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/*
 * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;

import java.util.BitSet;

/**
 * The Switch node controls which of its children will be rendered.
 * It defines a child selection value (a switch value) that can either
 * select a single child, or it can select 0 or more children using a
 * mask to indicate which children are selected for rendering.
 * The Switch node contains an ordered list of children, but the
 * index order of the children in the list is only used for selecting
 * the appropriate child or children and does not specify rendering
 * order.
 */

public class Switch extends Group {

    /**
     * Specifies that this node allows reading its child selection
     * and mask values and its current child.
     */
    public static final int
    ALLOW_SWITCH_READ = CapabilityBits.SWITCH_ALLOW_SWITCH_READ;

    /**
     * Specifies that this node allows writing its child selection
     * and mask values.
     */
    public static final int
    ALLOW_SWITCH_WRITE = CapabilityBits.SWITCH_ALLOW_SWITCH_WRITE;

    /**
     * Specifies that no children are rendered.
     * This value may be used in place of a non-negative child
     * selection index.
     */
    public static final int CHILD_NONE = -1;

    /**
     * Specifies that all children are rendered. This setting causes
     * the switch node to function as an ordinary group node.
     * This value may be used in place of a non-negative child
     * selection index.
     */
    public static final int CHILD_ALL  = -2;

    /**
     * Specifies that the childMask BitSet is
     * used to select which children are rendered.
     * This value may be used in place of a non-negative child
     * selection index.
     */
    public static final int CHILD_MASK = -3;

    // Array for setting default read capabilities
    private static final int[] readCapabilities = {
        ALLOW_SWITCH_READ
    };

    /**
     * Constructs a Switch node with default parameters.
     * The default values are as follows:
     * 
    * child selection index : CHILD_NONE
    * child selection mask : false (for all children)
    *
*/ public Switch() { // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs and initializes a Switch node using the specified * child selection index. * @param whichChild the initial child selection index */ public Switch(int whichChild) { // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((SwitchRetained)this.retained).setWhichChild(whichChild, true); } /** * Constructs and initializes a Switch node using the specified * child selection index and mask. * @param whichChild the initial child selection index * @param childMask the initial child selection mask */ public Switch(int whichChild, BitSet childMask){ // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((SwitchRetained)this.retained).setWhichChild(whichChild, true); ((SwitchRetained)this.retained).setChildMask(childMask); } /** * Creates the retained mode SwitchRetained object that this * Switch object will point to. */ @Override void createRetained() { this.retained = new SwitchRetained(); this.retained.setSource(this); } /** * Sets the child selection index that specifies which child is rendered. * If the value is out of range, then no children are drawn. * @param child a non-negative integer index value, indicating a * specific child, or one of the following constants: CHILD_NONE, * CHILD_ALL, or CHILD_MASK. * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @see #CHILD_NONE * @see #CHILD_ALL * @see #CHILD_MASK */ public void setWhichChild(int child) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_SWITCH_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("Switch0")); ((SwitchRetained)this.retained).setWhichChild(child, false); } /** * Retrieves the current child selection index that specifies which * child is rendered. * @return a non-negative integer index value, indicating a * specific child, or one of the following constants: CHILD_NONE, * CHILD_ALL, or CHILD_MASK * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @see #CHILD_NONE * @see #CHILD_ALL * @see #CHILD_MASK */ public int getWhichChild() { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_SWITCH_READ)) throw new CapabilityNotSetException(J3dI18N.getString("Switch1")); return ((SwitchRetained)this.retained).getWhichChild(); } /** * Sets the child selection mask. This mask is used when * the child selection index is set to CHILD_MASK. * @param childMask a BitSet that specifies which children are rendered * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setChildMask(BitSet childMask) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_SWITCH_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("Switch2")); ((SwitchRetained)this.retained).setChildMask(childMask); } /** * Retrieves the current child selection mask. This mask is used when * the child selection index is set to CHILD_MASK. * @return the child selection mask * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public BitSet getChildMask() { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_SWITCH_READ)) throw new CapabilityNotSetException(J3dI18N.getString("Switch3")); return ((SwitchRetained)this.retained).getChildMask(); } /** * Retrieves the currently selected child. If the child selection index * is out of range or is set to CHILD_NONE, CHILD_ALL, or CHILD_MASK, * then this method returns null. * @return a reference to the current child chosen for rendering * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public Node currentChild() { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_CHILDREN_READ)) throw new CapabilityNotSetException(J3dI18N.getString("Switch4")); return ((SwitchRetained)this.retained).currentChild(); } /** * Used to create a new instance of the node. This routine is called * by cloneTree to duplicate the current node. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see Node#cloneNode * @see Node#duplicateNode * @see NodeComponent#setDuplicateOnCloneTree */ @Override public Node cloneNode(boolean forceDuplicate) { Switch s = new Switch(); s.duplicateNode(this, forceDuplicate); return s; } /** * Copies all Switch information from * originalNode into * the current node. This method is called from the * cloneNode method which is, in turn, called by the * cloneTree method.

* * @param originalNode the original node to duplicate. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @exception RestrictedAccessException if this object is part of a live * or compiled scenegraph. * * @see Group#cloneNode * @see Node#duplicateNode * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ @Override void duplicateAttributes(Node originalNode, boolean forceDuplicate) { super.duplicateAttributes(originalNode, forceDuplicate); SwitchRetained attr = (SwitchRetained) originalNode.retained; SwitchRetained rt = (SwitchRetained) retained; rt.setChildMask(attr.getChildMask()); rt.setWhichChild(attr.getWhichChild(), true); } }





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