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/*
 * Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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package javax.media.j3d;

import java.util.Hashtable;

/**
 * The TextureUnitState object defines all texture mapping state for a
 * single texture unit.  An appearance object contains an array of
 * texture unit state objects to define the state for multiple texture
 * mapping units.  The texture unit state consists of the
 * following:
 *
 * 

*

    *
  • Texture - defines the texture image and filtering * parameters used when texture mapping is enabled. These attributes * are defined in a Texture object.
  • * *

  • Texture attributes - defines the attributes that apply to * texture mapping, such as the texture mode, texture transform, * blend color, and perspective correction mode. These attributes * are defined in a TextureAttributes object.
  • * *

  • Texture coordinate generation - defines the attributes * that apply to texture coordinate generation, such as whether * texture coordinate generation is enabled, coordinate format * (2D or 3D coordinates), coordinate generation mode (object * linear, eye linear, or spherical reflection mapping), and the * R, S, and T coordinate plane equations. These attributes * are defined in a TexCoordGeneration object.
  • *

* * @see Appearance * @see Texture * @see TextureAttributes * @see TexCoordGeneration * * @since Java 3D 1.2 */ public class TextureUnitState extends NodeComponent { /** * Specifies that this TextureUnitState object allows reading its * texture, texture attribute, or texture coordinate generation * component information. */ public static final int ALLOW_STATE_READ = CapabilityBits.TEXTURE_UNIT_STATE_ALLOW_STATE_READ; /** * Specifies that this TextureUnitState object allows writing its * texture, texture attribute, or texture coordinate generation * component information. */ public static final int ALLOW_STATE_WRITE = CapabilityBits.TEXTURE_UNIT_STATE_ALLOW_STATE_WRITE; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_STATE_READ }; /** * Constructs a TextureUnitState component object using defaults for all * state variables. All component object references are initialized * to null. */ public TextureUnitState() { // Just use default values // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs a TextureUnitState component object using the specified * component objects. * * @param texture object that specifies the desired texture * map and texture parameters * @param textureAttributes object that specifies the desired * texture attributes * @param texCoordGeneration object that specifies the texture coordinate * generation parameters */ public TextureUnitState(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration) { // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((TextureUnitStateRetained)this.retained).initTexture(texture); ((TextureUnitStateRetained)this.retained).initTextureAttributes( textureAttributes); ((TextureUnitStateRetained)this.retained).initTexCoordGeneration( texCoordGeneration); } /** * Creates the retained mode TextureUnitStateRetained object that this * TextureUnitState component object will point to. */ @Override void createRetained() { this.retained = new TextureUnitStateRetained(); this.retained.setSource(this); } /** * Sets the texture, texture attributes, and texture coordinate * generation components in this TextureUnitState object to the * specified component objects. * * @param texture object that specifies the desired texture * map and texture parameters * @param textureAttributes object that specifies the desired * texture attributes * @param texCoordGeneration object that specifies the texture coordinate * generation parameters * * @exception IllegalSharingException if this TextureUnitState is live and * the specified texture refers to an ImageComponent2D that is being used * by a Canvas3D as an off-screen buffer. * * @exception IllegalSharingException if this TextureUnitState is * being used by an immediate mode context and * the specified texture refers to an ImageComponent2D that is being used * by a Canvas3D as an off-screen buffer. */ public void set(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration) { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_STATE_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("TextureUnitState0")); // Do illegal sharing check if(texture != null) { TextureRetained texRetained = (TextureRetained)texture.retained; ImageComponent[] images = texRetained.getImages(); if(images != null) { for(int i=0; inot call this method directly. * It should only be called by the cloneNode method. * * @deprecated replaced with duplicateNodeComponent( * NodeComponent originalNodeComponent, boolean forceDuplicate) */ @Override public void duplicateNodeComponent(NodeComponent originalNodeComponent) { checkDuplicateNodeComponent(originalNodeComponent); } /** * Copies all TextureUnitState information from * originalNodeComponent into * the current node. This method is called from the * cloneNode method which is, in turn, called by the * cloneTree method.

* * @param originalNodeComponent the original node to duplicate. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @exception RestrictedAccessException if this object is part of a live * or compiled scenegraph. * * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ @Override void duplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate) { super.duplicateAttributes(originalNodeComponent, forceDuplicate); Hashtable hashtable = originalNodeComponent.nodeHashtable; TextureUnitStateRetained app = (TextureUnitStateRetained) originalNodeComponent.retained; TextureUnitStateRetained rt = (TextureUnitStateRetained) retained; rt.setTexture((Texture) getNodeComponent(app.getTexture(), forceDuplicate, hashtable)); rt.setTextureAttributes((TextureAttributes) getNodeComponent( app.getTextureAttributes(), forceDuplicate, hashtable)); rt.setTexCoordGeneration((TexCoordGeneration) getNodeComponent( app.getTexCoordGeneration(), forceDuplicate, hashtable)); } /** * This function is called from getNodeComponent() to see if any of * the sub-NodeComponents duplicateOnCloneTree flag is true. * If it is the case, current NodeComponent needs to * duplicate also even though current duplicateOnCloneTree flag is false. * This should be overwrite by NodeComponent which contains sub-NodeComponent. */ @Override boolean duplicateChild() { if (getDuplicateOnCloneTree()) return true; TextureUnitStateRetained rt = (TextureUnitStateRetained) retained; NodeComponent nc = rt.getTexture(); if ((nc != null) && nc.duplicateChild()) return true; nc = rt.getTextureAttributes(); if ((nc != null) && nc.getDuplicateOnCloneTree()) return true; nc = rt.getTexCoordGeneration(); if ((nc != null) && nc.getDuplicateOnCloneTree()) return true; return false; } }





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