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jMonkeyEngine is a 3D game engine for adventurous Java developers
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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system;
import com.jme3.input.JoyInput;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.TouchInput;
import com.jme3.renderer.Renderer;
/**
* Represents a rendering context within the engine.
*/
public interface JmeContext {
/**
* The type of context.
*/
public enum Type {
/**
* A display can represent a windowed or a fullscreen-exclusive display.
* If windowed, the graphics are rendered to a new on-screen surface
* enclosed in a window defined by the operating system. Implementations
* are encouraged to not use AWT or Swing to create the OpenGL display
* but rather use native operating system functions to set up a native
* display with the windowing system.
*/
Display,
/**
* A canvas type context makes a rendering surface available as an
* AWT {@link java.awt.Canvas} object that can be embedded in a Swing/AWT
* frame. To retrieve the Canvas object, you should cast the context
* to {@link JmeCanvasContext}.
*/
Canvas,
/**
* An OffscreenSurface
is a context that is not visible
* by the user. The application can use the offscreen surface to do
* General Purpose GPU computations or render a scene into a buffer
* in order to save it as a screenshot, video or send through a network.
*/
OffscreenSurface,
/**
* A Headless
context is not visible and does not have
* any drawable surface. The implementation does not provide any
* display, input, or sound support.
*/
Headless;
}
/**
* @return The type of the context.
*/
public Type getType();
/**
* @param settings the display settings to use for the created context. If
* the context has already been created, then restart()
must be called
* for the changes to be applied.
*/
public void setSettings(AppSettings settings);
/**
* Sets the listener that will receive events relating to context
* creation, update, and destroy.
*/
public void setSystemListener(SystemListener listener);
/**
* @return The current display settings. Note that they might be
* different from the ones set with setDisplaySettings() if the context
* was restarted or the settings changed internally.
*/
public AppSettings getSettings();
/**
* @return The renderer for this context, or null if not created yet.
*/
public Renderer getRenderer();
/**
* @return Mouse input implementation. May be null if not available.
*/
public MouseInput getMouseInput();
/**
* @return Keyboard input implementation. May be null if not available.
*/
public KeyInput getKeyInput();
/**
* @return Joystick input implementation. May be null if not available.
*/
public JoyInput getJoyInput();
/**
* @return Touch device input implementation. May be null if not available.
*/
public TouchInput getTouchInput();
/**
* @return The timer for this context, or null if not created yet.
*/
public Timer getTimer();
/**
* Sets the title of the display (if available). This does nothing
* for fullscreen, headless, or canvas contexts.
* @param title The new title of the display.
*/
public void setTitle(String title);
/**
* @return True if the context has been created but not yet destroyed.
*/
public boolean isCreated();
/**
* @return True if the context contains a valid render surface,
* if any of the rendering methods in {@link Renderer} are called
* while this is false
, then the result is undefined.
*/
public boolean isRenderable();
/**
* @param enabled If enabled, the context will automatically flush
* frames to the video card (swap buffers) after an update cycle.
*/
public void setAutoFlushFrames(boolean enabled);
/**
* Creates the context and makes it active.
*
* @param waitFor If true, will wait until context has initialized.
*/
public void create(boolean waitFor);
/**
* Destroys and then re-creates the context. This should be called after
* the display settings have been changed.
*/
public void restart();
/**
* Destroys the context completely, making it inactive.
*
* @param waitFor If true, will wait until the context is destroyed fully.
*/
public void destroy(boolean waitFor);
}
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