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/*
* Copyright (c) 2009-2014 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.opengl;
import com.jme3.material.RenderState;
import com.jme3.material.RenderState.StencilOperation;
import com.jme3.material.RenderState.TestFunction;
import com.jme3.math.*;
import com.jme3.renderer.*;
import com.jme3.scene.Mesh;
import com.jme3.scene.Mesh.Mode;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Format;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.shader.Attribute;
import com.jme3.shader.Shader;
import com.jme3.shader.Shader.ShaderSource;
import com.jme3.shader.Shader.ShaderType;
import com.jme3.shader.Uniform;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.FrameBuffer.RenderBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.ShadowCompareMode;
import com.jme3.texture.Texture.WrapAxis;
import com.jme3.texture.image.LastTextureState;
import com.jme3.util.BufferUtils;
import com.jme3.util.ListMap;
import com.jme3.util.MipMapGenerator;
import com.jme3.util.NativeObjectManager;
import java.nio.*;
import java.util.Arrays;
import java.util.EnumMap;
import java.util.EnumSet;
import java.util.HashSet;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import jme3tools.shader.ShaderDebug;
public final class GLRenderer implements Renderer {
private static final Logger logger = Logger.getLogger(GLRenderer.class.getName());
private static final boolean VALIDATE_SHADER = false;
private static final Pattern GLVERSION_PATTERN = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
private final StringBuilder stringBuf = new StringBuilder(250);
private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
private final FloatBuffer floatBuf16 = BufferUtils.createFloatBuffer(16);
private final RenderContext context = new RenderContext();
private final NativeObjectManager objManager = new NativeObjectManager();
private final EnumSet caps = EnumSet.noneOf(Caps.class);
private final EnumMap limits = new EnumMap(Limits.class);
private FrameBuffer mainFbOverride = null;
private final Statistics statistics = new Statistics();
private int vpX, vpY, vpW, vpH;
private int clipX, clipY, clipW, clipH;
private int defaultAnisotropicFilter = 1;
private boolean linearizeSrgbImages;
private HashSet extensions;
private final GL gl;
private final GL2 gl2;
private final GL3 gl3;
private final GL4 gl4;
private final GLExt glext;
private final GLFbo glfbo;
private final TextureUtil texUtil;
public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) {
this.gl = gl;
this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
this.gl3 = gl instanceof GL3 ? (GL3)gl : null;
this.gl4 = gl instanceof GL4 ? (GL4)gl : null;
this.glfbo = glfbo;
this.glext = glext;
this.texUtil = new TextureUtil(gl, gl2, glext);
}
@Override
public Statistics getStatistics() {
return statistics;
}
@Override
public EnumSet getCaps() {
return caps;
}
// Not making public yet ...
public EnumMap getLimits() {
return limits;
}
private HashSet loadExtensions() {
HashSet extensionSet = new HashSet(64);
if (caps.contains(Caps.OpenGL30)) {
// If OpenGL3+ is available, use the non-deprecated way
// of getting supported extensions.
gl3.glGetInteger(GL3.GL_NUM_EXTENSIONS, intBuf16);
int extensionCount = intBuf16.get(0);
for (int i = 0; i < extensionCount; i++) {
String extension = gl3.glGetString(GL.GL_EXTENSIONS, i);
extensionSet.add(extension);
}
} else {
extensionSet.addAll(Arrays.asList(gl.glGetString(GL.GL_EXTENSIONS).split(" ")));
}
return extensionSet;
}
public static int extractVersion(String version) {
Matcher m = GLVERSION_PATTERN.matcher(version);
if (m.matches()) {
int major = Integer.parseInt(m.group(1));
int minor = Integer.parseInt(m.group(2));
if (minor >= 10 && minor % 10 == 0) {
// some versions can look like "1.30" instead of "1.3".
// make sure to correct for this
minor /= 10;
}
return major * 100 + minor * 10;
} else {
return -1;
}
}
private boolean hasExtension(String extensionName) {
return extensions.contains(extensionName);
}
private void loadCapabilitiesES() {
caps.add(Caps.GLSL100);
caps.add(Caps.OpenGLES20);
// Important: Do not add OpenGL20 - that's the desktop capability!
}
private void loadCapabilitiesGL2() {
int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION));
if (oglVer >= 200) {
caps.add(Caps.OpenGL20);
if (oglVer >= 210) {
caps.add(Caps.OpenGL21);
if (oglVer >= 300) {
caps.add(Caps.OpenGL30);
if (oglVer >= 310) {
caps.add(Caps.OpenGL31);
if (oglVer >= 320) {
caps.add(Caps.OpenGL32);
}
if (oglVer >= 330) {
caps.add(Caps.OpenGL33);
caps.add(Caps.GeometryShader);
}
if (oglVer >= 400) {
caps.add(Caps.OpenGL40);
caps.add(Caps.TesselationShader);
}
}
}
}
}
int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
switch (glslVer) {
default:
if (glslVer < 400) {
break;
}
// so that future OpenGL revisions wont break jme3
// fall through intentional
case 400:
caps.add(Caps.GLSL400);
case 330:
caps.add(Caps.GLSL330);
case 150:
caps.add(Caps.GLSL150);
case 140:
caps.add(Caps.GLSL140);
case 130:
caps.add(Caps.GLSL130);
case 120:
caps.add(Caps.GLSL120);
case 110:
caps.add(Caps.GLSL110);
case 100:
caps.add(Caps.GLSL100);
break;
}
// Workaround, always assume we support GLSL100 & GLSL110
// Supporting OpenGL 2.0 means supporting GLSL 1.10.
caps.add(Caps.GLSL110);
caps.add(Caps.GLSL100);
// Fix issue in TestRenderToMemory when GL.GL_FRONT is the main
// buffer being used.
context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER);
context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER);
// XXX: This has to be GL.GL_BACK for canvas on Mac
// Since initialDrawBuf is GL.GL_FRONT for pbuffer, gotta
// change this value later on ...
// initialDrawBuf = GL.GL_BACK;
// initialReadBuf = GL.GL_BACK;
}
private void loadCapabilitiesCommon() {
extensions = loadExtensions();
limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
if (limits.get(Limits.VertexTextureUnits) > 0) {
caps.add(Caps.VertexTextureFetch);
}
limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS));
if (caps.contains(Caps.OpenGLES20)) {
limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_VECTORS));
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
} else {
limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) / 4);
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
}
limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
if (hasExtension("GL_ARB_draw_instanced") &&
hasExtension("GL_ARB_instanced_arrays")) {
caps.add(Caps.MeshInstancing);
}
if (hasExtension("GL_OES_element_index_uint") || gl2 != null) {
caps.add(Caps.IntegerIndexBuffer);
}
if (hasExtension("GL_ARB_texture_buffer_object")) {
caps.add(Caps.TextureBuffer);
}
// == texture format extensions ==
boolean hasFloatTexture;
hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
hasExtension("GL_OES_texture_float");
if (!hasFloatTexture) {
hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
hasExtension("GL_ARB_half_float_pixel");
if (!hasFloatTexture) {
hasFloatTexture = caps.contains(Caps.OpenGL30);
}
}
if (hasFloatTexture) {
caps.add(Caps.FloatTexture);
}
if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
caps.add(Caps.DepthTexture);
// TODO: GL_OES_depth24
}
if (hasExtension("GL_OES_rgb8_rgba8") ||
hasExtension("GL_ARM_rgba8") ||
hasExtension("GL_EXT_texture_format_BGRA8888")) {
caps.add(Caps.Rgba8);
}
if (caps.contains(Caps.OpenGL30) || hasExtension("GL_OES_packed_depth_stencil")) {
caps.add(Caps.PackedDepthStencilBuffer);
}
if (hasExtension("GL_ARB_color_buffer_float") &&
hasExtension("GL_ARB_half_float_pixel")) {
// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
caps.add(Caps.FloatColorBuffer);
}
if (hasExtension("GL_ARB_depth_buffer_float")) {
caps.add(Caps.FloatDepthBuffer);
}
if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
caps.contains(Caps.OpenGL30)) {
// Either OpenGL3 is available or both packed_float & half_float_pixel.
caps.add(Caps.PackedFloatColorBuffer);
caps.add(Caps.PackedFloatTexture);
}
if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
caps.add(Caps.SharedExponentTexture);
}
if (hasExtension("GL_EXT_texture_compression_s3tc")) {
caps.add(Caps.TextureCompressionS3TC);
}
if (hasExtension("GL_ARB_ES3_compatibility")) {
caps.add(Caps.TextureCompressionETC2);
caps.add(Caps.TextureCompressionETC1);
} else if (hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
caps.add(Caps.TextureCompressionETC1);
}
// == end texture format extensions ==
if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
caps.add(Caps.VertexBufferArray);
}
if (hasExtension("GL_ARB_texture_non_power_of_two") ||
hasExtension("GL_OES_texture_npot") ||
caps.contains(Caps.OpenGL30)) {
caps.add(Caps.NonPowerOfTwoTextures);
} else {
logger.log(Level.WARNING, "Your graphics card does not "
+ "support non-power-of-2 textures. "
+ "Some features might not work.");
}
if (caps.contains(Caps.OpenGLES20)) {
// OpenGL ES 2 has some limited support for NPOT textures
caps.add(Caps.PartialNonPowerOfTwoTextures);
}
if (hasExtension("GL_EXT_texture_array") || caps.contains(Caps.OpenGL30)) {
caps.add(Caps.TextureArray);
}
if (hasExtension("GL_EXT_texture_filter_anisotropic")) {
caps.add(Caps.TextureFilterAnisotropic);
limits.put(Limits.TextureAnisotropy, getInteger(GLExt.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT));
}
if (hasExtension("GL_EXT_framebuffer_object")
|| caps.contains(Caps.OpenGL30)
|| caps.contains(Caps.OpenGLES20)) {
caps.add(Caps.FrameBuffer);
limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT));
limits.put(Limits.FrameBufferAttachments, getInteger(GLFbo.GL_MAX_COLOR_ATTACHMENTS_EXT));
if (hasExtension("GL_EXT_framebuffer_blit") || caps.contains(Caps.OpenGL30)) {
caps.add(Caps.FrameBufferBlit);
}
if (hasExtension("GL_EXT_framebuffer_multisample")) {
caps.add(Caps.FrameBufferMultisample);
limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT));
}
if (hasExtension("GL_ARB_texture_multisample")) {
caps.add(Caps.TextureMultisample);
limits.put(Limits.ColorTextureSamples, getInteger(GLExt.GL_MAX_COLOR_TEXTURE_SAMPLES));
limits.put(Limits.DepthTextureSamples, getInteger(GLExt.GL_MAX_DEPTH_TEXTURE_SAMPLES));
if (!limits.containsKey(Limits.FrameBufferSamples)) {
// In case they want to query samples on main FB ...
limits.put(Limits.FrameBufferSamples, limits.get(Limits.ColorTextureSamples));
}
}
if (hasExtension("GL_ARB_draw_buffers") || caps.contains(Caps.OpenGL30)) {
limits.put(Limits.FrameBufferMrtAttachments, getInteger(GLExt.GL_MAX_DRAW_BUFFERS_ARB));
if (limits.get(Limits.FrameBufferMrtAttachments) > 1) {
caps.add(Caps.FrameBufferMRT);
}
} else {
limits.put(Limits.FrameBufferMrtAttachments, 1);
}
}
if (hasExtension("GL_ARB_multisample")) {
boolean available = getInteger(GLExt.GL_SAMPLE_BUFFERS_ARB) != 0;
int samples = getInteger(GLExt.GL_SAMPLES_ARB);
logger.log(Level.FINER, "Samples: {0}", samples);
boolean enabled = gl.glIsEnabled(GLExt.GL_MULTISAMPLE_ARB);
if (samples > 0 && available && !enabled) {
// Doesn't seem to be neccessary .. OGL spec says its always
// set by default?
gl.glEnable(GLExt.GL_MULTISAMPLE_ARB);
}
caps.add(Caps.Multisample);
}
// Supports sRGB pipeline.
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|| caps.contains(Caps.OpenGL30) ) {
caps.add(Caps.Srgb);
}
// Supports seamless cubemap
if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) {
caps.add(Caps.SeamlessCubemap);
}
if (caps.contains(Caps.OpenGL32) && !hasExtension("GL_ARB_compatibility")) {
caps.add(Caps.CoreProfile);
}
if (hasExtension("GL_ARB_get_program_binary")) {
int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS);
if (binaryFormats > 0) {
caps.add(Caps.BinaryShader);
}
}
// Print context information
logger.log(Level.INFO, "OpenGL Renderer Information\n" +
" * Vendor: {0}\n" +
" * Renderer: {1}\n" +
" * OpenGL Version: {2}\n" +
" * GLSL Version: {3}\n" +
" * Profile: {4}",
new Object[]{
gl.glGetString(GL.GL_VENDOR),
gl.glGetString(GL.GL_RENDERER),
gl.glGetString(GL.GL_VERSION),
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
});
// Print capabilities (if fine logging is enabled)
if (logger.isLoggable(Level.FINE)) {
StringBuilder sb = new StringBuilder();
sb.append("Supported capabilities: \n");
for (Caps cap : caps)
{
sb.append("\t").append(cap.toString()).append("\n");
}
sb.append("\nHardware limits: \n");
for (Limits limit : Limits.values()) {
Integer value = limits.get(limit);
if (value == null) {
value = 0;
}
sb.append("\t").append(limit.name()).append(" = ")
.append(value).append("\n");
}
logger.log(Level.FINE, sb.toString());
}
texUtil.initialize(caps);
}
private void loadCapabilities() {
if (gl2 != null) {
loadCapabilitiesGL2();
} else {
loadCapabilitiesES();
}
loadCapabilitiesCommon();
}
private int getInteger(int en) {
intBuf16.clear();
gl.glGetInteger(en, intBuf16);
return intBuf16.get(0);
}
private boolean getBoolean(int en) {
gl.glGetBoolean(en, nameBuf);
return nameBuf.get(0) != (byte)0;
}
@SuppressWarnings("fallthrough")
public void initialize() {
loadCapabilities();
// Initialize default state..
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
if (caps.contains(Caps.SeamlessCubemap)) {
// Enable this globally. Should be OK.
gl.glEnable(GLExt.GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
if (caps.contains(Caps.CoreProfile)) {
// Core Profile requires VAO to be bound.
gl3.glGenVertexArrays(intBuf16);
int vaoId = intBuf16.get(0);
gl3.glBindVertexArray(vaoId);
}
if (gl2 != null) {
gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
if (!caps.contains(Caps.CoreProfile)) {
gl2.glEnable(GL2.GL_POINT_SPRITE);
}
}
}
public void invalidateState() {
context.reset();
if (gl2 != null) {
context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER);
context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER);
}
}
public void resetGLObjects() {
logger.log(Level.FINE, "Reseting objects and invalidating state");
objManager.resetObjects();
statistics.clearMemory();
invalidateState();
}
public void cleanup() {
logger.log(Level.FINE, "Deleting objects and invalidating state");
objManager.deleteAllObjects(this);
statistics.clearMemory();
invalidateState();
}
/*********************************************************************\
|* Render State *|
\*********************************************************************/
public void setDepthRange(float start, float end) {
gl.glDepthRange(start, end);
}
public void clearBuffers(boolean color, boolean depth, boolean stencil) {
int bits = 0;
if (color) {
//See explanations of the depth below, we must enable color write to be able to clear the color buffer
if (context.colorWriteEnabled == false) {
gl.glColorMask(true, true, true, true);
context.colorWriteEnabled = true;
}
bits = GL.GL_COLOR_BUFFER_BIT;
}
if (depth) {
// glClear(GL.GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
// here s some link on openl board
// http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
// if depth clear is requested, we enable the depthMask
if (context.depthWriteEnabled == false) {
gl.glDepthMask(true);
context.depthWriteEnabled = true;
}
bits |= GL.GL_DEPTH_BUFFER_BIT;
}
if (stencil) {
// May need to set glStencilMask(0xFF) here if we ever allow users
// to change the stencil mask.
bits |= GL.GL_STENCIL_BUFFER_BIT;
}
if (bits != 0) {
gl.glClear(bits);
}
}
public void setBackgroundColor(ColorRGBA color) {
if (!context.clearColor.equals(color)) {
gl.glClearColor(color.r, color.g, color.b, color.a);
context.clearColor.set(color);
}
}
@Override
public void setDefaultAnisotropicFilter(int level) {
if (level < 1) {
throw new IllegalArgumentException("level cannot be less than 1");
}
this.defaultAnisotropicFilter = level;
}
public void setAlphaToCoverage(boolean value) {
if (caps.contains(Caps.Multisample)) {
if (value) {
gl.glEnable(GLExt.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
} else {
gl.glDisable(GLExt.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
}
}
}
public void applyRenderState(RenderState state) {
if (gl2 != null) {
if (state.isWireframe() && !context.wireframe) {
gl2.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_LINE);
context.wireframe = true;
} else if (!state.isWireframe() && context.wireframe) {
gl2.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL);
context.wireframe = false;
}
}
if (state.isDepthTest() && !context.depthTestEnabled) {
gl.glEnable(GL.GL_DEPTH_TEST);
context.depthTestEnabled = true;
} else if (!state.isDepthTest() && context.depthTestEnabled) {
gl.glDisable(GL.GL_DEPTH_TEST);
context.depthTestEnabled = false;
}
if (state.isDepthTest() && state.getDepthFunc() != context.depthFunc) {
gl.glDepthFunc(convertTestFunction(state.getDepthFunc()));
context.depthFunc = state.getDepthFunc();
}
if (state.isDepthWrite() && !context.depthWriteEnabled) {
gl.glDepthMask(true);
context.depthWriteEnabled = true;
} else if (!state.isDepthWrite() && context.depthWriteEnabled) {
gl.glDepthMask(false);
context.depthWriteEnabled = false;
}
if (state.isColorWrite() && !context.colorWriteEnabled) {
gl.glColorMask(true, true, true, true);
context.colorWriteEnabled = true;
} else if (!state.isColorWrite() && context.colorWriteEnabled) {
gl.glColorMask(false, false, false, false);
context.colorWriteEnabled = false;
}
if (state.isPolyOffset()) {
if (!context.polyOffsetEnabled) {
gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetEnabled = true;
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
} else {
if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
}
}
} else {
if (context.polyOffsetEnabled) {
gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
context.polyOffsetEnabled = false;
context.polyOffsetFactor = 0;
context.polyOffsetUnits = 0;
}
}
if (state.getFaceCullMode() != context.cullMode) {
if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
gl.glDisable(GL.GL_CULL_FACE);
} else {
gl.glEnable(GL.GL_CULL_FACE);
}
switch (state.getFaceCullMode()) {
case Off:
break;
case Back:
gl.glCullFace(GL.GL_BACK);
break;
case Front:
gl.glCullFace(GL.GL_FRONT);
break;
case FrontAndBack:
gl.glCullFace(GL.GL_FRONT_AND_BACK);
break;
default:
throw new UnsupportedOperationException("Unrecognized face cull mode: "
+ state.getFaceCullMode());
}
context.cullMode = state.getFaceCullMode();
}
if (state.getBlendMode() != context.blendMode) {
if (state.getBlendMode() == RenderState.BlendMode.Off) {
gl.glDisable(GL.GL_BLEND);
} else {
if (context.blendMode == RenderState.BlendMode.Off) {
gl.glEnable(GL.GL_BLEND);
}
switch (state.getBlendMode()) {
case Off:
break;
case Additive:
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE);
break;
case AlphaAdditive:
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE);
break;
case Alpha:
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
break;
case PremultAlpha:
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
break;
case Modulate:
gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_ZERO);
break;
case ModulateX2:
gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR);
break;
case Color:
case Screen:
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
break;
case Exclusion:
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
break;
default:
throw new UnsupportedOperationException("Unrecognized blend mode: "
+ state.getBlendMode());
}
if (state.getBlendEquation() != context.blendEquation || state.getBlendEquationAlpha() != context.blendEquationAlpha) {
int colorMode = convertBlendEquation(state.getBlendEquation());
int alphaMode;
if (state.getBlendEquationAlpha() == RenderState.BlendEquationAlpha.InheritColor) {
alphaMode = colorMode;
} else {
alphaMode = convertBlendEquationAlpha(state.getBlendEquationAlpha());
}
gl.glBlendEquationSeparate(colorMode, alphaMode);
context.blendEquation = state.getBlendEquation();
context.blendEquationAlpha = state.getBlendEquationAlpha();
}
}
context.blendMode = state.getBlendMode();
}
if (context.stencilTest != state.isStencilTest()
|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|| context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
|| context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
|| context.frontStencilFunction != state.getFrontStencilFunction()
|| context.backStencilFunction != state.getBackStencilFunction()) {
context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
context.frontStencilFunction = state.getFrontStencilFunction();
context.backStencilFunction = state.getBackStencilFunction();
if (state.isStencilTest()) {
gl.glEnable(GL.GL_STENCIL_TEST);
gl.glStencilOpSeparate(GL.GL_FRONT,
convertStencilOperation(state.getFrontStencilStencilFailOperation()),
convertStencilOperation(state.getFrontStencilDepthFailOperation()),
convertStencilOperation(state.getFrontStencilDepthPassOperation()));
gl.glStencilOpSeparate(GL.GL_BACK,
convertStencilOperation(state.getBackStencilStencilFailOperation()),
convertStencilOperation(state.getBackStencilDepthFailOperation()),
convertStencilOperation(state.getBackStencilDepthPassOperation()));
gl.glStencilFuncSeparate(GL.GL_FRONT,
convertTestFunction(state.getFrontStencilFunction()),
0, Integer.MAX_VALUE);
gl.glStencilFuncSeparate(GL.GL_BACK,
convertTestFunction(state.getBackStencilFunction()),
0, Integer.MAX_VALUE);
} else {
gl.glDisable(GL.GL_STENCIL_TEST);
}
}
if (context.lineWidth != state.getLineWidth()) {
gl.glLineWidth(state.getLineWidth());
context.lineWidth = state.getLineWidth();
}
}
private int convertBlendEquation(RenderState.BlendEquation blendEquation) {
switch (blendEquation) {
case Add:
return GL2.GL_FUNC_ADD;
case Subtract:
return GL2.GL_FUNC_SUBTRACT;
case ReverseSubtract:
return GL2.GL_FUNC_REVERSE_SUBTRACT;
case Min:
return GL2.GL_MIN;
case Max:
return GL2.GL_MAX;
default:
throw new UnsupportedOperationException("Unrecognized blend operation: " + blendEquation);
}
}
private int convertBlendEquationAlpha(RenderState.BlendEquationAlpha blendEquationAlpha) {
//Note: InheritColor mode should already be handled, that is why it does not belong the the switch case.
switch (blendEquationAlpha) {
case Add:
return GL2.GL_FUNC_ADD;
case Subtract:
return GL2.GL_FUNC_SUBTRACT;
case ReverseSubtract:
return GL2.GL_FUNC_REVERSE_SUBTRACT;
case Min:
return GL2.GL_MIN;
case Max:
return GL2.GL_MAX;
default:
throw new UnsupportedOperationException("Unrecognized alpha blend operation: " + blendEquationAlpha);
}
}
private int convertStencilOperation(StencilOperation stencilOp) {
switch (stencilOp) {
case Keep:
return GL.GL_KEEP;
case Zero:
return GL.GL_ZERO;
case Replace:
return GL.GL_REPLACE;
case Increment:
return GL.GL_INCR;
case IncrementWrap:
return GL.GL_INCR_WRAP;
case Decrement:
return GL.GL_DECR;
case DecrementWrap:
return GL.GL_DECR_WRAP;
case Invert:
return GL.GL_INVERT;
default:
throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
}
}
private int convertTestFunction(TestFunction testFunc) {
switch (testFunc) {
case Never:
return GL.GL_NEVER;
case Less:
return GL.GL_LESS;
case LessOrEqual:
return GL.GL_LEQUAL;
case Greater:
return GL.GL_GREATER;
case GreaterOrEqual:
return GL.GL_GEQUAL;
case Equal:
return GL.GL_EQUAL;
case NotEqual:
return GL.GL_NOTEQUAL;
case Always:
return GL.GL_ALWAYS;
default:
throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
}
}
/*********************************************************************\
|* Camera and World transforms *|
\*********************************************************************/
public void setViewPort(int x, int y, int w, int h) {
if (x != vpX || vpY != y || vpW != w || vpH != h) {
gl.glViewport(x, y, w, h);
vpX = x;
vpY = y;
vpW = w;
vpH = h;
}
}
public void setClipRect(int x, int y, int width, int height) {
if (!context.clipRectEnabled) {
gl.glEnable(GL.GL_SCISSOR_TEST);
context.clipRectEnabled = true;
}
if (clipX != x || clipY != y || clipW != width || clipH != height) {
gl.glScissor(x, y, width, height);
clipX = x;
clipY = y;
clipW = width;
clipH = height;
}
}
public void clearClipRect() {
if (context.clipRectEnabled) {
gl.glDisable(GL.GL_SCISSOR_TEST);
context.clipRectEnabled = false;
clipX = 0;
clipY = 0;
clipW = 0;
clipH = 0;
}
}
public void postFrame() {
objManager.deleteUnused(this);
gl.resetStats();
}
/*********************************************************************\
|* Shaders *|
\*********************************************************************/
protected void updateUniformLocation(Shader shader, Uniform uniform) {
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
if (loc < 0) {
uniform.setLocation(-1);
// uniform is not declared in shader
logger.log(Level.FINE, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
} else {
uniform.setLocation(loc);
}
}
protected void bindProgram(Shader shader) {
int shaderId = shader.getId();
if (context.boundShaderProgram != shaderId) {
gl.glUseProgram(shaderId);
statistics.onShaderUse(shader, true);
context.boundShader = shader;
context.boundShaderProgram = shaderId;
} else {
statistics.onShaderUse(shader, false);
}
}
protected void updateUniform(Shader shader, Uniform uniform) {
int shaderId = shader.getId();
assert uniform.getName() != null;
assert shader.getId() > 0;
bindProgram(shader);
int loc = uniform.getLocation();
if (loc == -1) {
return;
}
if (loc == -2) {
// get uniform location
updateUniformLocation(shader, uniform);
if (uniform.getLocation() == -1) {
// not declared, ignore
uniform.clearUpdateNeeded();
return;
}
loc = uniform.getLocation();
}
if (uniform.getVarType() == null) {
return; // value not set yet..
}
statistics.onUniformSet();
uniform.clearUpdateNeeded();
FloatBuffer fb;
IntBuffer ib;
switch (uniform.getVarType()) {
case Float:
Float f = (Float) uniform.getValue();
gl.glUniform1f(loc, f.floatValue());
break;
case Vector2:
Vector2f v2 = (Vector2f) uniform.getValue();
gl.glUniform2f(loc, v2.getX(), v2.getY());
break;
case Vector3:
Vector3f v3 = (Vector3f) uniform.getValue();
gl.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
break;
case Vector4:
Object val = uniform.getValue();
if (val instanceof ColorRGBA) {
ColorRGBA c = (ColorRGBA) val;
gl.glUniform4f(loc, c.r, c.g, c.b, c.a);
} else if (val instanceof Vector4f) {
Vector4f c = (Vector4f) val;
gl.glUniform4f(loc, c.x, c.y, c.z, c.w);
} else {
Quaternion c = (Quaternion) uniform.getValue();
gl.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
}
break;
case Boolean:
Boolean b = (Boolean) uniform.getValue();
gl.glUniform1i(loc, b.booleanValue() ? GL.GL_TRUE : GL.GL_FALSE);
break;
case Matrix3:
fb = uniform.getMultiData();
assert fb.remaining() == 9;
gl.glUniformMatrix3(loc, false, fb);
break;
case Matrix4:
fb = uniform.getMultiData();
assert fb.remaining() == 16;
gl.glUniformMatrix4(loc, false, fb);
break;
case IntArray:
ib = (IntBuffer) uniform.getValue();
gl.glUniform1(loc, ib);
break;
case FloatArray:
fb = uniform.getMultiData();
gl.glUniform1(loc, fb);
break;
case Vector2Array:
fb = uniform.getMultiData();
gl.glUniform2(loc, fb);
break;
case Vector3Array:
fb = uniform.getMultiData();
gl.glUniform3(loc, fb);
break;
case Vector4Array:
fb = uniform.getMultiData();
gl.glUniform4(loc, fb);
break;
case Matrix4Array:
fb = uniform.getMultiData();
gl.glUniformMatrix4(loc, false, fb);
break;
case Int:
Integer i = (Integer) uniform.getValue();
gl.glUniform1i(loc, i.intValue());
break;
default:
throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
}
}
protected void updateShaderUniforms(Shader shader) {
ListMap uniforms = shader.getUniformMap();
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
if (uniform.isUpdateNeeded()) {
updateUniform(shader, uniform);
}
}
}
protected void resetUniformLocations(Shader shader) {
ListMap uniforms = shader.getUniformMap();
for (int i = 0; i < uniforms.size(); i++) {
Uniform uniform = uniforms.getValue(i);
uniform.reset(); // e.g check location again
}
}
public int convertShaderType(ShaderType type) {
switch (type) {
case Fragment:
return GL.GL_FRAGMENT_SHADER;
case Vertex:
return GL.GL_VERTEX_SHADER;
case Geometry:
return GL3.GL_GEOMETRY_SHADER;
case TessellationControl:
return GL4.GL_TESS_CONTROL_SHADER;
case TessellationEvaluation:
return GL4.GL_TESS_EVALUATION_SHADER;
default:
throw new UnsupportedOperationException("Unrecognized shader type.");
}
}
public void updateShaderSourceData(ShaderSource source) {
int id = source.getId();
if (id == -1) {
// Create id
id = gl.glCreateShader(convertShaderType(source.getType()));
if (id <= 0) {
throw new RendererException("Invalid ID received when trying to create shader.");
}
source.setId(id);
} else {
throw new RendererException("Cannot recompile shader source");
}
boolean gles2 = caps.contains(Caps.OpenGLES20);
String language = source.getLanguage();
if (gles2 && !language.equals("GLSL100")) {
throw new RendererException("This shader cannot run in OpenGL ES 2. "
+ "Only GLSL 1.00 shaders are supported.");
}
// Upload shader source.
// Merge the defines and source code.
stringBuf.setLength(0);
if (language.startsWith("GLSL")) {
int version = Integer.parseInt(language.substring(4));
if (version > 100) {
stringBuf.append("#version ");
stringBuf.append(language.substring(4));
if (version >= 150) {
stringBuf.append(" core");
}
stringBuf.append("\n");
} else {
if (gles2) {
// request GLSL ES (1.00) when compiling under GLES2.
stringBuf.append("#version 100\n");
if (source.getType() == ShaderType.Fragment) {
// GLES2 requires precision qualifier.
stringBuf.append("precision mediump float;\n");
}
} else {
// version 100 does not exist in desktop GLSL.
// put version 110 in that case to enable strict checking
// (Only enabled for desktop GL)
stringBuf.append("#version 110\n");
}
}
}
if (linearizeSrgbImages) {
stringBuf.append("#define SRGB 1\n");
}
stringBuf.append("#define ").append(source.getType().name().toUpperCase()).append("_SHADER 1\n");
stringBuf.append(source.getDefines());
stringBuf.append(source.getSource());
intBuf1.clear();
intBuf1.put(0, stringBuf.length());
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
gl.glCompileShader(id);
gl.glGetShader(id, GL.GL_COMPILE_STATUS, intBuf1);
boolean compiledOK = intBuf1.get(0) == GL.GL_TRUE;
String infoLog = null;
if (VALIDATE_SHADER || !compiledOK) {
// even if compile succeeded, check
// log for warnings
gl.glGetShader(id, GL.GL_INFO_LOG_LENGTH, intBuf1);
int length = intBuf1.get(0);
if (length > 3) {
// get infos
infoLog = gl.glGetShaderInfoLog(id, length);
}
}
if (compiledOK) {
if (infoLog != null) {
logger.log(Level.WARNING, "{0} compiled successfully, compiler warnings: \n{1}",
new Object[]{source.getName(), infoLog});
} else {
logger.log(Level.FINE, "{0} compiled successfully.", source.getName());
}
source.clearUpdateNeeded();
} else {
logger.log(Level.WARNING, "Bad compile of:\n{0}",
new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString())});
if (infoLog != null) {
throw new RendererException("compile error in: " + source + "\n" + infoLog);
} else {
throw new RendererException("compile error in: " + source + "\nerror: ");
}
}
}
public void updateShaderData(Shader shader) {
int id = shader.getId();
boolean needRegister = false;
if (id == -1) {
// create program
id = gl.glCreateProgram();
if (id == 0) {
throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
}
shader.setId(id);
needRegister = true;
}
// If using GLSL 1.5, we bind the outputs for the user
// For versions 3.3 and up, user should use layout qualifiers instead.
boolean bindFragDataRequired = false;
for (ShaderSource source : shader.getSources()) {
if (source.isUpdateNeeded()) {
updateShaderSourceData(source);
}
if (source.getType() == ShaderType.Fragment
&& source.getLanguage().equals("GLSL150")) {
bindFragDataRequired = true;
}
gl.glAttachShader(id, source.getId());
}
if (bindFragDataRequired) {
// Check if GLSL version is 1.5 for shader
gl3.glBindFragDataLocation(id, 0, "outFragColor");
// For MRT
for (int i = 0; i < limits.get(Limits.FrameBufferMrtAttachments); i++) {
gl3.glBindFragDataLocation(id, i, "outFragData[" + i + "]");
}
}
// Link shaders to program
gl.glLinkProgram(id);
// Check link status
gl.glGetProgram(id, GL.GL_LINK_STATUS, intBuf1);
boolean linkOK = intBuf1.get(0) == GL.GL_TRUE;
String infoLog = null;
if (VALIDATE_SHADER || !linkOK) {
gl.glGetProgram(id, GL.GL_INFO_LOG_LENGTH, intBuf1);
int length = intBuf1.get(0);
if (length > 3) {
// get infos
infoLog = gl.glGetProgramInfoLog(id, length);
}
}
if (linkOK) {
if (infoLog != null) {
logger.log(Level.WARNING, "Shader linked successfully. Linker warnings: \n{0}", infoLog);
} else {
logger.fine("Shader linked successfully.");
}
shader.clearUpdateNeeded();
if (needRegister) {
// Register shader for clean up if it was created in this method.
objManager.registerObject(shader);
statistics.onNewShader();
} else {
// OpenGL spec: uniform locations may change after re-link
resetUniformLocations(shader);
}
} else {
if (infoLog != null) {
throw new RendererException("Shader failed to link, shader:" + shader + "\n" + infoLog);
} else {
throw new RendererException("Shader failed to link, shader:" + shader + "\ninfo: ");
}
}
}
public void setShader(Shader shader) {
if (shader == null) {
throw new IllegalArgumentException("Shader cannot be null");
} else {
if (shader.isUpdateNeeded()) {
updateShaderData(shader);
}
// NOTE: might want to check if any of the
// sources need an update?
assert shader.getId() > 0;
updateShaderUniforms(shader);
bindProgram(shader);
}
}
public void deleteShaderSource(ShaderSource source) {
if (source.getId() < 0) {
logger.warning("Shader source is not uploaded to GPU, cannot delete.");
return;
}
source.clearUpdateNeeded();
gl.glDeleteShader(source.getId());
source.resetObject();
}
public void deleteShader(Shader shader) {
if (shader.getId() == -1) {
logger.warning("Shader is not uploaded to GPU, cannot delete.");
return;
}
for (ShaderSource source : shader.getSources()) {
if (source.getId() != -1) {
gl.glDetachShader(shader.getId(), source.getId());
deleteShaderSource(source);
}
}
gl.glDeleteProgram(shader.getId());
statistics.onDeleteShader();
shader.resetObject();
}
/*********************************************************************\
|* Framebuffers *|
\*********************************************************************/
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
copyFrameBuffer(src, dst, true);
}
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
if (caps.contains(Caps.FrameBufferBlit)) {
int srcX0 = 0;
int srcY0 = 0;
int srcX1;
int srcY1;
int dstX0 = 0;
int dstY0 = 0;
int dstX1;
int dstY1;
int prevFBO = context.boundFBO;
if (mainFbOverride != null) {
if (src == null) {
src = mainFbOverride;
}
if (dst == null) {
dst = mainFbOverride;
}
}
if (src != null && src.isUpdateNeeded()) {
updateFrameBuffer(src);
}
if (dst != null && dst.isUpdateNeeded()) {
updateFrameBuffer(dst);
}
if (src == null) {
glfbo.glBindFramebufferEXT(GLFbo.GL_READ_FRAMEBUFFER_EXT, 0);
srcX0 = vpX;
srcY0 = vpY;
srcX1 = vpX + vpW;
srcY1 = vpY + vpH;
} else {
glfbo.glBindFramebufferEXT(GLFbo.GL_READ_FRAMEBUFFER_EXT, src.getId());
srcX1 = src.getWidth();
srcY1 = src.getHeight();
}
if (dst == null) {
glfbo.glBindFramebufferEXT(GLFbo.GL_DRAW_FRAMEBUFFER_EXT, 0);
dstX0 = vpX;
dstY0 = vpY;
dstX1 = vpX + vpW;
dstY1 = vpY + vpH;
} else {
glfbo.glBindFramebufferEXT(GLFbo.GL_DRAW_FRAMEBUFFER_EXT, dst.getId());
dstX1 = dst.getWidth();
dstY1 = dst.getHeight();
}
int mask = GL.GL_COLOR_BUFFER_BIT;
if (copyDepth) {
mask |= GL.GL_DEPTH_BUFFER_BIT;
}
glfbo.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask,
GL.GL_NEAREST);
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, prevFBO);
} else {
throw new RendererException("Framebuffer blitting not supported by the video hardware");
}
}
private void checkFrameBufferError() {
int status = glfbo.glCheckFramebufferStatusEXT(GLFbo.GL_FRAMEBUFFER_EXT);
switch (status) {
case GLFbo.GL_FRAMEBUFFER_COMPLETE_EXT:
break;
case GLFbo.GL_FRAMEBUFFER_UNSUPPORTED_EXT:
//Choose different formats
throw new IllegalStateException("Framebuffer object format is "
+ "unsupported by the video hardware.");
case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
throw new IllegalStateException("Framebuffer has erronous attachment.");
case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
throw new IllegalStateException("Framebuffer attachments must have same formats.");
case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
throw new IllegalStateException("Incomplete draw buffer.");
case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
throw new IllegalStateException("Incomplete read buffer.");
case GLFbo.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
throw new IllegalStateException("Incomplete multisample buffer.");
default:
//Programming error; will fail on all hardware
throw new IllegalStateException("Some video driver error "
+ "or programming error occured. "
+ "Framebuffer object status is invalid. ");
}
}
private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
int id = rb.getId();
if (id == -1) {
glfbo.glGenRenderbuffersEXT(intBuf1);
id = intBuf1.get(0);
rb.setId(id);
}
if (context.boundRB != id) {
glfbo.glBindRenderbufferEXT(GLFbo.GL_RENDERBUFFER_EXT, id);
context.boundRB = id;
}
int rbSize = limits.get(Limits.RenderBufferSize);
if (fb.getWidth() > rbSize || fb.getHeight() > rbSize) {
throw new RendererException("Resolution " + fb.getWidth()
+ ":" + fb.getHeight() + " is not supported.");
}
GLImageFormat glFmt = texUtil.getImageFormatWithError(rb.getFormat(), fb.isSrgb());
if (fb.getSamples() > 1 && caps.contains(Caps.FrameBufferMultisample)) {
int samples = fb.getSamples();
int maxSamples = limits.get(Limits.FrameBufferSamples);
if (maxSamples < samples) {
samples = maxSamples;
}
glfbo.glRenderbufferStorageMultisampleEXT(GLFbo.GL_RENDERBUFFER_EXT,
samples,
glFmt.internalFormat,
fb.getWidth(),
fb.getHeight());
} else {
glfbo.glRenderbufferStorageEXT(GLFbo.GL_RENDERBUFFER_EXT,
glFmt.internalFormat,
fb.getWidth(),
fb.getHeight());
}
}
private int convertAttachmentSlot(int attachmentSlot) {
// can also add support for stencil here
if (attachmentSlot == FrameBuffer.SLOT_DEPTH) {
return GLFbo.GL_DEPTH_ATTACHMENT_EXT;
} else if (attachmentSlot == FrameBuffer.SLOT_DEPTH_STENCIL) {
// NOTE: Using depth stencil format requires GL3, this is already
// checked via render caps.
return GL3.GL_DEPTH_STENCIL_ATTACHMENT;
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
}
return GLFbo.GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
}
public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
Texture tex = rb.getTexture();
Image image = tex.getImage();
if (image.isUpdateNeeded()) {
// Check NPOT requirements
checkNonPowerOfTwo(tex);
updateTexImageData(image, tex.getType(), 0, false);
// NOTE: For depth textures, sets nearest/no-mips mode
// Required to fix "framebuffer unsupported"
// for old NVIDIA drivers!
setupTextureParams(0, tex);
}
if (rb.getLayer() < 0){
glfbo.glFramebufferTexture2DEXT(GLFbo.GL_FRAMEBUFFER_EXT,
convertAttachmentSlot(rb.getSlot()),
convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()),
image.getId(),
0);
} else {
gl3.glFramebufferTextureLayer(GLFbo.GL_FRAMEBUFFER_EXT,
convertAttachmentSlot(rb.getSlot()),
image.getId(),
0,
rb.getLayer());
}
}
public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
boolean needAttach;
if (rb.getTexture() == null) {
// if it hasn't been created yet, then attach is required.
needAttach = rb.getId() == -1;
updateRenderBuffer(fb, rb);
} else {
needAttach = false;
updateRenderTexture(fb, rb);
}
if (needAttach) {
glfbo.glFramebufferRenderbufferEXT(GLFbo.GL_FRAMEBUFFER_EXT,
convertAttachmentSlot(rb.getSlot()),
GLFbo.GL_RENDERBUFFER_EXT,
rb.getId());
}
}
private void bindFrameBuffer(FrameBuffer fb) {
if (fb == null) {
if (context.boundFBO != 0) {
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0);
statistics.onFrameBufferUse(null, true);
context.boundFBO = 0;
context.boundFB = null;
}
} else {
assert fb.getId() != -1 && fb.getId() != 0;
if (context.boundFBO != fb.getId()) {
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, fb.getId());
context.boundFBO = fb.getId();
context.boundFB = fb;
statistics.onFrameBufferUse(fb, true);
} else {
statistics.onFrameBufferUse(fb, false);
}
}
}
public void updateFrameBuffer(FrameBuffer fb) {
if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
throw new IllegalArgumentException("The framebuffer: " + fb
+ "\nDoesn't have any color/depth buffers");
}
int id = fb.getId();
if (id == -1) {
glfbo.glGenFramebuffersEXT(intBuf1);
id = intBuf1.get(0);
fb.setId(id);
objManager.registerObject(fb);
statistics.onNewFrameBuffer();
}
bindFrameBuffer(fb);
FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
if (depthBuf != null) {
updateFrameBufferAttachment(fb, depthBuf);
}
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
updateFrameBufferAttachment(fb, colorBuf);
}
setReadDrawBuffers(fb);
checkFrameBufferError();
fb.clearUpdateNeeded();
}
public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
if (fb.getSamples() <= 1) {
throw new IllegalArgumentException("Framebuffer must be multisampled");
}
if (!caps.contains(Caps.TextureMultisample)) {
throw new RendererException("Multisampled textures are not supported");
}
setFrameBuffer(fb);
Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
for (int i = 0; i < samplePositions.length; i++) {
glext.glGetMultisample(GLExt.GL_SAMPLE_POSITION, i, samplePos);
samplePos.clear();
samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
samplePos.get(1) - 0.5f);
}
return samplePositions;
}
public void setMainFrameBufferOverride(FrameBuffer fb) {
mainFbOverride = null;
if (context.boundFBO == 0) {
// Main FB is now set to fb, make sure its bound
setFrameBuffer(fb);
}
mainFbOverride = fb;
}
public void setReadDrawBuffers(FrameBuffer fb) {
if (gl2 == null) {
return;
}
final int NONE = -2;
final int INITIAL = -1;
final int MRT_OFF = 100;
if (fb == null) {
// Set Read/Draw buffers to initial value.
if (context.boundDrawBuf != INITIAL) {
gl2.glDrawBuffer(context.initialDrawBuf);
context.boundDrawBuf = INITIAL;
}
if (context.boundReadBuf != INITIAL) {
gl2.glReadBuffer(context.initialReadBuf);
context.boundReadBuf = INITIAL;
}
} else {
if (fb.getNumColorBuffers() == 0) {
// make sure to select NONE as draw buf
// no color buffer attached.
if (gl2 != null) {
if (context.boundDrawBuf != NONE) {
gl2.glDrawBuffer(GL.GL_NONE);
context.boundDrawBuf = NONE;
}
if (context.boundReadBuf != NONE) {
gl2.glReadBuffer(GL.GL_NONE);
context.boundReadBuf = NONE;
}
}
} else {
if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferAttachments)) {
throw new RendererException("Framebuffer has more color "
+ "attachments than are supported"
+ " by the video hardware!");
}
if (fb.isMultiTarget()) {
if (!caps.contains(Caps.FrameBufferMRT)) {
throw new RendererException("Multiple render targets "
+ " are not supported by the video hardware");
}
if (fb.getNumColorBuffers() > limits.get(Limits.FrameBufferMrtAttachments)) {
throw new RendererException("Framebuffer has more"
+ " multi targets than are supported"
+ " by the video hardware!");
}
intBuf16.clear();
for (int i = 0; i < fb.getNumColorBuffers(); i++) {
intBuf16.put(GLFbo.GL_COLOR_ATTACHMENT0_EXT + i);
}
intBuf16.flip();
glext.glDrawBuffers(intBuf16);
context.boundDrawBuf = MRT_OFF + fb.getNumColorBuffers();
} else {
RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
// select this draw buffer
if (gl2 != null) {
if (context.boundDrawBuf != rb.getSlot()) {
gl2.glDrawBuffer(GLFbo.GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
context.boundDrawBuf = rb.getSlot();
}
}
}
}
}
}
public void setFrameBuffer(FrameBuffer fb) {
if (fb == null && mainFbOverride != null) {
fb = mainFbOverride;
}
if (context.boundFB == fb) {
if (fb == null || !fb.isUpdateNeeded()) {
return;
}
}
if (!caps.contains(Caps.FrameBuffer)) {
throw new RendererException("Framebuffer objects are not supported"
+ " by the video hardware");
}
// generate mipmaps for last FB if needed
if (context.boundFB != null) {
for (int i = 0; i < context.boundFB.getNumColorBuffers(); i++) {
RenderBuffer rb = context.boundFB.getColorBuffer(i);
Texture tex = rb.getTexture();
if (tex != null
&& tex.getMinFilter().usesMipMapLevels()) {
setTexture(0, rb.getTexture());
int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
glfbo.glGenerateMipmapEXT(textureType);
}
}
}
if (fb == null) {
bindFrameBuffer(null);
setReadDrawBuffers(null);
} else {
if (fb.isUpdateNeeded()) {
updateFrameBuffer(fb);
} else {
bindFrameBuffer(fb);
setReadDrawBuffers(fb);
}
// update viewport to reflect framebuffer's resolution
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
assert fb.getId() > 0;
assert context.boundFBO == fb.getId();
context.boundFB = fb;
}
}
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
}
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
if (fb != null) {
RenderBuffer rb = fb.getColorBuffer();
if (rb == null) {
throw new IllegalArgumentException("Specified framebuffer"
+ " does not have a colorbuffer");
}
setFrameBuffer(fb);
if (gl2 != null) {
if (context.boundReadBuf != rb.getSlot()) {
gl2.glReadBuffer(GLFbo.GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
context.boundReadBuf = rb.getSlot();
}
}
} else {
setFrameBuffer(null);
}
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
}
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
}
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
intBuf1.put(0, rb.getId());
glfbo.glDeleteRenderbuffersEXT(intBuf1);
}
public void deleteFrameBuffer(FrameBuffer fb) {
if (fb.getId() != -1) {
if (context.boundFBO == fb.getId()) {
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, 0);
context.boundFBO = 0;
}
if (fb.getDepthBuffer() != null) {
deleteRenderBuffer(fb, fb.getDepthBuffer());
}
if (fb.getColorBuffer() != null) {
deleteRenderBuffer(fb, fb.getColorBuffer());
}
intBuf1.put(0, fb.getId());
glfbo.glDeleteFramebuffersEXT(intBuf1);
fb.resetObject();
statistics.onDeleteFrameBuffer();
}
}
/*********************************************************************\
|* Textures *|
\*********************************************************************/
private int convertTextureType(Texture.Type type, int samples, int face) {
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
throw new RendererException("Multisample textures are not supported" +
" by the video hardware.");
}
switch (type) {
case TwoDimensional:
if (samples > 1) {
return GLExt.GL_TEXTURE_2D_MULTISAMPLE;
} else {
return GL.GL_TEXTURE_2D;
}
case TwoDimensionalArray:
if (!caps.contains(Caps.TextureArray)) {
throw new RendererException("Array textures are not supported"
+ " by the video hardware.");
}
if (samples > 1) {
return GLExt.GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
} else {
return GLExt.GL_TEXTURE_2D_ARRAY_EXT;
}
case ThreeDimensional:
if (!caps.contains(Caps.OpenGL20)) {
throw new RendererException("3D textures are not supported" +
" by the video hardware.");
}
return GL2.GL_TEXTURE_3D;
case CubeMap:
if (face < 0) {
return GL.GL_TEXTURE_CUBE_MAP;
} else if (face < 6) {
return GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
} else {
throw new UnsupportedOperationException("Invalid cube map face index: " + face);
}
default:
throw new UnsupportedOperationException("Unknown texture type: " + type);
}
}
private int convertMagFilter(Texture.MagFilter filter) {
switch (filter) {
case Bilinear:
return GL.GL_LINEAR;
case Nearest:
return GL.GL_NEAREST;
default:
throw new UnsupportedOperationException("Unknown mag filter: " + filter);
}
}
private int convertMinFilter(Texture.MinFilter filter, boolean haveMips) {
if (haveMips){
switch (filter) {
case Trilinear:
return GL.GL_LINEAR_MIPMAP_LINEAR;
case BilinearNearestMipMap:
return GL.GL_LINEAR_MIPMAP_NEAREST;
case NearestLinearMipMap:
return GL.GL_NEAREST_MIPMAP_LINEAR;
case NearestNearestMipMap:
return GL.GL_NEAREST_MIPMAP_NEAREST;
case BilinearNoMipMaps:
return GL.GL_LINEAR;
case NearestNoMipMaps:
return GL.GL_NEAREST;
default:
throw new UnsupportedOperationException("Unknown min filter: " + filter);
}
} else {
switch (filter) {
case Trilinear:
case BilinearNearestMipMap:
case BilinearNoMipMaps:
return GL.GL_LINEAR;
case NearestLinearMipMap:
case NearestNearestMipMap:
case NearestNoMipMaps:
return GL.GL_NEAREST;
default:
throw new UnsupportedOperationException("Unknown min filter: " + filter);
}
}
}
private int convertWrapMode(Texture.WrapMode mode) {
switch (mode) {
case BorderClamp:
case Clamp:
case EdgeClamp:
// Falldown intentional.
return GL.GL_CLAMP_TO_EDGE;
case Repeat:
return GL.GL_REPEAT;
case MirroredRepeat:
return GL.GL_MIRRORED_REPEAT;
default:
throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
}
}
@SuppressWarnings("fallthrough")
private void setupTextureParams(int unit, Texture tex) {
Image image = tex.getImage();
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
boolean haveMips = true;
if (image != null) {
haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
}
LastTextureState curState = image.getLastTextureState();
if (curState.magFilter != tex.getMagFilter()) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, convertMagFilter(tex.getMagFilter()));
curState.magFilter = tex.getMagFilter();
}
if (curState.minFilter != tex.getMinFilter()) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, convertMinFilter(tex.getMinFilter(), haveMips));
curState.minFilter = tex.getMinFilter();
}
int desiredAnisoFilter = tex.getAnisotropicFilter() == 0
? defaultAnisotropicFilter
: tex.getAnisotropicFilter();
if (caps.contains(Caps.TextureFilterAnisotropic)
&& curState.anisoFilter != desiredAnisoFilter) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameterf(target,
GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT,
desiredAnisoFilter);
curState.anisoFilter = desiredAnisoFilter;
}
switch (tex.getType()) {
case ThreeDimensional:
case CubeMap: // cubemaps use 3D coords
if (gl2 != null && curState.rWrap != tex.getWrap(WrapAxis.R)) {
bindTextureAndUnit(target, image, unit);
gl2.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
curState.rWrap = tex.getWrap(WrapAxis.R);
}
//There is no break statement on purpose here
case TwoDimensional:
case TwoDimensionalArray:
if (curState.tWrap != tex.getWrap(WrapAxis.T)) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
image.getLastTextureState().tWrap = tex.getWrap(WrapAxis.T);
}
if (curState.sWrap != tex.getWrap(WrapAxis.S)) {
bindTextureAndUnit(target, image, unit);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
curState.sWrap = tex.getWrap(WrapAxis.S);
}
break;
default:
throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
}
ShadowCompareMode texCompareMode = tex.getShadowCompareMode();
if (gl2 != null && curState.shadowCompareMode != texCompareMode) {
bindTextureAndUnit(target, image, unit);
if (texCompareMode != ShadowCompareMode.Off) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_REF_TO_TEXTURE);
if (texCompareMode == ShadowCompareMode.GreaterOrEqual) {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
} else {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
}
} else {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
}
curState.shadowCompareMode = texCompareMode;
}
// If at this point we didn't bind the texture, bind it now
bindTextureOnly(target, image, unit);
}
/**
* Validates if a potentially NPOT texture is supported by the hardware.
*
* Textures with power-of-2 dimensions are supported on all hardware, however
* non-power-of-2 textures may or may not be supported depending on which
* texturing features are used.
*
* @param tex The texture to validate.
* @throws RendererException If the texture is not supported by the hardware
*/
private void checkNonPowerOfTwo(Texture tex) {
if (!tex.getImage().isNPOT()) {
// Texture is power-of-2, safe to use.
return;
}
if (caps.contains(Caps.NonPowerOfTwoTextures)) {
// Texture is NPOT but it is supported by video hardware.
return;
}
// Maybe we have some / partial support for NPOT?
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
// Cannot use any type of NPOT texture (uncommon)
throw new RendererException("non-power-of-2 textures are not "
+ "supported by the video hardware");
}
// Partial NPOT supported..
if (tex.getMinFilter().usesMipMapLevels()) {
throw new RendererException("non-power-of-2 textures with mip-maps "
+ "are not supported by the video hardware");
}
switch (tex.getType()) {
case CubeMap:
case ThreeDimensional:
if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) {
throw new RendererException("repeating non-power-of-2 textures "
+ "are not supported by the video hardware");
}
// fallthrough intentional!!!
case TwoDimensionalArray:
case TwoDimensional:
if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp
|| tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) {
throw new RendererException("repeating non-power-of-2 textures "
+ "are not supported by the video hardware");
}
break;
default:
throw new UnsupportedOperationException("unrecongized texture type");
}
}
/**
* Ensures that the texture is bound to the given unit
* and that the unit is currently active (for modification).
*
* @param target The texture target, one of GL_TEXTURE_***
* @param img The image texture to bind
* @param unit At what unit to bind the texture.
*/
private void bindTextureAndUnit(int target, Image img, int unit) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
if (context.boundTextures[unit] != img) {
gl.glBindTexture(target, img.getId());
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
} else {
statistics.onTextureUse(img, false);
}
}
/**
* Ensures that the texture is bound to the given unit,
* but does not care if the unit is active (for rendering).
*
* @param target The texture target, one of GL_TEXTURE_***
* @param img The image texture to bind
* @param unit At what unit to bind the texture.
*/
private void bindTextureOnly(int target, Image img, int unit) {
if (context.boundTextures[unit] != img) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
gl.glBindTexture(target, img.getId());
context.boundTextures[unit] = img;
statistics.onTextureUse(img, true);
} else {
statistics.onTextureUse(img, false);
}
}
/**
* Uploads the given image to the GL driver.
*
* @param img The image to upload
* @param type How the data in the image argument should be interpreted.
* @param unit The texture slot to be used to upload the image, not important
* @param scaleToPot If true, the image will be scaled to power-of-2 dimensions
* before being uploaded.
*/
public void updateTexImageData(Image img, Texture.Type type, int unit, boolean scaleToPot) {
int texId = img.getId();
if (texId == -1) {
// create texture
gl.glGenTextures(intBuf1);
texId = intBuf1.get(0);
img.setId(texId);
objManager.registerObject(img);
statistics.onNewTexture();
}
// bind texture
int target = convertTextureType(type, img.getMultiSamples(), -1);
bindTextureAndUnit(target, img, unit);
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
// Image does not have mipmaps, but they are required.
// Generate from base level.
if (!caps.contains(Caps.FrameBuffer) && gl2 != null) {
gl2.glTexParameteri(target, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE);
img.setMipmapsGenerated(true);
} else {
// For OpenGL3 and up.
// We'll generate mipmaps via glGenerateMipmapEXT (see below)
}
} else if (img.hasMipmaps()) {
// Image already has mipmaps, set the max level based on the
// number of mipmaps we have.
gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
} else {
// Image does not have mipmaps and they are not required.
// Specify that that the texture has no mipmaps.
gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, 0);
}
int imageSamples = img.getMultiSamples();
if (imageSamples > 1) {
if (img.getFormat().isDepthFormat()) {
img.setMultiSamples(Math.min(limits.get(Limits.DepthTextureSamples), imageSamples));
} else {
img.setMultiSamples(Math.min(limits.get(Limits.ColorTextureSamples), imageSamples));
}
}
// Check if graphics card doesn't support multisample textures
if (!caps.contains(Caps.TextureMultisample)) {
if (img.getMultiSamples() > 1) {
throw new RendererException("Multisample textures are not supported by the video hardware");
}
}
// Check if graphics card doesn't support depth textures
if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) {
throw new RendererException("Depth textures are not supported by the video hardware");
}
if (target == GL.GL_TEXTURE_CUBE_MAP) {
// Check max texture size before upload
int cubeSize = limits.get(Limits.CubemapSize);
if (img.getWidth() > cubeSize || img.getHeight() > cubeSize) {
throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + cubeSize);
}
if (img.getWidth() != img.getHeight()) {
throw new RendererException("Cubemaps must have square dimensions");
}
} else {
int texSize = limits.get(Limits.TextureSize);
if (img.getWidth() > texSize || img.getHeight() > texSize) {
throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + texSize);
}
}
Image imageForUpload;
if (scaleToPot) {
imageForUpload = MipMapGenerator.resizeToPowerOf2(img);
} else {
imageForUpload = img;
}
if (target == GL.GL_TEXTURE_CUBE_MAP) {
List data = imageForUpload.getData();
if (data.size() != 6) {
logger.log(Level.WARNING, "Invalid texture: {0}\n"
+ "Cubemap textures must contain 6 data units.", img);
return;
}
for (int i = 0; i < 6; i++) {
texUtil.uploadTexture(imageForUpload, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, linearizeSrgbImages);
}
} else if (target == GLExt.GL_TEXTURE_2D_ARRAY_EXT) {
if (!caps.contains(Caps.TextureArray)) {
throw new RendererException("Texture arrays not supported by graphics hardware");
}
List data = imageForUpload.getData();
// -1 index specifies prepare data for 2D Array
texUtil.uploadTexture(imageForUpload, target, -1, linearizeSrgbImages);
for (int i = 0; i < data.size(); i++) {
// upload each slice of 2D array in turn
// this time with the appropriate index
texUtil.uploadTexture(imageForUpload, target, i, linearizeSrgbImages);
}
} else {
texUtil.uploadTexture(imageForUpload, target, 0, linearizeSrgbImages);
}
if (img.getMultiSamples() != imageSamples) {
img.setMultiSamples(imageSamples);
}
if (caps.contains(Caps.FrameBuffer) || gl2 == null) {
if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData(0) != null) {
glfbo.glGenerateMipmapEXT(target);
img.setMipmapsGenerated(true);
}
}
img.clearUpdateNeeded();
}
@Override
public void setTexture(int unit, Texture tex) {
Image image = tex.getImage();
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
// Check NPOT requirements
boolean scaleToPot = false;
try {
checkNonPowerOfTwo(tex);
} catch (RendererException ex) {
if (logger.isLoggable(Level.WARNING)) {
int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth());
int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight());
logger.log(Level.WARNING,
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
" to " + nextWidth + "x" + nextHeight);
}
scaleToPot = true;
}
updateTexImageData(image, tex.getType(), unit, scaleToPot);
}
int texId = image.getId();
assert texId != -1;
setupTextureParams(unit, tex);
}
public void modifyTexture(Texture tex, Image pixels, int x, int y) {
setTexture(0, tex);
int target = convertTextureType(tex.getType(), pixels.getMultiSamples(), -1);
texUtil.uploadSubTexture(pixels, target, 0, x, y, linearizeSrgbImages);
}
public void deleteImage(Image image) {
int texId = image.getId();
if (texId != -1) {
intBuf1.put(0, texId);
intBuf1.position(0).limit(1);
gl.glDeleteTextures(intBuf1);
image.resetObject();
statistics.onDeleteTexture();
}
}
/*********************************************************************\
|* Vertex Buffers and Attributes *|
\*********************************************************************/
private int convertUsage(Usage usage) {
switch (usage) {
case Static:
return GL.GL_STATIC_DRAW;
case Dynamic:
return GL.GL_DYNAMIC_DRAW;
case Stream:
return GL.GL_STREAM_DRAW;
default:
throw new UnsupportedOperationException("Unknown usage type.");
}
}
private int convertFormat(Format format) {
switch (format) {
case Byte:
return GL.GL_BYTE;
case UnsignedByte:
return GL.GL_UNSIGNED_BYTE;
case Short:
return GL.GL_SHORT;
case UnsignedShort:
return GL.GL_UNSIGNED_SHORT;
case Int:
return GL.GL_INT;
case UnsignedInt:
return GL.GL_UNSIGNED_INT;
case Float:
return GL.GL_FLOAT;
case Double:
return GL.GL_DOUBLE;
default:
throw new UnsupportedOperationException("Unknown buffer format.");
}
}
public void updateBufferData(VertexBuffer vb) {
int bufId = vb.getId();
boolean created = false;
if (bufId == -1) {
// create buffer
gl.glGenBuffers(intBuf1);
bufId = intBuf1.get(0);
vb.setId(bufId);
objManager.registerObject(vb);
//statistics.onNewVertexBuffer();
created = true;
}
// bind buffer
int target;
if (vb.getBufferType() == VertexBuffer.Type.Index) {
target = GL.GL_ELEMENT_ARRAY_BUFFER;
if (context.boundElementArrayVBO != bufId) {
gl.glBindBuffer(target, bufId);
context.boundElementArrayVBO = bufId;
//statistics.onVertexBufferUse(vb, true);
} else {
//statistics.onVertexBufferUse(vb, false);
}
} else {
target = GL.GL_ARRAY_BUFFER;
if (context.boundArrayVBO != bufId) {
gl.glBindBuffer(target, bufId);
context.boundArrayVBO = bufId;
//statistics.onVertexBufferUse(vb, true);
} else {
//statistics.onVertexBufferUse(vb, false);
}
}
int usage = convertUsage(vb.getUsage());
vb.getData().rewind();
switch (vb.getFormat()) {
case Byte:
case UnsignedByte:
gl.glBufferData(target, (ByteBuffer) vb.getData(), usage);
break;
case Short:
case UnsignedShort:
gl.glBufferData(target, (ShortBuffer) vb.getData(), usage);
break;
case Int:
case UnsignedInt:
glext.glBufferData(target, (IntBuffer) vb.getData(), usage);
break;
case Float:
gl.glBufferData(target, (FloatBuffer) vb.getData(), usage);
break;
default:
throw new UnsupportedOperationException("Unknown buffer format.");
}
vb.clearUpdateNeeded();
}
public void deleteBuffer(VertexBuffer vb) {
int bufId = vb.getId();
if (bufId != -1) {
// delete buffer
intBuf1.put(0, bufId);
intBuf1.position(0).limit(1);
gl.glDeleteBuffers(intBuf1);
vb.resetObject();
//statistics.onDeleteVertexBuffer();
}
}
public void clearVertexAttribs() {
IDList attribList = context.attribIndexList;
for (int i = 0; i < attribList.oldLen; i++) {
int idx = attribList.oldList[i];
gl.glDisableVertexAttribArray(idx);
if (context.boundAttribs[idx].isInstanced()) {
glext.glVertexAttribDivisorARB(idx, 0);
}
context.boundAttribs[idx] = null;
}
context.attribIndexList.copyNewToOld();
}
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
if (vb.getBufferType() == VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
}
if (context.boundShaderProgram <= 0) {
throw new IllegalStateException("Cannot render mesh without shader bound");
}
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
int loc = attrib.getLocation();
if (loc == -1) {
return; // not defined
}
if (loc == -2) {
loc = gl.glGetAttribLocation(context.boundShaderProgram, "in" + vb.getBufferType().name());
// not really the name of it in the shader (inPosition) but
// the internal name of the enum (Position).
if (loc < 0) {
attrib.setLocation(-1);
return; // not available in shader.
} else {
attrib.setLocation(loc);
}
}
if (vb.isInstanced()) {
if (!caps.contains(Caps.MeshInstancing)) {
throw new RendererException("Instancing is required, "
+ "but not supported by the "
+ "graphics hardware");
}
}
int slotsRequired = 1;
if (vb.getNumComponents() > 4) {
if (vb.getNumComponents() % 4 != 0) {
throw new RendererException("Number of components in multi-slot "
+ "buffers must be divisible by 4");
}
slotsRequired = vb.getNumComponents() / 4;
}
if (vb.isUpdateNeeded() && idb == null) {
updateBufferData(vb);
}
VertexBuffer[] attribs = context.boundAttribs;
for (int i = 0; i < slotsRequired; i++) {
if (!context.attribIndexList.moveToNew(loc + i)) {
gl.glEnableVertexAttribArray(loc + i);
}
}
if (attribs[loc] != vb) {
// NOTE: Use id from interleaved buffer if specified
int bufId = idb != null ? idb.getId() : vb.getId();
assert bufId != -1;
if (context.boundArrayVBO != bufId) {
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId);
context.boundArrayVBO = bufId;
//statistics.onVertexBufferUse(vb, true);
} else {
//statistics.onVertexBufferUse(vb, false);
}
if (slotsRequired == 1) {
gl.glVertexAttribPointer(loc,
vb.getNumComponents(),
convertFormat(vb.getFormat()),
vb.isNormalized(),
vb.getStride(),
vb.getOffset());
} else {
for (int i = 0; i < slotsRequired; i++) {
// The pointer maps the next 4 floats in the slot.
// E.g.
// P1: XXXX____________XXXX____________
// P2: ____XXXX____________XXXX________
// P3: ________XXXX____________XXXX____
// P4: ____________XXXX____________XXXX
// stride = 4 bytes in float * 4 floats in slot * num slots
// offset = 4 bytes in float * 4 floats in slot * slot index
gl.glVertexAttribPointer(loc + i,
4,
convertFormat(vb.getFormat()),
vb.isNormalized(),
4 * 4 * slotsRequired,
4 * 4 * i);
}
}
for (int i = 0; i < slotsRequired; i++) {
int slot = loc + i;
if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) {
// non-instanced -> instanced
glext.glVertexAttribDivisorARB(slot, vb.getInstanceSpan());
} else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) {
// instanced -> non-instanced
glext.glVertexAttribDivisorARB(slot, 0);
}
attribs[slot] = vb;
}
}
}
public void setVertexAttrib(VertexBuffer vb) {
setVertexAttrib(vb, null);
}
public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
if (useInstancing) {
glext.glDrawArraysInstancedARB(convertElementMode(mode), 0,
vertCount, count);
} else {
gl.glDrawArrays(convertElementMode(mode), 0, vertCount);
}
}
public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
}
switch (indexBuf.getFormat()) {
case UnsignedShort:
// OK: Works on all platforms.
break;
case UnsignedInt:
// Requres extension on OpenGL ES 2.
if (!caps.contains(Caps.IntegerIndexBuffer)) {
throw new RendererException("32-bit index buffers are not supported by the video hardware");
}
break;
default:
// What is this?
throw new RendererException("Unexpected format for index buffer: " + indexBuf.getFormat());
}
if (indexBuf.isUpdateNeeded()) {
updateBufferData(indexBuf);
}
int bufId = indexBuf.getId();
assert bufId != -1;
if (context.boundElementArrayVBO != bufId) {
gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, bufId);
context.boundElementArrayVBO = bufId;
//statistics.onVertexBufferUse(indexBuf, true);
} else {
//statistics.onVertexBufferUse(indexBuf, true);
}
int vertCount = mesh.getVertexCount();
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
if (mesh.getMode() == Mode.Hybrid) {
int[] modeStart = mesh.getModeStart();
int[] elementLengths = mesh.getElementLengths();
int elMode = convertElementMode(Mode.Triangles);
int fmt = convertFormat(indexBuf.getFormat());
int elSize = indexBuf.getFormat().getComponentSize();
int listStart = modeStart[0];
int stripStart = modeStart[1];
int fanStart = modeStart[2];
int curOffset = 0;
for (int i = 0; i < elementLengths.length; i++) {
if (i == stripStart) {
elMode = convertElementMode(Mode.TriangleStrip);
} else if (i == fanStart) {
elMode = convertElementMode(Mode.TriangleFan);
}
int elementLength = elementLengths[i];
if (useInstancing) {
glext.glDrawElementsInstancedARB(elMode,
elementLength,
fmt,
curOffset,
count);
} else {
gl.glDrawRangeElements(elMode,
0,
vertCount,
elementLength,
fmt,
curOffset);
}
curOffset += elementLength * elSize;
}
} else {
if (useInstancing) {
glext.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
indexBuf.getData().limit(),
convertFormat(indexBuf.getFormat()),
0,
count);
} else {
gl.glDrawRangeElements(convertElementMode(mesh.getMode()),
0,
vertCount,
indexBuf.getData().limit(),
convertFormat(indexBuf.getFormat()),
0);
}
}
}
/*********************************************************************\
|* Render Calls *|
\*********************************************************************/
public int convertElementMode(Mesh.Mode mode) {
switch (mode) {
case Points:
return GL.GL_POINTS;
case Lines:
return GL.GL_LINES;
case LineLoop:
return GL.GL_LINE_LOOP;
case LineStrip:
return GL.GL_LINE_STRIP;
case Triangles:
return GL.GL_TRIANGLES;
case TriangleFan:
return GL.GL_TRIANGLE_FAN;
case TriangleStrip:
return GL.GL_TRIANGLE_STRIP;
case Patch:
return GL4.GL_PATCHES;
default:
throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
}
}
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) {
int id = mesh.getId();
if (id == -1) {
IntBuffer temp = intBuf1;
gl3.glGenVertexArrays(temp);
id = temp.get(0);
mesh.setId(id);
}
if (context.boundVertexArray != id) {
gl3.glBindVertexArray(id);
context.boundVertexArray = id;
}
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
if (instanceData != null) {
setVertexAttrib(instanceData, null);
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
continue;
}
if (vb.getStride() == 0) {
// not interleaved
setVertexAttrib(vb);
} else {
// interleaved
setVertexAttrib(vb, interleavedData);
}
}
}
private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) {
if (mesh.getId() == -1) {
updateVertexArray(mesh, instanceData);
} else {
// TODO: Check if it was updated
}
if (context.boundVertexArray != mesh.getId()) {
gl3.glBindVertexArray(mesh.getId());
context.boundVertexArray = mesh.getId();
}
// IntMap buffers = mesh.getBuffers();
VertexBuffer indices;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
indices = mesh.getBuffer(Type.Index);
}
if (indices != null) {
drawTriangleList(indices, mesh, count);
} else {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
}
clearVertexAttribs();
}
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
// Here while count is still passed in. Can be removed when/if
// the method is collapsed again. -pspeed
count = Math.max(mesh.getInstanceCount(), count);
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
VertexBuffer indices;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
indices = mesh.getBuffer(Type.Index);
}
if (instanceData != null) {
for (VertexBuffer vb : instanceData) {
setVertexAttrib(vb, null);
}
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
continue;
}
if (vb.getStride() == 0) {
// not interleaved
setVertexAttrib(vb);
} else {
// interleaved
setVertexAttrib(vb, interleavedData);
}
}
clearVertexAttribs();
if (indices != null) {
drawTriangleList(indices, mesh, count);
} else {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
}
}
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
if (mesh.getVertexCount() == 0 || mesh.getTriangleCount() == 0 || count == 0) {
return;
}
if (count > 1 && !caps.contains(Caps.MeshInstancing)) {
throw new RendererException("Mesh instancing is not supported by the video hardware");
}
if (mesh.getLineWidth() != 1f && context.lineWidth != mesh.getLineWidth()) {
gl.glLineWidth(mesh.getLineWidth());
context.lineWidth = mesh.getLineWidth();
}
if (gl4 != null && mesh.getMode().equals(Mode.Patch)) {
gl4.glPatchParameter(mesh.getPatchVertexCount());
}
statistics.onMeshDrawn(mesh, lod, count);
// if (ctxCaps.GL_ARB_vertex_array_object){
// renderMeshVertexArray(mesh, lod, count);
// }else{
renderMeshDefault(mesh, lod, count, instanceData);
// }
}
public void setMainFrameBufferSrgb(boolean enableSrgb) {
// Gamma correction
if (!caps.contains(Caps.Srgb) && enableSrgb) {
// Not supported, sorry.
logger.warning("sRGB framebuffer is not supported " +
"by video hardware, but was requested.");
return;
}
setFrameBuffer(null);
if (enableSrgb) {
if (!getBoolean(GLExt.GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)) {
logger.warning("Driver claims that default framebuffer "
+ "is not sRGB capable. Enabling anyway.");
}
gl.glEnable(GLExt.GL_FRAMEBUFFER_SRGB_EXT);
logger.log(Level.FINER, "SRGB FrameBuffer enabled (Gamma Correction)");
} else {
gl.glDisable(GLExt.GL_FRAMEBUFFER_SRGB_EXT);
}
}
public void setLinearizeSrgbImages(boolean linearize) {
if (caps.contains(Caps.Srgb)) {
linearizeSrgbImages = linearize;
}
}
}