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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.asset;
import com.jme3.texture.Texture.Type;
import com.jme3.asset.cache.AssetCache;
import com.jme3.asset.cache.WeakRefCloneAssetCache;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.TextureProcessor;
import java.io.IOException;
/**
* Used to load textures from image files such as JPG or PNG.
* Note that texture loaders actually load the asset as an {@link Image}
* object, which is then converted to a {@link Texture} in the
* {@link TextureProcessor#postProcess(com.jme3.asset.AssetKey, java.lang.Object) }
* method. Since textures are cloneable smart assets, the texture stored
* in the cache will be collected when all clones of the texture become
* unreachable.
*
* @author Kirill Vainer
*/
public class TextureKey extends AssetKey {
private boolean generateMips;
private boolean flipY;
private int anisotropy;
private Texture.Type textureTypeHint = Texture.Type.TwoDimensional;
public TextureKey(String name, boolean flipY) {
super(name);
this.flipY = flipY;
}
public TextureKey(String name) {
super(name);
this.flipY = true;
}
public TextureKey() {
}
@Override
public String toString() {
String type;
switch (textureTypeHint) {
case CubeMap:
type = " (Cube)";
break;
case ThreeDimensional:
type = " (3D)";
break;
case TwoDimensionalArray:
type = " (Array)";
break;
case TwoDimensional:
type = "";
break;
default:
type = " (" + textureTypeHint.toString() + ")";
break;
}
return name + (flipY ? " (Flipped)" : "") + type + (generateMips ? " (Mipmapped)" : "");
}
@Override
public Class extends AssetCache> getCacheType(){
return WeakRefCloneAssetCache.class;
}
@Override
public Class extends AssetProcessor> getProcessorType(){
return TextureProcessor.class;
}
public boolean isFlipY() {
return flipY;
}
public void setFlipY(boolean flipY) {
this.flipY = flipY;
}
public int getAnisotropy() {
return anisotropy;
}
public void setAnisotropy(int anisotropy) {
this.anisotropy = anisotropy;
}
public boolean isGenerateMips() {
return generateMips;
}
public void setGenerateMips(boolean generateMips) {
this.generateMips = generateMips;
}
/**
* The type of texture expected to be returned.
*
* @return type of texture expected to be returned.
*/
public Type getTextureTypeHint() {
return textureTypeHint;
}
/**
* Hints the loader as to which type of texture is expected.
*
* @param textureTypeHint The type of texture expected to be loaded.
*/
public void setTextureTypeHint(Type textureTypeHint) {
this.textureTypeHint = textureTypeHint;
}
@Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final TextureKey other = (TextureKey) obj;
if (!super.equals(obj)) {
return false;
}
if (this.generateMips != other.generateMips) {
return false;
}
if (this.flipY != other.flipY) {
return false;
}
if (this.anisotropy != other.anisotropy) {
return false;
}
if (this.textureTypeHint != other.textureTypeHint) {
return false;
}
return true;
}
@Override
public int hashCode() {
int hash = 7;
hash = 17 * hash + (super.hashCode());
hash = 17 * hash + (this.generateMips ? 1 : 0);
hash = 17 * hash + (this.flipY ? 1 : 0);
hash = 17 * hash + this.anisotropy;
hash = 17 * hash + (this.textureTypeHint != null ? this.textureTypeHint.hashCode() : 0);
return hash;
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(flipY, "flip_y", false);
oc.write(generateMips, "generate_mips", false);
oc.write(anisotropy, "anisotropy", 0);
oc.write(textureTypeHint, "tex_type", Type.TwoDimensional);
// Backwards compat
oc.write(textureTypeHint == Type.CubeMap, "as_cubemap", false);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
flipY = ic.readBoolean("flip_y", false);
generateMips = ic.readBoolean("generate_mips", false);
anisotropy = ic.readInt("anisotropy", 0);
boolean asCube = ic.readBoolean("as_cubemap", false);
if (asCube) {
// Backwards compat
textureTypeHint = Type.CubeMap;
} else {
textureTypeHint = ic.readEnum("tex_type", Texture.Type.class, Type.TwoDimensional);
}
}
}
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