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/*
* Copyright (c) 2014 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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*/
package com.jme3.app.state;
import com.jme3.app.Application;
import com.jme3.renderer.RenderManager;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* A base app state implementation the provides more built-in
* management convenience than AbstractAppState, including methods
* for enable/disable/initialize state management.
* The abstract onEnable() and onDisable() methods are called
* appropriately during initialize(), terminate(), or setEnabled()
* depending on the mutual state of "initialized" and "enabled".
*
* initialize() and terminate() can be used by subclasses to
* manage resources that should exist the entire time that the
* app state is attached. This is useful for resources that might
* be expensive to create or load.
*
* onEnable()/onDisable() can be used for managing things that
* should only exist while the state is enabled. Prime examples
* would be scene graph attachment or input listener attachment.
*
* The base class logic is such that onDisable() will always be called
* before cleanup() if the state is enabled. Likewise, enable()
* will always be called after initialize() if the state is enable().
* onEnable()/onDisable() are also called appropriate when setEnabled()
* is called that changes the enabled state AND if the state is attached.
* In other words, onEnable()/onDisable() are only ever called on an already
* attached state.
*
* It is technically safe to do all initialization and cleanup in
* the onEnable()/onDisable() methods. Choosing to use initialize()
* and cleanup() for this is a matter of performance specifics for the
* implementor.
*
* @author Paul Speed
*/
public abstract class BaseAppState implements AppState {
static final Logger log = Logger.getLogger(BaseAppState.class.getName());
private Application app;
private boolean initialized;
private boolean enabled = true;
/**
* Called during initialization once the app state is
* attached and before onEnable() is called.
* @param app the application
*/
protected abstract void initialize( Application app );
/**
* Called after the app state is detached or during
* application shutdown if the state is still attached.
* onDisable() is called before this cleanup() method if
* the state is enabled at the time of cleanup.
* @param app the application
*/
protected abstract void cleanup( Application app );
/**
* Called when the state is fully enabled, ie: is attached
* and isEnabled() is true or when the setEnabled() status
* changes after the state is attached.
*/
protected abstract void onEnable();
/**
* Called when the state was previously enabled but is
* now disabled either because setEnabled(false) was called
* or the state is being cleaned up.
*/
protected abstract void onDisable();
/**
* Do not call directly: Called by the state manager to initialize this
* state post-attachment.
* This implementation calls initialize(app) and then onEnable() if the
* state is enabled.
*/
@Override
public final void initialize( AppStateManager stateManager, Application app ) {
log.log(Level.FINEST, "initialize():{0}", this);
this.app = app;
initialized = true;
initialize(app);
if( isEnabled() ) {
log.log(Level.FINEST, "onEnable():{0}", this);
onEnable();
}
}
@Override
public final boolean isInitialized() {
return initialized;
}
public final Application getApplication() {
return app;
}
public final AppStateManager getStateManager() {
return app.getStateManager();
}
public final T getState( Class type ) {
return getStateManager().getState(type);
}
@Override
public final void setEnabled( boolean enabled )
{
if( this.enabled == enabled )
return;
this.enabled = enabled;
if( !isInitialized() )
return;
if( enabled ) {
log.log(Level.FINEST, "onEnable():{0}", this);
onEnable();
} else {
log.log(Level.FINEST, "onDisable():{0}", this);
onDisable();
}
}
@Override
public final boolean isEnabled() {
return enabled;
}
@Override
public void stateAttached( AppStateManager stateManager ) {
}
@Override
public void stateDetached( AppStateManager stateManager ) {
}
@Override
public void update( float tpf ) {
}
@Override
public void render( RenderManager rm ) {
}
@Override
public void postRender() {
}
/**
* Do not call directly: Called by the state manager to terminate this
* state post-detachment or during state manager termination.
* This implementation calls onDisable() if the state is enabled and
* then cleanup(app).
*/
@Override
public final void cleanup() {
log.log(Level.FINEST, "cleanup():{0}", this);
if( isEnabled() ) {
log.log(Level.FINEST, "onDisable():{0}", this);
onDisable();
}
cleanup(app);
initialized = false;
}
}