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/*
 * Copyright (c) 2009-2012 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.font;

import com.jme3.export.*;
import com.jme3.material.Material;
import java.io.IOException;

/**
 * Represents a font within jME that is generated with the AngelCode Bitmap Font Generator
 * @author dhdd
 */
public class BitmapFont implements Savable {

    /**
     * Specifies horizontal alignment for text.
     * 
     * @see BitmapText#setAlignment(com.jme3.font.BitmapFont.Align) 
     */
    public enum Align {
        
        /**
         * Align text on the left of the text block
         */
        Left, 
        
        /**
         * Align text in the center of the text block
         */
        Center, 
        
        /**
         * Align text on the right of the text block
         */
        Right
    }
    
    /**
     * Specifies vertical alignment for text.
     * 
     * @see BitmapText#setVerticalAlignment(com.jme3.font.BitmapFont.VAlign) 
     */
    public enum VAlign {
        /**
         * Align text on the top of the text block
         */
        Top, 
        
        /**
         * Align text in the center of the text block
         */
        Center, 
        
        /**
         * Align text at the bottom of the text block
         */
        Bottom
    }

    private BitmapCharacterSet charSet;
    private Material[] pages;

    public BitmapFont() {
    }

    public BitmapText createLabel(String content){
        BitmapText label = new BitmapText(this);
        label.setSize(getCharSet().getRenderedSize());
        label.setText(content);
        return label;
    }

    public float getPreferredSize(){
        return getCharSet().getRenderedSize();
    }

    public void setCharSet(BitmapCharacterSet charSet) {
        this.charSet = charSet;
    }

    public void setPages(Material[] pages) {
        this.pages = pages;
        charSet.setPageSize(pages.length);
    }

    public Material getPage(int index) {
        return pages[index];
    }

    public int getPageSize() {
        return pages.length;
    }

    public BitmapCharacterSet getCharSet() {
        return charSet;
    }
    
    /**
     * Gets the line height of a StringBlock.
     * @param sb
     * @return the line height
     */
    public float getLineHeight(StringBlock sb) {
        return charSet.getLineHeight() * (sb.getSize() / charSet.getRenderedSize());
    }

    public float getCharacterAdvance(char curChar, char nextChar, float size){
        BitmapCharacter c = charSet.getCharacter(curChar);
        if (c == null)
            return 0f;

        float advance = size * c.getXAdvance();
        advance += c.getKerning(nextChar) * size;
        return advance;
    }

    private int findKerningAmount(int newLineLastChar, int nextChar) {
        BitmapCharacter c = charSet.getCharacter(newLineLastChar);
        if (c == null)
            return 0;
        return c.getKerning(nextChar);
    }

    @Override
    public void write(JmeExporter ex) throws IOException {
        OutputCapsule oc = ex.getCapsule(this);
        oc.write(charSet, "charSet", null);
        oc.write(pages, "pages", null);
    }

    @Override
    public void read(JmeImporter im) throws IOException {
        InputCapsule ic = im.getCapsule(this);
        charSet = (BitmapCharacterSet) ic.readSavable("charSet", null);
        Savable[] pagesSavable = ic.readSavableArray("pages", null);
        pages = new Material[pagesSavable.length];
        System.arraycopy(pagesSavable, 0, pages, 0, pages.length);
    }

    public float getLineWidth(CharSequence text){

        // This method will probably always be a bit of a maintenance
        // nightmare since it basis its calculation on a different 
        // routine than the Letters class.  The ideal situation would
        // be to abstract out letter position and size into its own
        // class that both BitmapFont and Letters could use for
        // positioning.
        // If getLineWidth() here ever again returns a different value
        // than Letters does with the same text then it might be better
        // just to create a Letters object for the sole purpose of
        // getting a text size.  It's less efficient but at least it
        // would be accurate.  
        
        // And here I am mucking around in here again...
        //
        // A font character has a few values that are pertinent to the
        // line width:
        //  xOffset
        //  xAdvance
        //  kerningAmount(nextChar)
        //
        // The way BitmapText ultimately works is that the first character
        // starts with xOffset included (ie: it is rendered at -xOffset).
        // Its xAdvance is wider to accomodate that initial offset.
        // The cursor position is advanced by xAdvance each time.
        //
        // So, a width should be calculated in a similar way.  Start with
        // -xOffset + xAdvance for the first character and then each subsequent
        // character is just xAdvance more 'width'.
        // 
        // The kerning amount from one character to the next affects the
        // cursor position of that next character and thus the ultimate width 
        // and so must be factored in also.
        
        float lineWidth = 0f;
        float maxLineWidth = 0f;
        char lastChar = 0;
        boolean firstCharOfLine = true;
//        float sizeScale = (float) block.getSize() / charSet.getRenderedSize();
        float sizeScale = 1f;
        for (int i = 0; i < text.length(); i++){
            char theChar = text.charAt(i);
            if (theChar == '\n'){
                maxLineWidth = Math.max(maxLineWidth, lineWidth);
                lineWidth = 0f;
                firstCharOfLine = true;
                continue;
            }
            BitmapCharacter c = charSet.getCharacter((int) theChar);
            if (c != null){
                if (theChar == '\\' && i




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