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/*
* Copyright (c) 2009-2012 jMonkeyEngine
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package jme3tools.optimize;
import com.jme3.asset.AssetKey;
import com.jme3.asset.AssetManager;
import com.jme3.material.MatParamTexture;
import com.jme3.material.Material;
import com.jme3.math.Vector2f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture2D;
import com.jme3.texture.image.ColorSpace;
import com.jme3.util.BufferUtils;
import java.lang.reflect.InvocationTargetException;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* TextureAtlas
allows combining multiple textures to one texture atlas.
*
* After the TextureAtlas has been created with a certain size, textures can be added for
* freely chosen "map names". The textures are automatically placed on the atlas map and the
* image data is stored in a byte array for each map name. Later each map can be retrieved as
* a Texture to be used further in materials.
*
* The first map name used is the "master map" that defines new locations on the atlas. Secondary
* textures (other map names) have to reference a texture of the master map to position the texture
* on the secondary map. This is necessary as the maps share texture coordinates and thus need to be
* placed at the same location on both maps.
*
* The helper methods that work with Geometry
objects handle the DiffuseMap or ColorMap as the master map and
* additionally handle NormalMap and SpecularMap as secondary maps.
*
* The textures are referenced by their asset key name and for each texture the location
* inside the atlas is stored. A texture with an existing key name is never added more than once
* to the atlas. You can access the information for each texture or geometry texture via helper methods.
*
* The TextureAtlas also allows you to change the texture coordinates of a mesh or geometry
* to point at the new locations of its texture inside the atlas (if the texture exists inside the atlas).
*
* Note that models that use texture coordinates outside the 0-1 range (repeating/wrapping textures)
* will not work correctly as their new coordinates leak into other parts of the atlas and thus display
* other textures instead of repeating the texture.
*
* Also note that textures are not scaled and the atlas needs to be large enough to hold all textures.
* All methods that allow adding textures return false if the texture could not be added due to the
* atlas being full. Furthermore secondary textures (normal, spcular maps etc.) have to be the same size
* as the main (e.g. DiffuseMap) texture.
*
* Usage examples
* Create one geometry out of several geometries that are loaded from a j3o file:
*
* Node scene = assetManager.loadModel("Scenes/MyScene.j3o");
* Geometry geom = TextureAtlas.makeAtlasBatch(scene);
* rootNode.attachChild(geom);
*
* Create a texture atlas and change the texture coordinates of one geometry:
*
* Node scene = assetManager.loadModel("Scenes/MyScene.j3o");
* //either auto-create from node:
* TextureAtlas atlas = TextureAtlas.createAtlas(scene);
* //or create manually by adding textures or geometries with textures
* TextureAtlas atlas = new TextureAtlas(1024,1024);
* atlas.addTexture(myTexture, "DiffuseMap");
* atlas.addGeometry(myGeometry);
* //create material and set texture
* Material mat = new Material(mgr, "Common/MatDefs/Light/Lighting.j3md");
* mat.setTexture("DiffuseMap", atlas.getAtlasTexture("DiffuseMap"));
* //change one geometry to use atlas, apply texture coordinates and replace material.
* Geometry geom = scene.getChild("MyGeometry");
* atlas.applyCoords(geom);
* geom.setMaterial(mat);
*
*
* @author normenhansen, Lukasz Bruun - lukasz.dk
*/
public class TextureAtlas {
private static final Logger logger = Logger.getLogger(TextureAtlas.class.getName());
private Map images;
private int atlasWidth, atlasHeight;
private Format format = Format.ABGR8;
private Node root;
private Map locationMap;
private Map mapNameMap;
private String rootMapName;
public TextureAtlas(int width, int height) {
this.atlasWidth = width;
this.atlasHeight = height;
root = new Node(0, 0, width, height);
locationMap = new TreeMap();
mapNameMap = new HashMap();
}
/**
* Add a geometries DiffuseMap (or ColorMap), NormalMap and SpecularMap to the atlas.
* @param geometry
* @return false if the atlas is full.
*/
public boolean addGeometry(Geometry geometry) {
Texture diffuse = getMaterialTexture(geometry, "DiffuseMap");
Texture normal = getMaterialTexture(geometry, "NormalMap");
Texture specular = getMaterialTexture(geometry, "SpecularMap");
if (diffuse == null) {
diffuse = getMaterialTexture(geometry, "ColorMap");
}
if (diffuse != null && diffuse.getKey() != null) {
String keyName = diffuse.getKey().toString();
if (!addTexture(diffuse, "DiffuseMap")) {
return false;
} else {
if (normal != null && normal.getKey() != null) {
addTexture(normal, "NormalMap", keyName);
}
if (specular != null && specular.getKey() != null) {
addTexture(specular, "SpecularMap", keyName);
}
}
return true;
}
return true;
}
/**
* Add a texture for a specific map name
* @param texture A texture to add to the atlas.
* @param mapName A freely chosen map name that can be later retrieved as a Texture. The first map name supplied will be the master map.
* @return false if the atlas is full.
*/
public boolean addTexture(Texture texture, String mapName) {
if (texture == null) {
throw new IllegalStateException("Texture cannot be null!");
}
String name = textureName(texture);
if (texture.getImage() != null && name != null) {
return addImage(texture.getImage(), name, mapName, null);
} else {
throw new IllegalStateException("Texture has no asset key name!");
}
}
/**
* Add a texture for a specific map name at the location of another existing texture on the master map.
* @param texture A texture to add to the atlas.
* @param mapName A freely chosen map name that can be later retrieved as a Texture.
* @param masterTexture The master texture for determining the location, it has to exist in tha master map.
*/
public void addTexture(Texture texture, String mapName, Texture masterTexture) {
String sourceTextureName = textureName(masterTexture);
if (sourceTextureName == null) {
throw new IllegalStateException("Supplied master map texture has no asset key name!");
} else {
addTexture(texture, mapName, sourceTextureName);
}
}
/**
* Add a texture for a specific map name at the location of another existing texture (on the master map).
* @param texture A texture to add to the atlas.
* @param mapName A freely chosen map name that can be later retrieved as a Texture.
* @param sourceTextureName Name of the master map used for the location.
*/
public void addTexture(Texture texture, String mapName, String sourceTextureName) {
if (texture == null) {
throw new IllegalStateException("Texture cannot be null!");
}
String name = textureName(texture);
if (texture.getImage() != null && name != null) {
addImage(texture.getImage(), name, mapName, sourceTextureName);
} else {
throw new IllegalStateException("Texture has no asset key name!");
}
}
private String textureName(Texture texture) {
if (texture == null) {
return null;
}
AssetKey key = texture.getKey();
if (key != null) {
return key.toString();
} else {
return null;
}
}
private boolean addImage(Image image, String name, String mapName, String sourceTextureName) {
if (rootMapName == null) {
rootMapName = mapName;
}
if (sourceTextureName == null && !rootMapName.equals(mapName)) {
throw new IllegalStateException("Atlas already has a master map called " + rootMapName + "."
+ " Textures for new maps have to use a texture from the master map for their location.");
}
TextureAtlasTile location = locationMap.get(name);
if (location != null) {
//have location for texture
if (!mapName.equals(mapNameMap.get(name))) {
logger.log(Level.WARNING, "Same texture " + name + " is used in different maps! (" + mapName + " and " + mapNameMap.get(name) + "). Location will be based on location in " + mapNameMap.get(name) + "!");
drawImage(image, location.getX(), location.getY(), mapName);
return true;
} else {
return true;
}
} else if (sourceTextureName == null) {
//need to make new tile
Node node = root.insert(image);
if (node == null) {
return false;
}
location = node.location;
} else {
//got old tile to align to
location = locationMap.get(sourceTextureName);
if (location == null) {
throw new IllegalStateException("Cannot find master map texture for " + name + ".");
} else if (location.width != image.getWidth() || location.height != image.getHeight()) {
throw new IllegalStateException(mapName + " " + name + " does not fit " + rootMapName + " tile size. Make sure all textures (diffuse, normal, specular) for one model are the same size.");
}
}
mapNameMap.put(name, mapName);
locationMap.put(name, location);
drawImage(image, location.getX(), location.getY(), mapName);
return true;
}
private void drawImage(Image source, int x, int y, String mapName) {
if (images == null) {
images = new HashMap();
}
byte[] image = images.get(mapName);
//FIXME this is not accounting for color space.
//Texture Atlas should linearize the data if the source image isSRGB
if (image == null) {
image = new byte[atlasWidth * atlasHeight * 4];
images.put(mapName, image);
}
//TODO: all buffers?
ByteBuffer sourceData = source.getData(0);
int height = source.getHeight();
int width = source.getWidth();
Image newImage = null;
for (int yPos = 0; yPos < height; yPos++) {
for (int xPos = 0; xPos < width; xPos++) {
int i = ((xPos + x) + (yPos + y) * atlasWidth) * 4;
if (source.getFormat() == Format.ABGR8) {
int j = (xPos + yPos * width) * 4;
image[i] = sourceData.get(j); //a
image[i + 1] = sourceData.get(j + 1); //b
image[i + 2] = sourceData.get(j + 2); //g
image[i + 3] = sourceData.get(j + 3); //r
} else if (source.getFormat() == Format.BGR8) {
int j = (xPos + yPos * width) * 3;
image[i] = 1; //a
image[i + 1] = sourceData.get(j); //b
image[i + 2] = sourceData.get(j + 1); //g
image[i + 3] = sourceData.get(j + 2); //r
} else if (source.getFormat() == Format.RGB8) {
int j = (xPos + yPos * width) * 3;
image[i] = 1; //a
image[i + 1] = sourceData.get(j + 2); //b
image[i + 2] = sourceData.get(j + 1); //g
image[i + 3] = sourceData.get(j); //r
} else if (source.getFormat() == Format.RGBA8) {
int j = (xPos + yPos * width) * 4;
image[i] = sourceData.get(j + 3); //a
image[i + 1] = sourceData.get(j + 2); //b
image[i + 2] = sourceData.get(j + 1); //g
image[i + 3] = sourceData.get(j); //r
} else if (source.getFormat() == Format.Luminance8) {
int j = (xPos + yPos * width) * 1;
image[i] = 1; //a
image[i + 1] = sourceData.get(j); //b
image[i + 2] = sourceData.get(j); //g
image[i + 3] = sourceData.get(j); //r
} else if (source.getFormat() == Format.Luminance8Alpha8) {
int j = (xPos + yPos * width) * 2;
image[i] = sourceData.get(j + 1); //a
image[i + 1] = sourceData.get(j); //b
image[i + 2] = sourceData.get(j); //g
image[i + 3] = sourceData.get(j); //r
} else {
//ImageToAwt conversion
if (newImage == null) {
newImage = convertImageToAwt(source);
if (newImage != null) {
source = newImage;
sourceData = source.getData(0);
int j = (xPos + yPos * width) * 4;
image[i] = sourceData.get(j); //a
image[i + 1] = sourceData.get(j + 1); //b
image[i + 2] = sourceData.get(j + 2); //g
image[i + 3] = sourceData.get(j + 3); //r
}else{
throw new UnsupportedOperationException("Cannot draw or convert textures with format " + source.getFormat());
}
} else {
throw new UnsupportedOperationException("Cannot draw textures with format " + source.getFormat());
}
}
}
}
}
private Image convertImageToAwt(Image source) {
//use awt dependent classes without actual dependency via reflection
try {
Class clazz = Class.forName("jme3tools.converters.ImageToAwt");
if (clazz == null) {
return null;
}
Image newImage = new Image(format, source.getWidth(), source.getHeight(), BufferUtils.createByteBuffer(source.getWidth() * source.getHeight() * 4), null, ColorSpace.Linear);
clazz.getMethod("convert", Image.class, Image.class).invoke(clazz.newInstance(), source, newImage);
return newImage;
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (IllegalArgumentException ex) {
} catch (InvocationTargetException ex) {
} catch (NoSuchMethodException ex) {
} catch (SecurityException ex) {
} catch (ClassNotFoundException ex) {
}
return null;
}
/**
* Get the TextureAtlasTile
for the given Texture
* @param texture The texture to retrieve the TextureAtlasTile
for.
* @return the atlas tile
*/
public TextureAtlasTile getAtlasTile(Texture texture) {
String sourceTextureName = textureName(texture);
if (sourceTextureName != null) {
return getAtlasTile(sourceTextureName);
}
return null;
}
/**
* Get the TextureAtlasTile
for the given Texture
* @param assetName The texture to retrieve the TextureAtlasTile
for.
* @return
*/
private TextureAtlasTile getAtlasTile(String assetName) {
return locationMap.get(assetName);
}
/**
* Creates a new atlas texture for the given map name.
* @param mapName
* @return the atlas texture
*/
public Texture getAtlasTexture(String mapName) {
if (images == null) {
return null;
}
byte[] image = images.get(mapName);
if (image != null) {
//TODO check if color space shouldn't be sRGB
Texture2D tex = new Texture2D(new Image(format, atlasWidth, atlasHeight, BufferUtils.createByteBuffer(image), null, ColorSpace.Linear));
tex.setMagFilter(Texture.MagFilter.Bilinear);
tex.setMinFilter(Texture.MinFilter.BilinearNearestMipMap);
tex.setWrap(Texture.WrapMode.EdgeClamp);
return tex;
}
return null;
}
/**
* Applies the texture coordinates to the given geometry
* if its DiffuseMap or ColorMap exists in the atlas.
* @param geom The geometry to change the texture coordinate buffer on.
* @return true if texture has been found and coords have been changed, false otherwise.
*/
public boolean applyCoords(Geometry geom) {
return applyCoords(geom, 0, geom.getMesh());
}
/**
* Applies the texture coordinates to the given output mesh
* if the DiffuseMap or ColorMap of the input geometry exist in the atlas.
* @param geom The geometry to change the texture coordinate buffer on.
* @param offset Target buffer offset.
* @param outMesh The mesh to set the coords in (can be same as input).
* @return true if texture has been found and coords have been changed, false otherwise.
*/
public boolean applyCoords(Geometry geom, int offset, Mesh outMesh) {
Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
VertexBuffer inBuf = inMesh.getBuffer(Type.TexCoord);
VertexBuffer outBuf = outMesh.getBuffer(Type.TexCoord);
if (inBuf == null || outBuf == null) {
throw new IllegalStateException("Geometry mesh has no texture coordinate buffer.");
}
Texture tex = getMaterialTexture(geom, "DiffuseMap");
if (tex == null) {
tex = getMaterialTexture(geom, "ColorMap");
}
if (tex != null) {
TextureAtlasTile tile = getAtlasTile(tex);
if (tile != null) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
tile.transformTextureCoords(inPos, offset, outPos);
return true;
} else {
return false;
}
} else {
throw new IllegalStateException("Geometry has no proper texture.");
}
}
/**
* Create a texture atlas for the given root node, containing DiffuseMap, NormalMap and SpecularMap.
* @param root The rootNode to create the atlas for.
* @param atlasSize The size of the atlas (width and height).
* @return Null if the atlas cannot be created because not all textures fit.
*/
public static TextureAtlas createAtlas(Spatial root, int atlasSize) {
List geometries = new ArrayList();
GeometryBatchFactory.gatherGeoms(root, geometries);
TextureAtlas atlas = new TextureAtlas(atlasSize, atlasSize);
for (Geometry geometry : geometries) {
if (!atlas.addGeometry(geometry)) {
logger.log(Level.WARNING, "Texture atlas size too small, cannot add all textures");
return null;
}
}
return atlas;
}
/**
* Creates one geometry out of the given root spatial and merges all single
* textures into one texture of the given size.
* @param spat The root spatial of the scene to batch
* @param mgr An assetmanager that can be used to create the material.
* @param atlasSize A size for the atlas texture, it has to be large enough to hold all single textures.
* @return A new geometry that uses the generated texture atlas and merges all meshes of the root spatial, null if the atlas cannot be created because not all textures fit.
*/
public static Geometry makeAtlasBatch(Spatial spat, AssetManager mgr, int atlasSize) {
List geometries = new ArrayList();
GeometryBatchFactory.gatherGeoms(spat, geometries);
TextureAtlas atlas = createAtlas(spat, atlasSize);
if (atlas == null) {
return null;
}
Geometry geom = new Geometry();
Mesh mesh = new Mesh();
GeometryBatchFactory.mergeGeometries(geometries, mesh);
applyAtlasCoords(geometries, mesh, atlas);
mesh.updateCounts();
mesh.updateBound();
geom.setMesh(mesh);
Material mat = new Material(mgr, "Common/MatDefs/Light/Lighting.j3md");
Texture diffuseMap = atlas.getAtlasTexture("DiffuseMap");
Texture normalMap = atlas.getAtlasTexture("NormalMap");
Texture specularMap = atlas.getAtlasTexture("SpecularMap");
if (diffuseMap != null) {
mat.setTexture("DiffuseMap", diffuseMap);
}
if (normalMap != null) {
mat.setTexture("NormalMap", normalMap);
}
if (specularMap != null) {
mat.setTexture("SpecularMap", specularMap);
}
mat.setFloat("Shininess", 16.0f);
geom.setMaterial(mat);
return geom;
}
private static void applyAtlasCoords(List geometries, Mesh outMesh, TextureAtlas atlas) {
int globalVertIndex = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
geom.computeWorldMatrix();
int geomVertCount = inMesh.getVertexCount();
VertexBuffer inBuf = inMesh.getBuffer(Type.TexCoord);
VertexBuffer outBuf = outMesh.getBuffer(Type.TexCoord);
if (inBuf == null || outBuf == null) {
continue;
}
atlas.applyCoords(geom, globalVertIndex, outMesh);
globalVertIndex += geomVertCount;
}
}
private static Texture getMaterialTexture(Geometry geometry, String mapName) {
Material mat = geometry.getMaterial();
if (mat == null || mat.getParam(mapName) == null || !(mat.getParam(mapName) instanceof MatParamTexture)) {
return null;
}
MatParamTexture param = (MatParamTexture) mat.getParam(mapName);
Texture texture = param.getTextureValue();
if (texture == null) {
return null;
}
return texture;
}
private class Node {
public TextureAtlasTile location;
public Node child[];
public boolean occupied;
public Node(int x, int y, int width, int height) {
location = new TextureAtlasTile(x, y, width, height);
child = new Node[2];
child[0] = null;
child[1] = null;
occupied = false;
}
public boolean isLeaf() {
return child[0] == null && child[1] == null;
}
// Algorithm from http://www.blackpawn.com/texts/lightmaps/
public Node insert(Image image) {
if (!isLeaf()) {
Node newNode = child[0].insert(image);
if (newNode != null) {
return newNode;
}
return child[1].insert(image);
} else {
if (occupied) {
return null; // occupied
}
if (image.getWidth() > location.getWidth() || image.getHeight() > location.getHeight()) {
return null; // does not fit
}
if (image.getWidth() == location.getWidth() && image.getHeight() == location.getHeight()) {
occupied = true; // perfect fit
return this;
}
int dw = location.getWidth() - image.getWidth();
int dh = location.getHeight() - image.getHeight();
if (dw > dh) {
child[0] = new Node(location.getX(), location.getY(), image.getWidth(), location.getHeight());
child[1] = new Node(location.getX() + image.getWidth(), location.getY(), location.getWidth() - image.getWidth(), location.getHeight());
} else {
child[0] = new Node(location.getX(), location.getY(), location.getWidth(), image.getHeight());
child[1] = new Node(location.getX(), location.getY() + image.getHeight(), location.getWidth(), location.getHeight() - image.getHeight());
}
return child[0].insert(image);
}
}
}
public class TextureAtlasTile {
private int x;
private int y;
private int width;
private int height;
public TextureAtlasTile(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
/**
* Get the transformed texture coordinate for a given input location.
* @param previousLocation The old texture coordinate.
* @return The new texture coordinate inside the atlas.
*/
public Vector2f getLocation(Vector2f previousLocation) {
float x = (float) getX() / (float) atlasWidth;
float y = (float) getY() / (float) atlasHeight;
float w = (float) getWidth() / (float) atlasWidth;
float h = (float) getHeight() / (float) atlasHeight;
Vector2f location = new Vector2f(x, y);
float prevX = previousLocation.x;
float prevY = previousLocation.y;
location.addLocal(prevX * w, prevY * h);
return location;
}
/**
* Transforms a whole texture coordinates buffer.
* @param inBuf The input texture buffer.
* @param offset The offset in the output buffer
* @param outBuf The output buffer.
*/
public void transformTextureCoords(FloatBuffer inBuf, int offset, FloatBuffer outBuf) {
Vector2f tex = new Vector2f();
// offset is given in element units
// convert to be in component units
offset *= 2;
for (int i = 0; i < inBuf.limit() / 2; i++) {
tex.x = inBuf.get(i * 2 + 0);
tex.y = inBuf.get(i * 2 + 1);
Vector2f location = getLocation(tex);
//TODO: add proper texture wrapping for atlases..
outBuf.put(offset + i * 2 + 0, location.x);
outBuf.put(offset + i * 2 + 1, location.y);
}
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}
}