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package com.jme3.renderer.opengl;
import com.jme3.renderer.RendererException;
public abstract class GLDebug {
protected GL gl;
protected String decodeError(int err) {
String errMsg;
switch (err) {
case GL.GL_NO_ERROR:
errMsg = "No Error";
break;
case GL.GL_INVALID_ENUM:
errMsg = "Invalid enum argument";
break;
case GL.GL_INVALID_OPERATION:
errMsg = "Invalid operation";
break;
case GL.GL_INVALID_VALUE:
errMsg = "Invalid numeric argument";
break;
case GL.GL_OUT_OF_MEMORY:
errMsg = "Out of memory";
break;
case GLFbo.GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
errMsg = "Framebuffer is not complete";
break;
case GL2.GL_STACK_OVERFLOW:
errMsg = "Internal stack overflow";
break;
case GL2.GL_STACK_UNDERFLOW:
errMsg = "Internal stack underflow";
break;
default:
errMsg = "Unknown";
break;
}
return errMsg + " (Error Code: " + err + ")";
}
protected void checkError() {
int err = gl.glGetError();
if (err != 0) {
throw new RendererException("An OpenGL error occurred - " + decodeError(err));
}
}
}
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