com.jme3.input.DefaultJoystickButton Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jme3-core Show documentation
Show all versions of jme3-core Show documentation
jMonkeyEngine is a 3D game engine for adventurous Java developers
The newest version!
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input;
import com.jme3.input.controls.JoyButtonTrigger;
/**
* Default implementation of the JoystickButton interface.
*
* @author Paul Speed
*/
public class DefaultJoystickButton implements JoystickButton {
private InputManager inputManager;
private Joystick parent;
private int buttonIndex;
private String name;
private String logicalId;
public DefaultJoystickButton( InputManager inputManager, Joystick parent, int buttonIndex,
String name, String logicalId ) {
this.inputManager = inputManager;
this.parent = parent;
this.buttonIndex = buttonIndex;
this.name = name;
this.logicalId = logicalId;
}
/**
* Assign the mapping name to receive events from the given button index
* on the joystick.
*
* @param mappingName The mapping to receive joystick button events.
*/
public void assignButton(String mappingName) {
inputManager.addMapping(mappingName, new JoyButtonTrigger(parent.getJoyId(), buttonIndex));
}
/**
* Returns the joystick to which this axis object belongs.
*/
public Joystick getJoystick() {
return parent;
}
/**
* Returns the name of this joystick.
*
* @return the name of this joystick.
*/
public String getName() {
return name;
}
/**
* Returns the logical identifier of this joystick axis.
*
* @return the logical identifier of this joystick.
*/
public String getLogicalId() {
return logicalId;
}
/**
* Returns the unique buttonId of this joystick axis within a given
* InputManager context.
*
* @return the buttonId of this joystick axis.
*/
public int getButtonId() {
return buttonIndex;
}
@Override
public String toString(){
return "JoystickButton[name=" + getName() + ", parent=" + parent.getName() + ", id=" + getButtonId()
+ ", logicalId=" + getLogicalId() + "]";
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy