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/*
 * Copyright (c) 2009-2012 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.scene.mesh;

import com.jme3.scene.Mesh.Mode;
import java.nio.Buffer;

/**
 * IndexBuffer implementation that generates vertex indices sequentially
 * based on a specific Mesh {@link Mode}.
 * The generated indices are as if the mesh is in the given mode
 * but contains no index buffer, thus this implementation will
 * return the indices if the index buffer was there and contained sequential
 * triangles.
 * Example:
 * 
    *
  • {@link Mode#Triangles}: 0, 1, 2 | 3, 4, 5 | 6, 7, 8 | ...
  • *
  • {@link Mode#TriangleStrip}: 0, 1, 2 | 2, 1, 3 | 2, 3, 4 | ...
  • *
  • {@link Mode#TriangleFan}: 0, 1, 2 | 0, 2, 3 | 0, 3, 4 | ...
  • *
* * @author Kirill Vainer */ public class VirtualIndexBuffer extends IndexBuffer { protected int numVerts = 0; protected int numIndices = 0; protected Mode meshMode; public VirtualIndexBuffer(int numVerts, Mode meshMode){ this.numVerts = numVerts; this.meshMode = meshMode; switch (meshMode) { case Points: numIndices = numVerts; return; case LineLoop: numIndices = (numVerts - 1) * 2 + 1; return; case LineStrip: numIndices = (numVerts - 1) * 2; return; case Lines: numIndices = numVerts; return; case TriangleFan: numIndices = (numVerts - 2) * 3; return; case TriangleStrip: numIndices = (numVerts - 2) * 3; return; case Triangles: numIndices = numVerts; return; case Hybrid: throw new UnsupportedOperationException(); } } @Override public int get(int i) { if (meshMode == Mode.Triangles || meshMode == Mode.Lines || meshMode == Mode.Points){ return i; }else if (meshMode == Mode.LineStrip){ return (i + 1) / 2; }else if (meshMode == Mode.LineLoop){ return (i == (numVerts-1)) ? 0 : ((i + 1) / 2); }else if (meshMode == Mode.TriangleStrip){ int triIndex = i/3; int vertIndex = i%3; boolean isBack = (i/3)%2==1; if (!isBack){ return triIndex + vertIndex; }else{ switch (vertIndex){ case 0: return triIndex + 1; case 1: return triIndex; case 2: return triIndex + 2; default: throw new AssertionError(); } } }else if (meshMode == Mode.TriangleFan){ int vertIndex = i%3; if (vertIndex == 0) return 0; else return (i / 3) + vertIndex; }else{ throw new UnsupportedOperationException(); } } @Override public void put(int i, int value) { throw new UnsupportedOperationException("Does not represent index buffer"); } @Override public int size() { return numIndices; } @Override public Buffer getBuffer() { return null; } }




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