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/*
 * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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package javax.media.j3d;


/**
 * The DecalGroup node is an ordered group node used for defining decal
 * geometry on top of other geometry. The DecalGroup node specifies that
 * its children should be rendered in index order and that they generate
 * coplanar objects. Examples of this include: painted decals or text on
 * surfaces, a checkerboard layered on top of a table, etc.
 * 

* The first child, at index 0, defines the surface on top of which all * other children are rendered. The geometry of this child must encompass * all other children, otherwise incorrect rendering may result. The * polygons contained within each of the children must be facing the same * way. If the polygons defined by the first child are front facing, then * all other surfaces should be front facing. In this case, the polygons * are rendered in order. The renderer can use knowledge of the coplanar * nature of the surfaces to avoid * Z-buffer collisions. If the main surface is back facing then all other * surfaces should be back facing, and need not be rendered (even if back * face culling is disabled). *

* Note that using the DecalGroup node does not guarantee that Z-buffer * collisions are avoided. An implementation of Java 3D may fall back to * treating DecalGroup node as an OrderedGroup node. */ public class DecalGroup extends OrderedGroup { /** * Constructs and initializes a new DecalGroup node object. */ public DecalGroup() { } /** * Creates the retained mode DecalGroupRetained object that this * DecalGroup component object will point to. */ @Override void createRetained() { this.retained = new DecalGroupRetained(); this.retained.setSource(this); } /** * Used to create a new instance of the node. This routine is called * by cloneTree to duplicate the current node. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see Node#cloneNode * @see Node#duplicateNode * @see NodeComponent#setDuplicateOnCloneTree */ @Override public Node cloneNode(boolean forceDuplicate) { DecalGroup dg = new DecalGroup(); dg.duplicateNode(this, forceDuplicate); return dg; } }





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