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/*
 * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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package javax.media.j3d;

import java.util.ArrayList;
import java.util.Enumeration;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Map;
import java.util.Vector;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
 * A VirtualUniverse object is the top-level container for all scene
 * graphs.  A virtual universe consists of a set of Locale objects,
 * each of which has a high-resolution position within the virtual
 * universe.  An application or applet may have more than one
 * VirtualUniverse objects, but many applications will need only one.
 * Virtual universes are separate entities in that no node object may
 * exist in more than one virtual universe at any one time. Likewise,
 * the objects in one virtual universe are not visible in, nor do they
 * interact with objects in, any other virtual universe.
 * 

* A VirtualUniverse object defines methods to enumerate its Locale * objects and to remove them from the virtual universe. * *

* For more information, see the * Introduction to the Java 3D API and * Scene Graph Superstructure * documents. * * @see Locale */ public class VirtualUniverse extends Object { // NOTE TO DEVELOPERS: // // Developers who modify Java 3D in any way should modify // the auxiliary implementation vendor string in VersionInfo.java. // See that file for instructions. // The global MasterControl object. There is only one of these // for all of Java 3D. static MasterControl mc = null; // The lock to acquire before traversing the scene graph Object sceneGraphLock = new Object(); Object behaviorLock = new Object(); // A list of locales that are contained within this universe Vector listOfLocales = new Vector(); // The list of view platforms, a changed flag and a cached array private ArrayList viewPlatforms = new ArrayList(); private boolean vpChanged = false; private ViewPlatformRetained[] viewPlatformList = new ViewPlatformRetained[0]; // The Behavior Scheduler Thread for this Virtual Universe. BehaviorScheduler behaviorScheduler = null; // The geometry structure for this Universe GeometryStructure geometryStructure = null; // The transform structure for this Universe TransformStructure transformStructure = null; // The behavior structure for this Universe BehaviorStructure behaviorStructure = null; // The sound structure for this Universe SoundStructure soundStructure = null; // The rendering attributes structure for this Universe RenderingEnvironmentStructure renderingEnvironmentStructure = null; // Reference count of users of the RenderingEnvironmentStructure int renderingEnvironmentStructureRefCount = 0; // This is a global counter for node id's. long nodeIdCount = 0; // This is a global counter for view id's. int viewIdCount = 0; // This is a vector of free nodeid's Vector nodeIdFreeList = new Vector(); // This is a vector of free viewid's ArrayList viewIdFreeList = new ArrayList(); // The number of nodes in this universe int numNodes = 0; // The State object used when branch graphs are added SetLiveState setLiveState; // This is an array of references to objects that need their mirror // copies updated. It is updated by the traverser and emptied by // the view thread. ObjectUpdate[] updateObjects = new ObjectUpdate[16]; // The number of valid entries in updateObjects int updateObjectsLen = 0; // The current primary view for this universe View currentView; // A flag to indicate that we are in a behavior routine boolean inBehavior = false; // Flags to indicate if events need to be delivered boolean enableComponent = false; boolean enableFocus = false; boolean enableKey = false; boolean enableMouse = false; boolean enableMouseMotion = false; boolean enableMouseWheel = false; // Keep track of how many active View use this universe int activeViewCount = 0; // Root ThreadGroup for creating Java 3D threads static ThreadGroup rootThreadGroup; // Properties object for getProperties private static J3dQueryProps properties = null; // Flag to indicate that user thread has to // stop until MC completely register/unregister View. View regViewWaiting = null; View unRegViewWaiting = null; boolean isSceneGraphLock = false; private Object waitLock = new Object(); // Set of scene graph structure change listeners private HashSet structureChangeListenerSet = null; // Set of shader error listeners private HashSet shaderErrorListenerSet = null; private ShaderErrorListener defaultShaderErrorListener = ShaderProgram.getDefaultErrorListener(); // Set of rendering error listeners private static HashSet renderingErrorListenerSet = null; private static RenderingErrorListener defaultRenderingErrorListener = Renderer.getDefaultErrorListener(); /** * Constructs a new VirtualUniverse. */ public VirtualUniverse() { setLiveState = new SetLiveState(this); initMCStructure(); } void initMCStructure() { if (geometryStructure != null) { geometryStructure.cleanup(); } geometryStructure = new GeometryStructure(this); if (transformStructure != null) { transformStructure.cleanup(); } transformStructure = new TransformStructure(this); if (behaviorStructure != null) { behaviorStructure.cleanup(); } behaviorStructure = new BehaviorStructure(this); if (soundStructure != null) { soundStructure.cleanup(); } soundStructure = new SoundStructure(this); if (renderingEnvironmentStructure != null) { renderingEnvironmentStructure.cleanup(); } renderingEnvironmentStructure = new RenderingEnvironmentStructure(this); } /** * Initialize the native interface and anything else that needs * to be initialized. */ static void loadLibraries() { // No need to do anything. The act of calling any method in this // class is sufficient to cause the static MasterControl object // to be created which, in turn, loads the native libraries. } static { boolean isLoggableConfig = MasterControl.isCoreLoggable(Level.CONFIG); Logger logger = MasterControl.getCoreLogger(); // Print out version information unless this is a // non-debuggable, release (fcs) build if (isLoggableConfig || J3dDebug.devPhase || VersionInfo.isDebug) { StringBuffer strBuf = new StringBuffer("3D "); if (J3dDebug.devPhase) { strBuf.append("[dev] "); } strBuf.append(VersionInfo.getVersion()); String str = strBuf.toString(); if (isLoggableConfig) { logger.config(str); } else { System.err.println(str); System.err.println(); } } // Print out debugging information for debug builds if (isLoggableConfig || VersionInfo.isDebug) { StringBuffer strBuf = new StringBuffer(); strBuf.append("Initializing 3D runtime system:\n"). append(" version = "). append(VersionInfo.getVersion()). append("\n"). append(" vendor = "). append(VersionInfo.getVendor()). append("\n"). append(" specification.version = "). append(VersionInfo.getSpecificationVersion()). append("\n"). append(" specification.vendor = "). append(VersionInfo.getSpecificationVendor()); String str = strBuf.toString(); if (isLoggableConfig) { logger.config(str); } else { System.err.println(str); System.err.println(); } } // Load the native libraries and create the static // MasterControl object MasterControl.loadLibraries(); mc = new MasterControl(); // Print out debugging information for debug builds if (isLoggableConfig || VersionInfo.isDebug) { StringBuffer strBuf = new StringBuffer(); strBuf.append("3D system initialized\n"). append(" rendering pipeline = "). append(Pipeline.getPipeline().getPipelineName()); String str = strBuf.toString(); if (isLoggableConfig) { logger.config(str); } else { System.err.println(str); System.err.println(); } } } /** * Adds a locale at the end of list of locales * @param locale the locale to be added */ void addLocale(Locale locale) { listOfLocales.addElement(locale); } /** * Removes a Locale and its associates branch graphs from this * universe. All branch graphs within the specified Locale are * detached, regardless of whether their ALLOW_DETACH capability * bits are set. The Locale is then marked as being dead: no * branch graphs may subsequently be attached. * * @param locale the Locale to be removed. * * @exception IllegalArgumentException if the specified Locale is not * attached to this VirtualUniverse. * * @since Java 3D 1.2 */ public void removeLocale(Locale locale) { if (locale.getVirtualUniverse() != this) { throw new IllegalArgumentException(J3dI18N.getString("VirtualUniverse0")); } listOfLocales.removeElement(locale); locale.removeFromUniverse(); if (isEmpty()) { VirtualUniverse.mc.postRequest(MasterControl.EMPTY_UNIVERSE, this); } setLiveState.reset(null); } /** * Removes all Locales and their associates branch graphs from * this universe. All branch graphs within each Locale are * detached, regardless of whether their ALLOW_DETACH capability * bits are set. Each Locale is then marked as being dead: no * branch graphs may subsequently be attached. This method * should be called by applications and applets to allow * Java 3D to cleanup its resources. * * @since Java 3D 1.2 */ public void removeAllLocales() { // NOTE: this is safe because Locale.removeFromUniverse does not // remove the Locale from the listOfLocales int i; for (i = listOfLocales.size() - 1; i > 0; i--) { listOfLocales.get(i).removeFromUniverse(); } if (i >= 0) { // We have to clear() the listOfLocales first before // invoke the last removeFromUniverse() so that isEmpty() // (call from View.deactivate() ) will return true and // threads can destroy from MC. Locale loc = listOfLocales.get(0); listOfLocales.clear(); loc.removeFromUniverse(); } VirtualUniverse.mc.postRequest(MasterControl.EMPTY_UNIVERSE, this); setLiveState.reset(null); } /** * Returns the enumeration object of all locales in this virtual universe. * * @return the enumeration object */ public Enumeration getAllLocales() { return this.listOfLocales.elements(); } /** * Returns the number of locales. * @return the count of locales */ public int numLocales() { return this.listOfLocales.size(); } /** * Sets the priority of all Java 3D threads to the specified * value. The default value is the priority of the thread that * started Java 3D. * * @param priority the new thread priority * * @exception IllegalArgumentException if the priority is not in * the range MIN_PRIORITY to MAX_PRIORITY * * @exception SecurityException if the priority is greater than * that of the calling thread * * @since Java 3D 1.2 */ public static void setJ3DThreadPriority(int priority) { if (priority > Thread.MAX_PRIORITY) { priority = Thread.MAX_PRIORITY; } else if (priority < Thread.MIN_PRIORITY) { priority = Thread.MIN_PRIORITY; } VirtualUniverse.mc.setThreadPriority(priority); } /** * Retrieves that priority of Java 3D's threads. * * @return the current priority of Java 3D's threads * * @since Java 3D 1.2 */ public static int getJ3DThreadPriority() { return VirtualUniverse.mc.getThreadPriority(); } /** * Returns a read-only Map object containing key-value pairs that * define various global properties for Java 3D. All of the keys * are String objects. The values are key-specific, but most will * be String objects. * *

* The set of global Java 3D properties always includes values for * the following keys: * *

*

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    Key (String)Value Type
    j3d.versionString
    j3d.vendorString
    j3d.specification.versionString
    j3d.specification.vendorString
    j3d.pipelineString
    j3d.rendererString
    *
* *

* The descriptions of the values returned for each key are as follows: * *

*

    * *
  • * j3d.version *
      * A String that defines the Java 3D implementation version. * The portion of the implementation version string before the first * space must adhere to one of the the following three formats * (anything after the first space is an optional free-form addendum * to the version): *
        * x.y.z
        * x.y.z_p
        * x.y.z-ssss
        *
      * where: *
        * x is the major version number
        * y is the minor version number
        * z is the sub-minor version number
        * p is the patch revision number
        * ssss is a string, identifying a non-release build * (e.g., beta1, build47, rc1, etc.). It may only * contain letters, numbers, periods, dashes, or * underscores. *
      *
    *
  • *

    * *

  • * j3d.vendor *
      * String that specifies the Java 3D implementation vendor. *
    *
  • *

    * *

  • * j3d.specification.version *
      * A String that defines the Java 3D specification version. * This string must be of the following form: *
        * x.y *
      * where: *
        * x is the major version number
        * y is the minor version number
        *
      * No other characters are allowed in the specification version string. *
    *
  • *

    * *

  • * j3d.specification.vendor *
      * String that specifies the Java 3D specification vendor. *
    *
  • *

    * *

  • * j3d.pipeline *
      * String that specifies the Java 3D rendering pipeline. This could * be one of: "NATIVE_OGL", "NATIVE_D3D", or "JOGL". Others could be * added in the future. *
    *
  • *

    * *

  • * j3d.renderer *
      * String that specifies the underlying rendering library. This could * be one of: "OpenGL" or "DirectX". Others could be added in the future. *
    *
  • *

    * *

* * @return the global Java 3D properties * * @since Java 3D 1.3 */ public static final Map getProperties() { if (properties == null) { // Create lists of keys and values ArrayList keys = new ArrayList(); ArrayList values = new ArrayList(); // Implementation version string is obtained from the // ImplementationVersion class. keys.add("j3d.version"); values.add(VersionInfo.getVersion()); keys.add("j3d.vendor"); values.add(VersionInfo.getVendor()); keys.add("j3d.specification.version"); values.add(VersionInfo.getSpecificationVersion()); keys.add("j3d.specification.vendor"); values.add(VersionInfo.getSpecificationVendor()); keys.add("j3d.renderer"); values.add(Pipeline.getPipeline().getRendererName()); keys.add("j3d.pipeline"); values.add(Pipeline.getPipeline().getPipelineName()); // Now Create read-only properties object properties = new J3dQueryProps(keys, values); } return properties; } /** * This returns the next available nodeId as a string. */ // XXXX: reuse of id's imply a slight collision problem in the // render queue's. // BUG 4181362 String getNodeId() { String str; if (nodeIdFreeList.size() == 0) { str = Long.toString(nodeIdCount); nodeIdCount++; } else { // Issue 496: Remove last object using index to avoid performance // hit of a needless linear search. int idx = nodeIdFreeList.size() - 1; str = nodeIdFreeList.remove(idx); } return(str); } /** * This returns the next available viewId */ Integer getViewId() { Integer id; int size; synchronized (viewIdFreeList) { size = viewIdFreeList.size(); if (size == 0) { id = new Integer(viewIdCount++); } else { id = viewIdFreeList.remove(size - 1); } } return(id); } /** * This returns a viewId to the freelist */ void addViewIdToFreeList(Integer viewId) { synchronized (viewIdFreeList) { viewIdFreeList.add(viewId); } } void addViewPlatform(ViewPlatformRetained vp) { synchronized (viewPlatforms) { vpChanged = true; viewPlatforms.add(vp); } } void removeViewPlatform(ViewPlatformRetained vp) { synchronized (viewPlatforms) { if (viewPlatforms.remove(vp)) vpChanged = true; } } ViewPlatformRetained[] getViewPlatformList() { synchronized (viewPlatforms) { if (vpChanged) { viewPlatformList = viewPlatforms.toArray(new ViewPlatformRetained[viewPlatforms.size()]); vpChanged = false; } return viewPlatformList; } } void checkForEnableEvents() { if (enableFocus) { enableFocusEvents(); } if (enableKey) { enableKeyEvents(); } if (enableMouse) { enableMouseEvents(); } if (enableMouseMotion) { enableMouseMotionEvents(); } if (enableMouseWheel) { enableMouseWheelEvents(); } } void disableFocusEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableFocus = false; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.disableFocusEvents(); } } } } void enableFocusEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableFocus = true; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.enableFocusEvents(); } } } } void disableKeyEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableKey = false; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.disableKeyEvents(); } } } } void enableKeyEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableKey = true; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.enableKeyEvents(); } } } } void disableMouseEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableMouse = false; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.disableMouseEvents(); } } } } void enableMouseEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableMouse = true; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.enableMouseEvents(); } } } } void disableMouseMotionEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableMouseMotion = false; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.disableMouseMotionEvents(); } } } } void enableMouseMotionEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableMouseMotion = true; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.enableMouseMotionEvents(); } } } } void disableMouseWheelEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableMouseWheel = false; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.disableMouseWheelEvents(); } } } } void enableMouseWheelEvents() { ViewPlatformRetained[] vps = getViewPlatformList(); enableMouseWheel = true; for (int i = 0; i < vps.length; i++) { View[] views = vps[i].getViewList(); for (int j = views.length - 1; j >= 0; j--) { Enumeration cvs = views[j].getAllCanvas3Ds(); while (cvs.hasMoreElements()) { Canvas3D cv = cvs.nextElement(); // offscreen canvas does not have event catcher if (cv.eventCatcher != null) cv.eventCatcher.enableMouseWheelEvents(); } } } } /** * Sets the "current" view (during view activation) for this virtual * universe. * @param last activated view */ final void setCurrentView(View view) { this.currentView = view; } /** * Returns the "current" view (the last view activated for this virtual * universe. * @return last activated view */ final View getCurrentView() { return this.currentView; } /** * Method to return the root thread group. This must be called from * within a doPrivileged block. */ static ThreadGroup getRootThreadGroup() { return rootThreadGroup; } /** * return true if all Locales under it don't have branchGroup * attach to it. */ boolean isEmpty() { Enumeration elm = listOfLocales.elements(); while (elm.hasMoreElements()) { Locale loc = elm.nextElement(); if (!loc.branchGroups.isEmpty()) { return false; } } return true; } void resetWaitMCFlag() { synchronized (waitLock) { regViewWaiting = null; unRegViewWaiting = null; isSceneGraphLock = true; } } void waitForMC() { synchronized (waitLock) { if (unRegViewWaiting != null) { if ((regViewWaiting == null) || (regViewWaiting != unRegViewWaiting)) { while (!unRegViewWaiting.doneUnregister) { MasterControl.threadYield(); } unRegViewWaiting.doneUnregister = false; unRegViewWaiting = null; } } if (regViewWaiting != null) { while (!VirtualUniverse.mc.isRegistered(regViewWaiting)) { MasterControl.threadYield(); } regViewWaiting = null; } isSceneGraphLock = false; } } /** * Adds the specified GraphStructureChangeListener to the set of listeners * that will be notified when the graph structure is changed on a live * scene graph. If the specifed listener is null no action is taken and no * exception is thrown. * * @param listener the listener to add to the set. * * @since Java 3D 1.4 */ public void addGraphStructureChangeListener(GraphStructureChangeListener listener) { if (listener == null) { return; } if (structureChangeListenerSet == null) { structureChangeListenerSet = new HashSet(); } synchronized(structureChangeListenerSet) { structureChangeListenerSet.add(listener); } } /** * Removes the specified GraphStructureChangeListener from the set of listeners. This * method performs no function, nor does it throw an exception if the specified listener * is not currently in the set or is null. * * @param listener the listener to remove from the set. * * @since Java 3D 1.4 */ public void removeGraphStructureChangeListener(GraphStructureChangeListener listener) { if (structureChangeListenerSet == null) { return; } synchronized(structureChangeListenerSet) { structureChangeListenerSet.remove(listener); } } /** * Processes all live BranchGroup add and removes and notifies * any registered listeners. Used for add and remove */ void notifyStructureChangeListeners(boolean add, Object parent, BranchGroup child) { if (structureChangeListenerSet == null) { return; } synchronized(structureChangeListenerSet) { Iterator it = structureChangeListenerSet.iterator(); while(it.hasNext()) { GraphStructureChangeListener listener = it.next(); try { if (add) { listener.branchGroupAdded(parent, child); } else { listener.branchGroupRemoved(parent, child); } } catch (RuntimeException e) { System.err.println("Exception occurred in GraphStructureChangeListener:"); e.printStackTrace(); } catch (Error e) { // Issue 264 - catch Error System.err.println("Error occurred in GraphStructureChangeListener:"); e.printStackTrace(); } } } } /** * Processes all live BranchGroup moves and notifies * any registered listeners. Used for moveTo */ void notifyStructureChangeListeners(Object oldParent, Object newParent, BranchGroup child) { if (structureChangeListenerSet == null) { return; } synchronized(structureChangeListenerSet) { Iterator it = structureChangeListenerSet.iterator(); while(it.hasNext()) { GraphStructureChangeListener listener = it.next(); try { listener.branchGroupMoved(oldParent, newParent, child); } catch (RuntimeException e) { System.err.println("Exception occurred in GraphStructureChangeListener:"); e.printStackTrace(); } catch (Error e) { // Issue 264 - catch Error System.err.println("Error occurred in GraphStructureChangeListener:"); e.printStackTrace(); } } } } /** * Adds the specified ShaderErrorListener to the set of listeners * that will be notified when a programmable shader error is * detected on a live scene graph. If the specifed listener is * null no action is taken and no exception is thrown. * If a shader error occurs, the listeners will be called * asynchronously from a separate notification thread. The Java 3D * renderer and behavior scheduler will continue to run as if the * error had not occurred, except that shading will be disabled * for the objects in error. If applications desire to detach or * modify the scene graph as a result of the error, they should * use a behavior post if they want that change to be * synchronous with the renderer. * * @param listener the listener to add to the set. * * @since Java 3D 1.4 */ public void addShaderErrorListener(ShaderErrorListener listener) { if (listener == null) { return; } if (shaderErrorListenerSet == null) { shaderErrorListenerSet = new HashSet(); } synchronized(shaderErrorListenerSet) { shaderErrorListenerSet.add(listener); } } /** * Removes the specified ShaderErrorListener from the set of * listeners. This method performs no function, nor does it throw * an exception if the specified listener is not currently in the * set or is null. * * @param listener the listener to remove from the set. * * @since Java 3D 1.4 */ public void removeShaderErrorListener(ShaderErrorListener listener) { if (shaderErrorListenerSet == null) { return; } synchronized(shaderErrorListenerSet) { shaderErrorListenerSet.remove(listener); } } /** * Notifies all listeners of a shader error. If no listeners exist, a default * listener is notified. */ void notifyShaderErrorListeners(ShaderError error) { boolean errorReported = false; // Notify all error listeners in the set if (shaderErrorListenerSet != null) { synchronized(shaderErrorListenerSet) { Iterator it = shaderErrorListenerSet.iterator(); while(it.hasNext()) { ShaderErrorListener listener = it.next(); try { listener.errorOccurred(error); } catch (RuntimeException e) { System.err.println("Exception occurred in ShaderErrorListener:"); e.printStackTrace(); } catch (Error e) { // Issue 264 - catch Error System.err.println("Error occurred in ShaderErrorListener:"); e.printStackTrace(); } errorReported = true; } } } // Notify the default error listener if the set is null or empty if (!errorReported) { defaultShaderErrorListener.errorOccurred(error); } } // Issue 260 : rendering error listeners. /** * Adds the specified RenderingErrorListener to the set of listeners * that will be notified when a rendering error is detected. * If the specifed listener is null no action is taken and no exception * is thrown. * If a rendering error occurs, the listeners will be called * asynchronously from a separate notification thread. If the set * of listeners is empty, a default listener is notified. The * default listener prints the error information to System.err and * then calls System.exit(). * * @param listener the listener to add to the set. * * @since Java 3D 1.5 */ public static void addRenderingErrorListener(RenderingErrorListener listener) { if (listener == null) { return; } if (renderingErrorListenerSet == null) { renderingErrorListenerSet = new HashSet(); } synchronized(renderingErrorListenerSet) { renderingErrorListenerSet.add(listener); } } /** * Removes the specified RenderingErrorListener from the set of * listeners. This method performs no function, nor does it throw * an exception if the specified listener is not currently in the * set or is null. * * @param listener the listener to remove from the set. * * @since Java 3D 1.5 */ public static void removeRenderingErrorListener(RenderingErrorListener listener) { if (renderingErrorListenerSet == null) { return; } synchronized(renderingErrorListenerSet) { renderingErrorListenerSet.remove(listener); } } /** * Notifies all listeners of a rendering error. If no listeners exist, * a default listener is notified. */ static void notifyRenderingErrorListeners(RenderingError error) { boolean errorReported = false; // Notify all error listeners in the set if (renderingErrorListenerSet != null) { synchronized(renderingErrorListenerSet) { Iterator it = renderingErrorListenerSet.iterator(); while(it.hasNext()) { RenderingErrorListener listener = it.next(); try { listener.errorOccurred(error); } catch (RuntimeException e) { System.err.println("Exception occurred in RenderingErrorListener:"); e.printStackTrace(); } catch (Error e) { // Issue 264 - catch Error System.err.println("Error occurred in RenderingErrorListener:"); e.printStackTrace(); } errorReported = true; } } } // Notify the default error listener if the set is null or empty if (!errorReported) { defaultRenderingErrorListener.errorOccurred(error); } } }