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Includes 2 main parts:
- Path finding through 2D polygons using the A star algorithm and navigation-mesh generation
Field of vision / shadows / line of sight / lighting.
The basic polygon and point classes are the KPolygon and KPoint.
KPolygon contains a list of KPoints for vertices as well as a center (centroid), area, and radius (circular bound or distance from center to furthest point).
KPolygon was born out of the need for a more game-oriented and flexible polygon class than the Path2D class in the standard Java library. KPolygon implements java.awt.geom.Shape so it can be easily drawn and filled by Java2D's Graphics2D object.
- This API provides path-finding and field-of-vision. For other complex geometric operations such as buffering (fattening and shrinking) and constructive area geometry (intersections and unions) it is recommended to use the excellent Java Topology Suite (JTS). The standard Java2D library also provides the Area class which can be used for some constructive area geometry operations. Note that there is a utility class PolygonConverter that can quickly convert KPolygons to JTS polygons and vice versa.
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/*
* Copyright (c) 2008, Keith Woodward
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of Keith Woodward nor the names
* of its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
package straightedge.geom.vision;
import straightedge.geom.*;
public abstract class VisiblePoint implements Comparable{
public static int OCCLUDER = 0;
public static int BOUNDARY = 1;
public static int OCCLUDER_OCCLUDER_INTERSECTION = 2;
public static int OCCLUDER_BOUNDARY_INTERSECTION = 3;
public static int SHADOW_ON_OCCLUDER = 4;
public static int SHADOW_ON_BOUNDARY = 5;
KPoint point;
// These are used in the compareTo method to sort the points around the eye.
// This method is a bit quicker than using the slow trig functions to find the angle.
boolean posY;
double xOnY;
public VisiblePoint(){
}
public VisiblePoint(KPoint point){
this.point = point;
}
public void preSortCalcs(KPoint eye){
double relX = point.x - eye.x;
double relY = point.y - eye.y;
// if (relX >= 0){
// if (relY >= 0){
// quadrant = 0;
// }else{
// quadrant = 3;
// }
// }else{
// if (relY >= 0){
// quadrant = 1;
// }else{
// quadrant = 2;
// }
// }
if (relY >= 0){
posY = true;
}else{
posY = false;
}
xOnY = relX/relY;
}
abstract public int getType();
public KPoint getPoint(){
return point;
}
public int compareTo(Object ob){
assert ob instanceof VisiblePoint : ob;
VisiblePoint other = (VisiblePoint)ob;
if (posY == other.posY){
double otherXOnY = other.xOnY;
if (xOnY < otherXOnY){
return 1;
}else if (xOnY > otherXOnY){
return -1;
}else{
return 0;
}
}else if (posY == true){
return 1;
}else{
return -1;
}
}
// public int compareTo(Object ob){
// assert ob instanceof VisiblePoint : ob;
// double thisAngle = angleRelativeToEye;
// double obAngle = ((VisiblePoint)ob).getAngleRelativeToEye();
// if (thisAngle > obAngle){
// return 1;
// }else if (thisAngle < obAngle){
// return -1;
// }else{
// return 0;
// }
// }
}
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