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The com.jme3.scene.mesh
package contains utilities
for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}.
Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer}
class:
- {@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers
- {@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers
- {@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers
- {@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for
those meshes that do not have an index buffer
- {@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from
non-list based mode indices to list based
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