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/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.opengl;
import java.lang.reflect.InvocationHandler;
import java.lang.reflect.Method;
import java.lang.reflect.Proxy;
import java.util.Arrays;
import java.util.Comparator;
import java.util.Map;
public class GLTiming implements InvocationHandler {
private final Object obj;
private final GLTimingState state;
public GLTiming(Object obj, GLTimingState state) {
this.obj = obj;
this.state = state;
}
public static Object createGLTiming(Object glInterface, GLTimingState state, Class> ... glInterfaceClasses) {
return Proxy.newProxyInstance(glInterface.getClass().getClassLoader(),
glInterfaceClasses,
new GLTiming(glInterface, state));
}
private static class CallTimingComparator implements Comparator> {
@Override
public int compare(Map.Entry o1, Map.Entry o2) {
return (int) (o2.getValue() - o1.getValue());
}
}
@Override
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
String methodName = method.getName();
if (methodName.equals("resetStats")) {
if (state.lastPrintOutTime + 1000000000 <= System.nanoTime() && state.sampleCount > 0) {
state.timeSpentInGL /= state.sampleCount;
System.out.println("--- TOTAL TIME SPENT IN GL CALLS: " + (state.timeSpentInGL/1000) + "us");
Map.Entry[] callTimes = new Map.Entry[state.callTiming.size()];
int i = 0;
for (Map.Entry callTime : state.callTiming.entrySet()) {
callTimes[i++] = callTime;
}
Arrays.sort(callTimes, new CallTimingComparator());
int limit = 10;
for (Map.Entry callTime : callTimes) {
long val = callTime.getValue() / state.sampleCount;
String name = callTime.getKey();
String pad = " ".substring(0, 30 - name.length());
System.out.println("\t" + callTime.getKey() + pad + (val/1000) + "us");
if (limit-- == 0) break;
}
for (Map.Entry callTime : callTimes) {
state.callTiming.put(callTime.getKey(), Long.valueOf(0));
}
state.sampleCount = 0;
state.timeSpentInGL = 0;
state.lastPrintOutTime = System.nanoTime();
} else {
state.sampleCount++;
}
return null;
} else {
Long currentTimeObj = state.callTiming.get(methodName);
long currentTime = 0;
if (currentTimeObj != null) currentTime = currentTimeObj;
long startTime = System.nanoTime();
Object result = method.invoke(obj, args);
long delta = System.nanoTime() - startTime;
currentTime += delta;
state.timeSpentInGL += delta;
state.callTiming.put(methodName, currentTime);
if (delta > 1000000 && !methodName.equals("glClear")) {
// More than 1ms
// Ignore glClear as it cannot be avoided.
System.out.println("GL call " + methodName + " took " + (delta/1000) + "us to execute!");
}
return result;
}
}
}
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