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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3tools.savegame;
import com.jme3.asset.AssetManager;
import com.jme3.export.Savable;
import com.jme3.export.binary.BinaryExporter;
import com.jme3.export.binary.BinaryImporter;
import com.jme3.system.JmeSystem;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.zip.GZIPInputStream;
import java.util.zip.GZIPOutputStream;
/**
* Tool for saving Savables as SaveGame entries in a system-dependent way.
* @author normenhansen
*/
public class SaveGame {
/**
* Saves a savable in a system-dependent way.
* @param gamePath A unique path for this game, e.g. com/mycompany/mygame
* @param dataName A unique name for this savegame, e.g. "save_001"
* @param data The Savable to save
*/
public static void saveGame(String gamePath, String dataName, Savable data) {
saveGame(gamePath, dataName, data, JmeSystem.StorageFolderType.External);
}
/**
* Saves a savable in a system-dependent way.
* @param gamePath A unique path for this game, e.g. com/mycompany/mygame
* @param dataName A unique name for this savegame, e.g. "save_001"
* @param data The Savable to save
* @param storageType The specific type of folder to use to save the data
*/
public static void saveGame(String gamePath, String dataName, Savable data, JmeSystem.StorageFolderType storageType) {
if (storageType == null) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Base Storage Folder Type is null, using External!");
storageType = JmeSystem.StorageFolderType.External;
}
BinaryExporter ex = BinaryExporter.getInstance();
OutputStream os = null;
try {
File baseFolder = JmeSystem.getStorageFolder(storageType);
if (baseFolder == null) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error creating save file!");
throw new IllegalStateException("SaveGame dataset cannot be created");
}
File daveFolder = new File(baseFolder.getAbsolutePath() + File.separator + gamePath.replace('/', File.separatorChar));
if (!daveFolder.exists() && !daveFolder.mkdirs()) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error creating save file!");
throw new IllegalStateException("SaveGame dataset cannot be created");
}
File saveFile = new File(daveFolder.getAbsolutePath() + File.separator + dataName);
if (!saveFile.exists()) {
if (!saveFile.createNewFile()) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error creating save file!");
throw new IllegalStateException("SaveGame dataset cannot be created");
}
}
os = new GZIPOutputStream(new BufferedOutputStream(new FileOutputStream(saveFile)));
ex.save(data, os);
Logger.getLogger(SaveGame.class.getName()).log(Level.FINE, "Saving data to: {0}", saveFile.getAbsolutePath());
} catch (IOException ex1) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error saving data: {0}", ex1);
ex1.printStackTrace();
throw new IllegalStateException("SaveGame dataset cannot be saved");
} finally {
try {
if (os != null) {
os.close();
}
} catch (IOException ex1) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error saving data: {0}", ex1);
ex1.printStackTrace();
throw new IllegalStateException("SaveGame dataset cannot be saved");
}
}
}
/**
* Loads a savable that has been saved on this system with saveGame() before.
* @param gamePath A unique path for this game, e.g. com/mycompany/mygame
* @param dataName A unique name for this savegame, e.g. "save_001"
* @return The savable that was saved
*/
public static Savable loadGame(String gamePath, String dataName) {
return loadGame(gamePath, dataName, null, JmeSystem.StorageFolderType.External);
}
/**
* Loads a savable that has been saved on this system with saveGame() before.
* @param gamePath A unique path for this game, e.g. com/mycompany/mygame
* @param dataName A unique name for this savegame, e.g. "save_001"
* @param storageType The specific type of folder to use to save the data
* @return The savable that was saved
*/
public static Savable loadGame(String gamePath, String dataName, JmeSystem.StorageFolderType storageType) {
return loadGame(gamePath, dataName, null, storageType);
}
/**
* Loads a savable that has been saved on this system with saveGame() before.
* @param gamePath A unique path for this game, e.g. com/mycompany/mygame
* @param dataName A unique name for this savegame, e.g. "save_001"
* @param manager Link to an AssetManager if required for loading the data (e.g. models with textures)
* @return The savable that was saved or null if none was found
*/
public static Savable loadGame(String gamePath, String dataName, AssetManager manager) {
return loadGame(gamePath, dataName, manager, JmeSystem.StorageFolderType.External);
}
/**
* Loads a savable that has been saved on this system with saveGame() before.
* @param gamePath A unique path for this game, e.g. com/mycompany/mygame
* @param dataName A unique name for this savegame, e.g. "save_001"
* @param manager Link to an AssetManager if required for loading the data (e.g. models with textures)
* @param storageType The specific type of folder to use to save the data
* @return The savable that was saved or null if none was found
*/
public static Savable loadGame(String gamePath, String dataName, AssetManager manager, JmeSystem.StorageFolderType storageType) {
if (storageType == null) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Base Storage Folder Type is null, using External!");
storageType = JmeSystem.StorageFolderType.External;
}
InputStream is = null;
Savable sav = null;
try {
File baseFolder = JmeSystem.getStorageFolder(storageType);
if (baseFolder == null) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error reading base storage folder!");
return null;
}
File file = new File(baseFolder.getAbsolutePath() + File.separator + gamePath.replace('/', File.separatorChar) + File.separator + dataName);
if(!file.exists()){
return null;
}
is = new GZIPInputStream(new BufferedInputStream(new FileInputStream(file)));
BinaryImporter imp = BinaryImporter.getInstance();
if (manager != null) {
imp.setAssetManager(manager);
}
sav = imp.load(is);
Logger.getLogger(SaveGame.class.getName()).log(Level.FINE, "Loading data from: {0}", file.getAbsolutePath());
} catch (IOException ex) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error loading data: {0}", ex);
ex.printStackTrace();
} finally {
if (is != null) {
try {
is.close();
} catch (IOException ex) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error loading data: {0}", ex);
ex.printStackTrace();
}
}
}
return sav;
}
}
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