All Downloads are FREE. Search and download functionalities are using the official Maven repository.

javax.media.j3d.ShaderAttribute Maven / Gradle / Ivy

The newest version!
/*
 * Copyright 2005-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;


/**
 * The ShaderAttribute object encapsulates a uniform attribute for a
 * shader programs.  Uniform attributes (variables) are those
 * attributes whose values are constant during the rendering of a
 * primitive. Their values may change from primitive to primitive, but
 * are constant for each vertex (for vertex shaders) or fragment (for
 * fragment shaders) of a single primitive. Examples of uniform
 * attributes include a transformation matrix, a texture map, lights,
 * lookup tables, etc.
 *
 * 

* There are two ways in which values can be specified for uniform * attributes: explicitly, by providing a value; and implicitly, by * defining a binding between a Java 3D system attribute and a uniform * attribute. This functionality is provided by two subclasses of * ShaderAttribute as follows: * *

    *
  • ShaderAttributeObject, in which attributes are expressed as * (attrName, value) pairs, is used for explicitly * defined attributes
  • *
  • ShaderAttributeBinding, in which attributes are expressed as * (attrName, j3dAttrName) pairs, is used for * implicitly defined, automatically tracked attributes
  • *
* * @see ShaderAttributeSet * @see ShaderProgram * * @since Java 3D 1.4 */ public abstract class ShaderAttribute extends NodeComponent { /** * Name of the shader attribute (immutable) */ /** * Package scope constructor * */ ShaderAttribute(String attrName) { if (attrName == null) { throw new NullPointerException(); } ((ShaderAttributeRetained)this.retained).initializeAttrName(attrName); } /** * Retrieves the name of this shader attribute. * * @return the name of this shader attribute */ public String getAttributeName() { return ((ShaderAttributeRetained)this.retained).getAttributeName(); } }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy