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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
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* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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package com.jme3.effect.shapes;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import java.util.List;
/**
* This emiter shape emits the particles from the given shape's interior constrained by its convex hull
* (a geometry that tightly wraps the mesh). So in case of multiple meshes some vertices may appear
* in a space between them.
* @author Marcin Roguski (Kaelthas)
*/
public class EmitterMeshConvexHullShape extends EmitterMeshFaceShape {
/**
* Empty constructor. Sets nothing.
*/
public EmitterMeshConvexHullShape() {
}
/**
* Constructor. It stores a copy of vertex list of all meshes.
* @param meshes
* a list of meshes that will form the emitter's shape
*/
public EmitterMeshConvexHullShape(List meshes) {
super(meshes);
}
/**
* This method fills the point with coordinates of randomly selected point inside a convex hull
* of randomly selected mesh.
* @param store
* the variable to store with coordinates of randomly selected selected point inside a convex hull
* of randomly selected mesh
*/
@Override
public void getRandomPoint(Vector3f store) {
super.getRandomPoint(store);
// now move the point from the meshe's face towards the center of the mesh
// the center is in (0, 0, 0) in the local coordinates
store.multLocal(FastMath.nextRandomFloat());
}
/**
* This method fills the point with coordinates of randomly selected point inside a convex hull
* of randomly selected mesh.
* The normal param is not used.
* @param store
* the variable to store with coordinates of randomly selected selected point inside a convex hull
* of randomly selected mesh
* @param normal
* not used in this class
*/
@Override
public void getRandomPointAndNormal(Vector3f store, Vector3f normal) {
super.getRandomPointAndNormal(store, normal);
// now move the point from the meshe's face towards the center of the mesh
// the center is in (0, 0, 0) in the local coordinates
store.multLocal(FastMath.nextRandomFloat());
}
}
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