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jMonkeyEngine is a 3D game engine for adventurous Java developers
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com.jme3.asset
contains the {@link com.jme3.asset.AssetManager},
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application.
AssetLoaders
{@link com.jme3.asset.AssetLoader asset loaders} are registered to load
assets of a particular format. For example, an AssetLoader
that
loads TGA images should read a stream in .tga format and return an
{@link com.jme3.texture.Image} object as its output.
AssetLoader
s are initialized once a file of that format
is loaded, there's only one AssetLoader per thread so
AssetLoader's load() method does not have to be thread safe.
AssetLocators
{@link com.jme3.asset.AssetLocator}(s) are used to resolve
an asset name (a string) into an {@link java.io.InputStream} which is
contained in an {@link com.jme3.asset.AssetInfo} object.
There are AssetLocators
for loading files from the application's
classpath, the local hard drive, a ZIP file, an HTTP server, and more. The user
can implement their own AssetLocators and register them with the AssetManager
to load their resources from their own location.
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