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/*
* Copyright (c) 2009-2014 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.opengl;
import java.nio.IntBuffer;
/**
* GL functions only available on vanilla desktop OpenGL 3.0+.
*
* @author Kirill Vainer
*/
public interface GL3 extends GL2 {
public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
public static final int GL_GEOMETRY_SHADER = 0x8DD9;
public static final int GL_NUM_EXTENSIONS = 0x821D;
public static final int GL_R8 = 0x8229;
public static final int GL_R16F = 0x822D;
public static final int GL_R32F = 0x822E;
public static final int GL_RG16F = 0x822F;
public static final int GL_RG32F = 0x8230;
public static final int GL_RG = 0x8227;
public static final int GL_RG8 = 0x822B;
public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45;
public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44;
public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43;
public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42;
public void glBindFragDataLocation(int param1, int param2, String param3); /// GL3+
public void glBindVertexArray(int param1); /// GL3+
public void glDeleteVertexArrays(IntBuffer arrays); /// GL3+
public void glFramebufferTextureLayer(int param1, int param2, int param3, int param4, int param5); /// GL3+
public void glGenVertexArrays(IntBuffer param1); /// GL3+
public String glGetString(int param1, int param2); /// GL3+
}
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