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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.asset;
import com.jme3.asset.cache.AssetCache;
import com.jme3.shader.ShaderNodeDefinition;
import java.util.List;
/**
* Used for loading {@link ShaderNodeDefinition shader nodes definition}
*
* Tells if the defintion has to be loaded with or without its documentation
*/
public class ShaderNodeDefinitionKey extends AssetKey> {
private boolean loadDocumentation = false;
/**
* creates a ShaderNodeDefinitionKey
*
* @param name the name of the asset to load
*/
public ShaderNodeDefinitionKey(String name) {
super(name);
}
/**
* creates a ShaderNodeDefinitionKey
*/
public ShaderNodeDefinitionKey() {
super();
}
@Override
public Class extends AssetCache> getCacheType() {
return null;
}
/**
*
* @return true if the asset loaded with this key will contain its
* documentation
*/
public boolean isLoadDocumentation() {
return loadDocumentation;
}
/**
* sets to true to load the documentation along with the
* ShaderNodeDefinition
*
* @param loadDocumentation true to load the documentation along with the
* ShaderNodeDefinition
*/
public void setLoadDocumentation(boolean loadDocumentation) {
this.loadDocumentation = loadDocumentation;
}
}
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