com.jme3.light.DirectionalLight Maven / Gradle / Ivy
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/*
* Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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*/
package com.jme3.light;
import com.jme3.bounding.BoundingBox;
import com.jme3.bounding.BoundingSphere;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Spatial;
import com.jme3.util.TempVars;
import java.io.IOException;
/**
* DirectionalLight
is a light coming from a certain direction in world space.
* E.g sun or moon light.
*
* Directional lights have no specific position in the scene, they always
* come from their direction regardless of where an object is placed.
*/
public class DirectionalLight extends Light {
protected Vector3f direction = new Vector3f(0f, -1f, 0f);
/**
* Creates a DirectionalLight
*/
public DirectionalLight() {
}
/**
* Creates a DirectionalLight with the given direction
* @param direction the light's direction
*/
public DirectionalLight(Vector3f direction) {
setDirection(direction);
}
/**
* Creates a DirectionalLight with the given direction and the given color
* @param direction the light's direction
* @param color the light's color
*/
public DirectionalLight(Vector3f direction, ColorRGBA color) {
super(color);
setDirection(direction);
}
@Override
public void computeLastDistance(Spatial owner) {
// directional lights are after ambient lights
// but before all other lights.
lastDistance = -1;
}
/**
* Returns the direction vector of the light.
*
* @return The direction vector of the light.
*
* @see DirectionalLight#setDirection(com.jme3.math.Vector3f)
*/
public Vector3f getDirection() {
return direction;
}
/**
* Sets the direction of the light.
*
* Represents the direction the light is shining.
* (1, 0, 0) would represent light shining in the +X direction.
*
* @param dir the direction of the light.
*/
public final void setDirection(Vector3f dir){
direction.set(dir);
if (!direction.isUnitVector()) {
direction.normalizeLocal();
}
}
@Override
public boolean intersectsBox(BoundingBox box, TempVars vars) {
return true;
}
@Override
public boolean intersectsSphere(BoundingSphere sphere, TempVars vars) {
return true;
}
@Override
public boolean intersectsFrustum(Camera camera, TempVars vars) {
return true;
}
@Override
public Type getType() {
return Type.Directional;
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(direction, "direction", null);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
direction = (Vector3f) ic.readSavable("direction", null);
}
@Override
public DirectionalLight clone() {
DirectionalLight l = (DirectionalLight)super.clone();
l.direction = direction.clone();
return l;
}
}