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/*
 * Copyright (c) 2009-2012 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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package com.jme3.app.state;
 
import com.jme3.app.Application;
import com.jme3.renderer.RenderManager;
import com.jme3.util.SafeArrayList;
import java.util.Arrays;
import java.util.List;

/**
 * The AppStateManager holds a list of {@link AppState}s which
 * it will update and render.
* When an {@link AppState} is attached or detached, the * {@link AppState#stateAttached(com.jme3.app.state.AppStateManager) } and * {@link AppState#stateDetached(com.jme3.app.state.AppStateManager) } methods * will be called respectively. * *

The lifecycle for an attached AppState is as follows:

*
    *
  • stateAttached() : called when the state is attached on the thread on which * the state was attached. *
  • initialize() : called ONCE on the render thread at the beginning of the next * AppStateManager.update(). *
  • stateDetached() : called when the state is detached on the thread on which * the state was detached. This is not necessarily on the * render thread and it is not necessarily safe to modify * the scene graph, etc.. *
  • cleanup() : called ONCE on the render thread at the beginning of the next update * after the state has been detached or when the application is * terminating. *
* * @author Kirill Vainer, Paul Speed */ public class AppStateManager { /** * List holding the attached app states that are pending * initialization. Once initialized they will be added to * the running app states. */ private final SafeArrayList initializing = new SafeArrayList(AppState.class); /** * Holds the active states once they are initialized. */ private final SafeArrayList states = new SafeArrayList(AppState.class); /** * List holding the detached app states that are pending * cleanup. */ private final SafeArrayList terminating = new SafeArrayList(AppState.class); // All of the above lists need to be thread safe but access will be // synchronized separately.... but always on the states list. This // is to avoid deadlocking that may occur and the most common use case // is that they are all modified from the same thread anyway. private final Application app; private AppState[] stateArray; public AppStateManager(Application app){ this.app = app; } /** * Returns the Application to which this AppStateManager belongs. */ public Application getApplication() { return app; } protected AppState[] getInitializing() { synchronized (states){ return initializing.getArray(); } } protected AppState[] getTerminating() { synchronized (states){ return terminating.getArray(); } } protected AppState[] getStates(){ synchronized (states){ return states.getArray(); } } /** * Attach a state to the AppStateManager, the same state cannot be attached * twice. * * @param state The state to attach * @return True if the state was successfully attached, false if the state * was already attached. */ public boolean attach(AppState state){ synchronized (states){ if (!states.contains(state) && !initializing.contains(state)){ state.stateAttached(this); initializing.add(state); return true; }else{ return false; } } } /** * Attaches many state to the AppStateManager in a way that is guaranteed * that they will all get initialized before any of their updates are run. * The same state cannot be attached twice and will be ignored. * * @param states The states to attach */ public void attachAll(AppState... states){ attachAll(Arrays.asList(states)); } /** * Attaches many state to the AppStateManager in a way that is guaranteed * that they will all get initialized before any of their updates are run. * The same state cannot be attached twice and will be ignored. * * @param states The states to attach */ public void attachAll(Iterable states){ synchronized (this.states){ for( AppState state : states ) { attach(state); } } } /** * Detaches the state from the AppStateManager. * * @param state The state to detach * @return True if the state was detached successfully, false * if the state was not attached in the first place. */ public boolean detach(AppState state){ synchronized (states){ if (states.contains(state)){ state.stateDetached(this); states.remove(state); terminating.add(state); return true; } else if(initializing.contains(state)){ state.stateDetached(this); initializing.remove(state); return true; }else{ return false; } } } /** * Check if a state is attached or not. * * @param state The state to check * @return True if the state is currently attached to this AppStateManager. * * @see AppStateManager#attach(com.jme3.app.state.AppState) */ public boolean hasState(AppState state){ synchronized (states){ return states.contains(state) || initializing.contains(state); } } /** * Returns the first state that is an instance of subclass of the specified class. * @param * @param stateClass * @return First attached state that is an instance of stateClass */ public T getState(Class stateClass){ synchronized (states){ AppState[] array = getStates(); for (AppState state : array) { if (stateClass.isAssignableFrom(state.getClass())){ return (T) state; } } // This may be more trouble than its worth but I think // it's necessary for proper decoupling of states and provides // similar behavior to before where a state could be looked // up even if it wasn't initialized. -pspeed array = getInitializing(); for (AppState state : array) { if (stateClass.isAssignableFrom(state.getClass())){ return (T) state; } } } return null; } protected void initializePending(){ AppState[] array = getInitializing(); if (array.length == 0) return; synchronized( states ) { // Move the states that will be initialized // into the active array. In all but one case the // order doesn't matter but if we do this here then // a state can detach itself in initialize(). If we // did it after then it couldn't. List transfer = Arrays.asList(array); states.addAll(transfer); initializing.removeAll(transfer); } for (AppState state : array) { state.initialize(this, app); } } protected void terminatePending(){ AppState[] array = getTerminating(); if (array.length == 0) return; for (AppState state : array) { state.cleanup(); } synchronized( states ) { // Remove just the states that were terminated... // which might now be a subset of the total terminating // list. terminating.removeAll(Arrays.asList(array)); } } /** * Calls update for attached states, do not call directly. * @param tpf Time per frame. */ public void update(float tpf){ // Cleanup any states pending terminatePending(); // Initialize any states pending initializePending(); // Update enabled states AppState[] array = getStates(); for (AppState state : array){ if (state.isEnabled()) { state.update(tpf); } } } /** * Calls render for all attached and initialized states, do not call directly. * @param rm The RenderManager */ public void render(RenderManager rm){ AppState[] array = getStates(); for (AppState state : array){ if (state.isEnabled()) { state.render(rm); } } } /** * Calls render for all attached and initialized states, do not call directly. */ public void postRender(){ AppState[] array = getStates(); for (AppState state : array){ if (state.isEnabled()) { state.postRender(); } } } /** * Calls cleanup on attached states, do not call directly. */ public void cleanup(){ AppState[] array = getStates(); for (AppState state : array){ state.cleanup(); } } }




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