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/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
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* modification, are permitted provided that the following conditions are
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* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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* without specific prior written permission.
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package com.jme3.asset;
import com.jme3.asset.plugins.ClasspathLocator;
import com.jme3.shader.plugins.GLSLLoader;
import com.jme3.system.JmeSystem;
import com.jme3.system.MockJmeSystemDelegate;
import org.junit.Test;
public class LoadShaderSourceTest {
@Test
public void testLoadShaderSource() {
JmeSystem.setSystemDelegate(new MockJmeSystemDelegate());
AssetManager assetManager = new DesktopAssetManager();
assetManager.registerLocator(null, ClasspathLocator.class);
assetManager.registerLoader(GLSLLoader.class, "frag");
String showNormals = (String) assetManager.loadAsset("Common/MatDefs/Misc/ShowNormals.frag");
System.out.println(showNormals);
}
}
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