com.jme3.animation.ClonableTrack Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jme3-core Show documentation
Show all versions of jme3-core Show documentation
jMonkeyEngine is a 3D game engine for adventurous Java developers
The newest version!
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.animation;
import com.jme3.scene.Spatial;
import com.jme3.util.clone.JmeCloneable;
/**
* An interface that allow to clone a Track for a given Spatial.
* The spatial fed to the method is the Spatial holding the AnimControl controling the Animation using this track.
*
* Implement this interface only if you make your own Savable Track and that the track has a direct reference to a Spatial in the scene graph.
* This Spatial is assumed to be a child of the spatial holding the AnimControl.
*
*
* @author Nehon
*/
public interface ClonableTrack extends Track, JmeCloneable {
/**
* Allows to clone the track for a given Spatial.
* The spatial fed to the method is the Spatial holding the AnimControl controling the Animation using this track.
* This method will be called during the loading process of a j3o model by the assetManager.
* The assetManager keeps the original model in cache and returns a clone of the model.
*
* This method prupose is to find the cloned reference of the original spatial which it refers to in the cloned model.
*
* See EffectTrack for a proper implementation.
*
* @param spatial the spatial holding the AnimControl
* @return the cloned Track
*/
public Track cloneForSpatial(Spatial spatial);
/**
* Method responsible of cleaning UserData on referenced Spatials when the Track is deleted
*/
public void cleanUp();
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy