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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input;
import com.jme3.collision.MotionAllowedListener;
import com.jme3.input.controls.*;
import com.jme3.math.FastMath;
import com.jme3.math.Matrix3f;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
/**
* A first person view camera controller.
* After creation, you must register the camera controller with the
* dispatcher using #registerWithDispatcher().
*
* Controls:
* - Move the mouse to rotate the camera
* - Mouse wheel for zooming in or out
* - WASD keys for moving forward/backward and strafing
* - QZ keys raise or lower the camera
*/
public class FlyByCamera implements AnalogListener, ActionListener {
private static String[] mappings = new String[]{
CameraInput.FLYCAM_LEFT,
CameraInput.FLYCAM_RIGHT,
CameraInput.FLYCAM_UP,
CameraInput.FLYCAM_DOWN,
CameraInput.FLYCAM_STRAFELEFT,
CameraInput.FLYCAM_STRAFERIGHT,
CameraInput.FLYCAM_FORWARD,
CameraInput.FLYCAM_BACKWARD,
CameraInput.FLYCAM_ZOOMIN,
CameraInput.FLYCAM_ZOOMOUT,
CameraInput.FLYCAM_ROTATEDRAG,
CameraInput.FLYCAM_RISE,
CameraInput.FLYCAM_LOWER,
CameraInput.FLYCAM_INVERTY
};
protected Camera cam;
protected Vector3f initialUpVec;
protected float rotationSpeed = 1f;
protected float moveSpeed = 3f;
protected float zoomSpeed = 1f;
protected MotionAllowedListener motionAllowed = null;
protected boolean enabled = true;
protected boolean dragToRotate = false;
protected boolean canRotate = false;
protected boolean invertY = false;
protected InputManager inputManager;
/**
* Creates a new FlyByCamera to control the given Camera object.
* @param cam
*/
public FlyByCamera(Camera cam){
this.cam = cam;
initialUpVec = cam.getUp().clone();
}
/**
* Sets the up vector that should be used for the camera.
* @param upVec
*/
public void setUpVector(Vector3f upVec) {
initialUpVec.set(upVec);
}
public void setMotionAllowedListener(MotionAllowedListener listener){
this.motionAllowed = listener;
}
/**
* Sets the move speed. The speed is given in world units per second.
* @param moveSpeed
*/
public void setMoveSpeed(float moveSpeed){
this.moveSpeed = moveSpeed;
}
/**
* Gets the move speed. The speed is given in world units per second.
* @return moveSpeed
*/
public float getMoveSpeed(){
return moveSpeed;
}
/**
* Sets the rotation speed.
* @param rotationSpeed
*/
public void setRotationSpeed(float rotationSpeed){
this.rotationSpeed = rotationSpeed;
}
/**
* Gets the move speed. The speed is given in world units per second.
* @return rotationSpeed
*/
public float getRotationSpeed(){
return rotationSpeed;
}
/**
* Sets the zoom speed.
* @param zoomSpeed
*/
public void setZoomSpeed(float zoomSpeed) {
this.zoomSpeed = zoomSpeed;
}
/**
* Gets the zoom speed. The speed is a multiplier to increase/decrease
* the zoom rate.
* @return zoomSpeed
*/
public float getZoomSpeed() {
return zoomSpeed;
}
/**
* @param enable If false, the camera will ignore input.
*/
public void setEnabled(boolean enable){
if (enabled && !enable){
if (inputManager!= null && (!dragToRotate || (dragToRotate && canRotate))){
inputManager.setCursorVisible(true);
}
}
enabled = enable;
}
/**
* @return If enabled
* @see FlyByCamera#setEnabled(boolean)
*/
public boolean isEnabled(){
return enabled;
}
/**
* @return If drag to rotate feature is enabled.
*
* @see FlyByCamera#setDragToRotate(boolean)
*/
public boolean isDragToRotate() {
return dragToRotate;
}
/**
* Set if drag to rotate mode is enabled.
*
* When true, the user must hold the mouse button
* and drag over the screen to rotate the camera, and the cursor is
* visible until dragged. Otherwise, the cursor is invisible at all times
* and holding the mouse button is not needed to rotate the camera.
* This feature is disabled by default.
*
* @param dragToRotate True if drag to rotate mode is enabled.
*/
public void setDragToRotate(boolean dragToRotate) {
this.dragToRotate = dragToRotate;
if (inputManager != null) {
inputManager.setCursorVisible(dragToRotate);
}
}
/**
* Registers the FlyByCamera to receive input events from the provided
* Dispatcher.
* @param inputManager
*/
public void registerWithInput(InputManager inputManager){
this.inputManager = inputManager;
// both mouse and button - rotation of cam
inputManager.addMapping(CameraInput.FLYCAM_LEFT, new MouseAxisTrigger(MouseInput.AXIS_X, true),
new KeyTrigger(KeyInput.KEY_LEFT));
inputManager.addMapping(CameraInput.FLYCAM_RIGHT, new MouseAxisTrigger(MouseInput.AXIS_X, false),
new KeyTrigger(KeyInput.KEY_RIGHT));
inputManager.addMapping(CameraInput.FLYCAM_UP, new MouseAxisTrigger(MouseInput.AXIS_Y, false),
new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping(CameraInput.FLYCAM_DOWN, new MouseAxisTrigger(MouseInput.AXIS_Y, true),
new KeyTrigger(KeyInput.KEY_DOWN));
// mouse only - zoom in/out with wheel, and rotate drag
inputManager.addMapping(CameraInput.FLYCAM_ZOOMIN, new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false));
inputManager.addMapping(CameraInput.FLYCAM_ZOOMOUT, new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true));
inputManager.addMapping(CameraInput.FLYCAM_ROTATEDRAG, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
// keyboard only WASD for movement and WZ for rise/lower height
inputManager.addMapping(CameraInput.FLYCAM_STRAFELEFT, new KeyTrigger(KeyInput.KEY_A));
inputManager.addMapping(CameraInput.FLYCAM_STRAFERIGHT, new KeyTrigger(KeyInput.KEY_D));
inputManager.addMapping(CameraInput.FLYCAM_FORWARD, new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping(CameraInput.FLYCAM_BACKWARD, new KeyTrigger(KeyInput.KEY_S));
inputManager.addMapping(CameraInput.FLYCAM_RISE, new KeyTrigger(KeyInput.KEY_Q));
inputManager.addMapping(CameraInput.FLYCAM_LOWER, new KeyTrigger(KeyInput.KEY_Z));
inputManager.addListener(this, mappings);
inputManager.setCursorVisible(dragToRotate || !isEnabled());
Joystick[] joysticks = inputManager.getJoysticks();
if (joysticks != null && joysticks.length > 0){
for (Joystick j : joysticks) {
mapJoystick(j);
}
}
}
protected void mapJoystick( Joystick joystick ) {
// Map it differently if there are Z axis
if( joystick.getAxis( JoystickAxis.Z_ROTATION ) != null && joystick.getAxis( JoystickAxis.Z_AXIS ) != null ) {
// Make the left stick move
joystick.getXAxis().assignAxis( CameraInput.FLYCAM_STRAFERIGHT, CameraInput.FLYCAM_STRAFELEFT );
joystick.getYAxis().assignAxis( CameraInput.FLYCAM_BACKWARD, CameraInput.FLYCAM_FORWARD );
// And the right stick control the camera
joystick.getAxis( JoystickAxis.Z_ROTATION ).assignAxis( CameraInput.FLYCAM_DOWN, CameraInput.FLYCAM_UP );
joystick.getAxis( JoystickAxis.Z_AXIS ).assignAxis( CameraInput.FLYCAM_RIGHT, CameraInput.FLYCAM_LEFT );
// And let the dpad be up and down
joystick.getPovYAxis().assignAxis(CameraInput.FLYCAM_RISE, CameraInput.FLYCAM_LOWER);
if( joystick.getButton( "Button 8" ) != null ) {
// Let the stanard select button be the y invert toggle
joystick.getButton( "Button 8" ).assignButton( CameraInput.FLYCAM_INVERTY );
}
} else {
joystick.getPovXAxis().assignAxis(CameraInput.FLYCAM_STRAFERIGHT, CameraInput.FLYCAM_STRAFELEFT);
joystick.getPovYAxis().assignAxis(CameraInput.FLYCAM_FORWARD, CameraInput.FLYCAM_BACKWARD);
joystick.getXAxis().assignAxis(CameraInput.FLYCAM_RIGHT, CameraInput.FLYCAM_LEFT);
joystick.getYAxis().assignAxis(CameraInput.FLYCAM_DOWN, CameraInput.FLYCAM_UP);
}
}
/**
* Unregisters the FlyByCamera from the event Dispatcher.
*/
public void unregisterInput(){
if (inputManager == null) {
return;
}
for (String s : mappings) {
if (inputManager.hasMapping(s)) {
inputManager.deleteMapping( s );
}
}
inputManager.removeListener(this);
inputManager.setCursorVisible(!dragToRotate);
Joystick[] joysticks = inputManager.getJoysticks();
if (joysticks != null && joysticks.length > 0){
Joystick joystick = joysticks[0];
// No way to unassing axis
}
}
protected void rotateCamera(float value, Vector3f axis){
if (dragToRotate){
if (canRotate){
// value = -value;
}else{
return;
}
}
Matrix3f mat = new Matrix3f();
mat.fromAngleNormalAxis(rotationSpeed * value, axis);
Vector3f up = cam.getUp();
Vector3f left = cam.getLeft();
Vector3f dir = cam.getDirection();
mat.mult(up, up);
mat.mult(left, left);
mat.mult(dir, dir);
Quaternion q = new Quaternion();
q.fromAxes(left, up, dir);
q.normalizeLocal();
cam.setAxes(q);
}
protected void zoomCamera(float value){
// derive fovY value
float h = cam.getFrustumTop();
float w = cam.getFrustumRight();
float aspect = w / h;
float near = cam.getFrustumNear();
float fovY = FastMath.atan(h / near)
/ (FastMath.DEG_TO_RAD * .5f);
float newFovY = fovY + value * 0.1f * zoomSpeed;
if (newFovY > 0f) {
// Don't let the FOV go zero or negative.
fovY = newFovY;
}
h = FastMath.tan( fovY * FastMath.DEG_TO_RAD * .5f) * near;
w = h * aspect;
cam.setFrustumTop(h);
cam.setFrustumBottom(-h);
cam.setFrustumLeft(-w);
cam.setFrustumRight(w);
}
protected void riseCamera(float value){
Vector3f vel = new Vector3f(0, value * moveSpeed, 0);
Vector3f pos = cam.getLocation().clone();
if (motionAllowed != null)
motionAllowed.checkMotionAllowed(pos, vel);
else
pos.addLocal(vel);
cam.setLocation(pos);
}
protected void moveCamera(float value, boolean sideways){
Vector3f vel = new Vector3f();
Vector3f pos = cam.getLocation().clone();
if (sideways){
cam.getLeft(vel);
}else{
cam.getDirection(vel);
}
vel.multLocal(value * moveSpeed);
if (motionAllowed != null)
motionAllowed.checkMotionAllowed(pos, vel);
else
pos.addLocal(vel);
cam.setLocation(pos);
}
public void onAnalog(String name, float value, float tpf) {
if (!enabled)
return;
if (name.equals(CameraInput.FLYCAM_LEFT)){
rotateCamera(value, initialUpVec);
}else if (name.equals(CameraInput.FLYCAM_RIGHT)){
rotateCamera(-value, initialUpVec);
}else if (name.equals(CameraInput.FLYCAM_UP)){
rotateCamera(-value * (invertY ? -1 : 1), cam.getLeft());
}else if (name.equals(CameraInput.FLYCAM_DOWN)){
rotateCamera(value * (invertY ? -1 : 1), cam.getLeft());
}else if (name.equals(CameraInput.FLYCAM_FORWARD)){
moveCamera(value, false);
}else if (name.equals(CameraInput.FLYCAM_BACKWARD)){
moveCamera(-value, false);
}else if (name.equals(CameraInput.FLYCAM_STRAFELEFT)){
moveCamera(value, true);
}else if (name.equals(CameraInput.FLYCAM_STRAFERIGHT)){
moveCamera(-value, true);
}else if (name.equals(CameraInput.FLYCAM_RISE)){
riseCamera(value);
}else if (name.equals(CameraInput.FLYCAM_LOWER)){
riseCamera(-value);
}else if (name.equals(CameraInput.FLYCAM_ZOOMIN)){
zoomCamera(value);
}else if (name.equals(CameraInput.FLYCAM_ZOOMOUT)){
zoomCamera(-value);
}
}
public void onAction(String name, boolean value, float tpf) {
if (!enabled)
return;
if (name.equals(CameraInput.FLYCAM_ROTATEDRAG) && dragToRotate){
canRotate = value;
inputManager.setCursorVisible(!value);
} else if (name.equals(CameraInput.FLYCAM_INVERTY)) {
// Toggle on the up.
if( !value ) {
invertY = !invertY;
}
}
}
}
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