACTOR_CHANGED) != 0) { double scale = ((Double)obj).doubleValue(); for (int i=0; i< msArr.length; i++) { msArr[i].initScale(scale); } } } else { super.updateImmediateMirrorObject(args); } } Transform3D getOrientedTransform(int viewIndex) { synchronized (transformLock) { // check if the transforms list needs to be expanded if (viewIndex >= orientedTransforms.length) { Transform3D[] newList = new Transform3D[viewIndex + 1]; System.arraycopy(orientedTransforms, 0, newList, 0, orientedTransforms.length); orientedTransforms = newList; } if (orientedTransforms[viewIndex] == null) orientedTransforms[viewIndex] = new Transform3D(); return orientedTransforms[viewIndex]; } } // called on the parent object // Should be synchronized so that the user thread does not modify the // OrientedShape3D params while computing the transform synchronized void updateOrientedTransform(Canvas3D canvas, int viewIndex) { double angle = 0.0; double sign; boolean status; Transform3D orientedxform = getOrientedTransform(viewIndex); // get viewplatforms's location in virutal world if (mode == OrientedShape3D.ROTATE_ABOUT_AXIS) { // rotate about axis canvas.getCenterEyeInImagePlate(viewPosition); canvas.getImagePlateToVworld(xform); // xform is imagePlateToLocal xform.transform(viewPosition); // get billboard's transform xform.set(getCurrentLocalToVworld()); xform.invert(); // xform is now vWorldToLocal // transform the eye position into the billboard's coordinate system xform.transform(viewPosition); // eyeVec is a vector from the local origin to the eye pt in local eyeVec.set(viewPosition); eyeVec.normalize(); // project the eye into the rotation plane status = projectToPlane(eyeVec, nAxis); if (status) { // project the z axis into the rotation plane zAxis.x = 0.0; zAxis.y = 0.0; zAxis.z = 1.0; status = projectToPlane(zAxis, nAxis); } if (status) { // compute the sign of the angle by checking if the cross product // of the two vectors is in the same direction as the normal axis vector.cross(eyeVec, zAxis); if (vector.dot(nAxis) > 0.0) { sign = 1.0; } else { sign = -1.0; } // compute the angle between the projected eye vector and the // projected z double dot = eyeVec.dot(zAxis); if (dot > 1.0f) { dot = 1.0f; } else if (dot < -1.0f) { dot = -1.0f; } angle = sign*Math.acos(dot); // use -angle because xform is to *undo* rotation by angle aa.x = nAxis.x; aa.y = nAxis.y; aa.z = nAxis.z; aa.angle = -angle; orientedxform.set(aa); } else { orientedxform.setIdentity(); } } else if(mode == OrientedShape3D.ROTATE_ABOUT_POINT ){ // rotate about point // Need to rotate Z axis to point to eye, and Y axis to be // parallel to view platform Y axis, rotating around rotation pt // get the eye point canvas.getCenterEyeInImagePlate(viewPosition); // derive the yUp point yUpPoint.set(viewPosition); yUpPoint.y += 0.01; // one cm in Physical space // transform the points to the Billboard's space canvas.getImagePlateToVworld(xform); // xform is ImagePlateToVworld xform.transform(viewPosition); xform.transform(yUpPoint); // get billboard's transform xform.set(getCurrentLocalToVworld()); xform.invert(); // xform is vWorldToLocal // transfom points to local coord sys xform.transform(viewPosition); xform.transform(yUpPoint); // Make a vector from viewPostion to 0,0,0 in the BB coord sys eyeVec.set(viewPosition); eyeVec.normalize(); // create a yUp vector yUp.set(yUpPoint); yUp.sub(viewPosition); yUp.normalize(); // find the plane to rotate z zAxis.x = 0.0; zAxis.y = 0.0; zAxis.z = 1.0; // rotation axis is cross product of eyeVec and zAxis vector.cross(eyeVec, zAxis); // vector is cross product // if cross product is non-zero, vector is rotation axis and // rotation angle is acos(eyeVec.dot(zAxis))); double length = vector.length(); if (length > 0.0001) { double dot = eyeVec.dot(zAxis); if (dot > 1.0f) { dot = 1.0f; } else if (dot < -1.0f) { dot = -1.0f; } angle = Math.acos(dot); aa.x = vector.x; aa.y = vector.y; aa.z = vector.z; aa.angle = -angle; zRotate.set(aa); } else { // no rotation needed, set to identity (scale = 1.0) zRotate.set(1.0); } // Transform the yAxis by zRotate yAxis.x = 0.0; yAxis.y = 1.0; yAxis.z = 0.0; zRotate.transform(yAxis); // project the yAxis onto the plane perp to the eyeVec status = projectToPlane(yAxis, eyeVec); if (status) { // project the yUp onto the plane perp to the eyeVec status = projectToPlane(yUp, eyeVec); } if (status) { // rotation angle is acos(yUp.dot(yAxis)); double dot = yUp.dot(yAxis); // Fix numerical error, otherwise acos return NULL if (dot > 1.0f) { dot = 1.0f; } else if (dot < -1.0f) { dot = -1.0f; } angle = Math.acos(dot); // check the sign by looking a the cross product vs the eyeVec vector.cross(yUp, yAxis); // vector is cross product if (eyeVec.dot(vector) < 0) { angle *= -1; } aa.x = eyeVec.x; aa.y = eyeVec.y; aa.z = eyeVec.z; aa.angle = -angle; xform.set(aa); // xform is now yRotate // rotate around the rotation point vector.x = rotationPoint.x; vector.y = rotationPoint.y; vector.z = rotationPoint.z; // vector to translate to RP orientedxform.set(vector); // translate to RP orientedxform.mul(xform); // yRotate orientedxform.mul(zRotate); // zRotate vector.scale(-1.0); // vector to translate back xform.set(vector); // xform to translate back orientedxform.mul(xform); // translate back } else { orientedxform.setIdentity(); } } //Scale invariant computation if(constantScale) { // Back Xform a unit vector to local world coords canvas.getInverseVworldProjection(left_xform, right_xform); // the two endpts of the vector have to be transformed // individually because the Xform is not affine im_vec[0].set(0.0, 0.0, 0.0, 1.0); im_vec[1].set(1.0, 0.0, 0.0, 1.0); left_xform.transform(im_vec[0]); left_xform.transform(im_vec[1]); left_xform.set(getCurrentLocalToVworld()); left_xform.invert(); left_xform.transform(im_vec[0]); left_xform.transform(im_vec[1]); lvec.set(im_vec[1]); lvec.sub(im_vec[0]); // We simply need the direction of this vector lvec.normalize(); im_vec[0].set(0.0, 0.0, 0.0, 1.0); im_vec[1].set(lvec); im_vec[1].w = 1.0; // Forward Xfrom to clip coords left_xform.set(getCurrentLocalToVworld()); left_xform.transform(im_vec[0]); left_xform.transform(im_vec[1]); canvas.getVworldProjection(left_xform, right_xform); left_xform.transform(im_vec[0]); left_xform.transform(im_vec[1]); // Perspective division im_vec[0].x /= im_vec[0].w; im_vec[0].y /= im_vec[0].w; im_vec[0].z /= im_vec[0].w; im_vec[1].x /= im_vec[1].w; im_vec[1].y /= im_vec[1].w; im_vec[1].z /= im_vec[1].w; lvec.set(im_vec[1]); lvec.sub(im_vec[0]); // Use the length of this vector to determine the scaling // factor double scale = 1/lvec.length(); // Convert to meters scale *= scaleFactor*canvas.getPhysicalWidth()/2; // Scale object so that it appears the same size scaleXform.setScale(scale); orientedxform.mul(scaleXform); } } private boolean projectToPlane(Vector3d projVec, Vector3d planeVec) { double dis = planeVec.dot(projVec); projVec.x = projVec.x - planeVec.x*dis; projVec.y = projVec.y - planeVec.y*dis; projVec.z = projVec.z - planeVec.z*dis; double length = projVec.length(); if (length < EPSILON) { // projVec is parallel to planeVec return false; } projVec.scale(1 / length); return true; } @Override void compile(CompileState compState) { super.compile(compState); mergeFlag = SceneGraphObjectRetained.DONT_MERGE; // don't push the static transform to orientedShape3D // because orientedShape3D is rendered using vertex array; // it's not worth pushing the transform here compState.keepTG = true; } @Override void searchGeometryAtoms(UnorderList list) { list.add(getGeomAtom(getMirrorShape(key))); } }




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