straightedge.test.demo.Bullet Maven / Gradle / Ivy
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Includes 2 main parts:
- Path finding through 2D polygons using the A star algorithm and navigation-mesh generation
Field of vision / shadows / line of sight / lighting.
The basic polygon and point classes are the KPolygon and KPoint.
KPolygon contains a list of KPoints for vertices as well as a center (centroid), area, and radius (circular bound or distance from center to furthest point).
KPolygon was born out of the need for a more game-oriented and flexible polygon class than the Path2D class in the standard Java library. KPolygon implements java.awt.geom.Shape so it can be easily drawn and filled by Java2D's Graphics2D object.
- This API provides path-finding and field-of-vision. For other complex geometric operations such as buffering (fattening and shrinking) and constructive area geometry (intersections and unions) it is recommended to use the excellent Java Topology Suite (JTS). The standard Java2D library also provides the Area class which can be used for some constructive area geometry operations. Note that there is a utility class PolygonConverter that can quickly convert KPolygons to JTS polygons and vice versa.
The newest version!
/*
* Copyright (c) 2008, Keith Woodward
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of Keith Woodward nor the names
* of its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
package straightedge.test.demo;
import straightedge.geom.KPoint;
import straightedge.geom.KPolygon;
import straightedge.geom.vision.OccluderImpl;
import java.util.ArrayList;
/**
*
* @author Keith
*/
public class Bullet{
public World world;
public Player ownerGunUser;
public double x;
public double y;
public double speed;
public double speedX;
public double speedY;
double accelX;
double accelY;
public double spawnTimeSeconds;
public boolean dead;
public Player playerThatWasHit = null;
public double oldX;
public double oldY;
public double radius;
public double maxSpeed;
public double damage;
public double angle;
public double lifeTimeSeconds;
static float canNotHitOwnPlayerTimeSeconds = 1.0f;
public Bullet(Gun gun, Player gunUser, double newX, double newY, double angle, double spawnTimeSeconds, double xLaunchSpeed, double yLaunchSpeed) {
world = gun.world;
this.ownerGunUser = gunUser;
this.spawnTimeSeconds = spawnTimeSeconds;
dead = false;
radius = 1f;
damage = 4f;
this.angle = angle;
speed = 400;//1000;
double randomRangeIncrement = 0;
double range = 300;
speedX = xLaunchSpeed + Math.cos(angle) * speed;
speedY = yLaunchSpeed + Math.sin(angle) * speed;
double launchSpeed = speed;//(float)Math.sqrt(Math.pow(speedX, 2) + Math.pow(speedY, 2));
lifeTimeSeconds = range / launchSpeed;
this.x = newX;
this.y = newY;
oldX = x;
oldY = y;
}
public void afterLastUpdate(){
// sightField.recreateAndTransform(x, y, angle);
// KPolygon currentSightPolygon = sightField.getSightPolygon();
// ArrayList polygons = getWorld().getPolygonTileGrid().getObstaclesWithin(currentSightPolygon.getCenter(), currentSightPolygon.getCircularBound());
// ArrayList obstacleIntersectionPoints = getWorld().getPolygonTileGrid().getIntersectionsWithin(currentSightPolygon.getCenter(), currentSightPolygon.getCircularBound());
// sightField.intersectSightPolygon(polygons, obstacleIntersectionPoints, getWorld().movingPolygons);
}
public void doMove(double seconds, double startTime) {
assert dead == false : "dead == " + dead;
assert seconds >= 0 : seconds;
if (spawnTimeSeconds + lifeTimeSeconds < startTime + seconds) {
seconds = spawnTimeSeconds + lifeTimeSeconds - startTime;
if (seconds > 0){
doBulletMove(seconds, startTime);
}
dead = true;
} else {
doBulletMove(seconds, startTime);
// assert spawnTimeSeconds + lifeTimeSeconds >= timeAtStartOfMoveSeconds : "getSSCode() == " + getSSCode() + ", spawnTimeSeconds + lifeTimeSeconds == " + (spawnTimeSeconds + lifeTimeSeconds) + ", timeAtStartOfMoveSeconds + seconds == " + (timeAtStartOfMoveSeconds + seconds) + ", " + spawnTimeSeconds + ", " + lifeTimeSeconds + ", " + timeAtStartOfMoveSeconds + ", " + seconds;
}
}
ArrayList previousIntersections = new ArrayList();
ArrayList currentIntersections = new ArrayList();
protected void doBulletMove(double seconds, double timeAtStartOfMoveSeconds) {
assert Double.isNaN(x) == false;
assert seconds >= 0 : seconds;
double secondsLeft = seconds;
double timeAtStartOfMoveSecondsAdjusted = timeAtStartOfMoveSeconds;
double[] recentSecondsFromStartToImpact = new double[5];
int recentSecondsFromStartToImpactIndex = 0;
int impacts = 0;
while (true){
double distLeft = speed * secondsLeft;
double xIncrement = speedX * secondsLeft;
double yIncrement = speedY * secondsLeft;
oldX = x;
oldY = y;
x += xIncrement;
y += yIncrement;
double approxDistCoveredHalved = (Math.abs(xIncrement) + Math.abs(yIncrement))/2;
double midPointX = (x + oldX)/2f;
double midPointY = (y + oldY)/2f;
ArrayList obstacles = world.allOccluders.getAllWithin(midPointX, midPointY, approxDistCoveredHalved);
//codeTimer.click("");
boolean touch = false;
OccluderIntersection closestOccluderIntersection = null;
double distToClosestHitObstacle = Double.MAX_VALUE;
ObstacleLoop:
for (int i = 0; i < obstacles.size(); i++) {
OccluderImpl obstacle = obstacles.get(i);
KPolygon shape = obstacle.getPolygon();
// double error = 0.1f;
// if (KPoint.distance(oldX, oldY, shape.getCenter().x, shape.getCenter().y) > shape.getRadius() + approxDistCovered + error) {
// continue;
// }
ArrayList points = shape.getPoints();
for (int j = 0; j < points.size(); j++) {
for (int k = 0; k < previousIntersections.size(); k++){
OccluderIntersection occluderIntersection = previousIntersections.get(k);
if (obstacle == occluderIntersection.occluderImpl && j == occluderIntersection.occluderSideJ){
continue ObstacleLoop;
}
}
int jPlus = (j+1 == points.size() ? 0 : j+1);
if (KPoint.linesIntersect(oldX, oldY, x, y, points.get(j).x, points.get(j).y, points.get(jPlus).x, points.get(jPlus).y)){
KPoint intersection = KPoint.getLineLineIntersection(oldX, oldY, x, y, points.get(j).x, points.get(j).y, points.get(jPlus).x, points.get(jPlus).y);
if (intersection == null){
continue;
}
double distToIntersection = intersection.distance(oldX, oldY);
OccluderIntersection occluderIntersection = new OccluderIntersection(distToIntersection, intersection, obstacle, j, jPlus);
currentIntersections.add(occluderIntersection);
if (distToIntersection < distToClosestHitObstacle) {
distToClosestHitObstacle = distToIntersection;
closestOccluderIntersection = occluderIntersection;
touch = true;
}
}
}
}
//ArrayList players = world.enemies.getAllWithin(midPointX, midPointY, approxDistCoveredHalved);
//players.add(world.player);
ArrayList players = new ArrayList();
players.add(world.player);
players.addAll(world.enemies);
Player hitPlayer = null;
double distToClosestHitPlayer = Double.MAX_VALUE;
for (int i = 0; i < players.size(); i++) {
Player p = (Player)players.get(i);
if (p.dead == true){
continue;
}
if (p.polygon.intersectsLine(oldX, oldY, x, y)) {
// The below is not really the right distance to where the
// player was hit, but it is an OK approximation.
double dist = KPoint.distance(oldX, oldY, x, y);
if (dist < distToClosestHitPlayer) {
distToClosestHitPlayer = dist;
touch = true;
hitPlayer = p;
}
}
}
if (touch) {
if (distToClosestHitPlayer < distToClosestHitObstacle) {
hit(hitPlayer, timeAtStartOfMoveSeconds);
previousIntersections.clear();
currentIntersections.clear();
break;
}else{
hitObstacle(closestOccluderIntersection.occluderImpl, timeAtStartOfMoveSeconds);
double secondsFromStartToImpact = secondsLeft*distToClosestHitObstacle/distLeft;
secondsLeft -= secondsFromStartToImpact;
timeAtStartOfMoveSecondsAdjusted += secondsFromStartToImpact;
KPoint incident = new KPoint(oldX, oldY);
KPoint surface = closestOccluderIntersection.occluderImpl.getPolygon().points.get(closestOccluderIntersection.occluderSideJ).copy();
incident.x -= closestOccluderIntersection.intersection.x;
incident.y -= closestOccluderIntersection.intersection.y;
surface.x -= closestOccluderIntersection.intersection.x;
surface.y -= closestOccluderIntersection.intersection.y;
double surfaceLength = Math.sqrt(surface.x*surface.x + surface.y*surface.y);
// normalise the surface:
surface.x /= surfaceLength;
surface.y /= surfaceLength;
double dotproduct = incident.x * surface.x + incident.y * surface.y;
KPoint incidentProjectedOntoSurface = new KPoint(surface.x * dotproduct, surface.y * dotproduct);
KPoint reflect = new KPoint(incident.x - 2*incidentProjectedOntoSurface.x, incident.y - 2*incidentProjectedOntoSurface.y);
// System.out.println(this.getClass().getSimpleName()+": incident == "+incident);
// System.out.println(this.getClass().getSimpleName()+": surface == "+surface);
// //System.out.println(this.getClass().getSimpleName()+": normal == "+normal);
// System.out.println(this.getClass().getSimpleName()+": incidentProjectedOntoSurface == "+incidentProjectedOntoSurface);
// System.out.println(this.getClass().getSimpleName()+": reflect == "+reflect);
angle = reflect.findSignedAngleFromOrigin();
// System.out.println(this.getClass().getSimpleName()+": angle == "+angle);
x = closestOccluderIntersection.intersection.x;
y = closestOccluderIntersection.intersection.y;
speedX = Math.cos(angle) * speed;
speedY = Math.sin(angle) * speed;
oldX = x;
oldY = y;
previousIntersections.clear();
previousIntersections.addAll(currentIntersections);
currentIntersections.clear();
// check that the bullet isn't intersecting in an infinite loop.
impacts++;
recentSecondsFromStartToImpact[recentSecondsFromStartToImpactIndex] = secondsFromStartToImpact;
double sum = 0;
for (int i = 0; i < recentSecondsFromStartToImpact.length; i++){
sum += recentSecondsFromStartToImpact[i];
}
recentSecondsFromStartToImpactIndex = (recentSecondsFromStartToImpactIndex + 1 >= recentSecondsFromStartToImpact.length ? 0 : recentSecondsFromStartToImpactIndex + 1);
if (impacts > 5 && sum < 0.0001){
// there is likely to be a rogue bullet that needs getting rid of
dead = true;
break;
}
continue;
}
}
previousIntersections.clear();
currentIntersections.clear();
break;
}
}
public static class OccluderIntersection{
public double distToIntersection;
public KPoint intersection;
public OccluderImpl occluderImpl;
public int occluderSideJ;
public int occluderSideJPlus;
public OccluderIntersection(double distToIntersection, KPoint intersection, OccluderImpl occluderImpl, int occluderSideJ, int occluderSideJPlus){
this.distToIntersection = distToIntersection;
this.intersection = intersection;
this.occluderImpl = occluderImpl;
this.occluderSideJ = occluderSideJ;
this.occluderSideJPlus = occluderSideJPlus;
}
}
public void hitObstacle(OccluderImpl hitObstacle, double timeOfHit){
//dead = true;
}
public void hit(Player hitPlayer, double timeOfHit){
//hitPlayer.takeDamage(this, timeOfHit);
this.playerThatWasHit = hitPlayer;
dead = true;
playerThatWasHit.health -= this.damage;
if (playerThatWasHit.health <= 0){
playerThatWasHit.die(timeOfHit);
}
}
public boolean isDead(){
return dead;
}
public double getX(){
return x;
}
public double getY(){
return y;
}
}
///*
// * Copyright (c) 2008, Keith Woodward
// *
// * All rights reserved.
// *
// * Redistribution and use in source and binary forms, with or without
// * modification, are permitted provided that the following conditions are met:
// *
// * 1. Redistributions of source code must retain the above copyright notice,
// * this list of conditions and the following disclaimer.
// * 2. Redistributions in binary form must reproduce the above copyright notice,
// * this list of conditions and the following disclaimer in the documentation
// * and/or other materials provided with the distribution.
// * 3. Neither the name of Keith Woodward nor the names
// * of its contributors may be used to endorse or promote products derived
// * from this software without specific prior written permission.
// *
// * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// * POSSIBILITY OF SUCH DAMAGE.
// *
// */
//package straightedge.test.demo;
//
//import straightedge.geom.KPoint;
//import straightedge.geom.KPolygon;
//import straightedge.geom.vision.OccluderImpl;
//import java.awt.geom.Point2D;
//import java.util.ArrayList;
//
///**
// *
// * @author Keith
// */
//
//public class Bullet{
// public World world;
// public Player ownerGunUser;
// public double x;
// public double y;
// public double speedX;
// public double speedY;
// double accelX;
// double accelY;
// public double spawnTimeSeconds;
// public boolean dead;
// public Player playerThatWasHit = null;
// public double backX;
// public double backY;
// public double oldBackX;
// public double oldBackY;
//
// public double radius;
// public double length;
// public double maxSpeed;
// public double damage;
// public double angle;
// public double lifeTimeSeconds;
//
// static float canNotHitOwnPlayerTimeSeconds = 1.0f;
//
//// SightField sightField;
//
// public Bullet(Gun gun, Player gunUser, double newX, double newY, double angle, double spawnTimeSeconds, double xLaunchSpeed, double yLaunchSpeed) {
// world = gun.world;
// this.ownerGunUser = gunUser;
// this.spawnTimeSeconds = spawnTimeSeconds;
// dead = false;
//// assert Point2D.distance(ownerGunUser.getX(), ownerGunUser.getY(), newX, newY) < ownerGunUser.getR() : Point2D.distance(ownerGunUser.getX(), ownerGunUser.getY(), newX, newY);
// radius = 2f;
// length = 2*radius;
// double damagePerSecond = 200f;
// damage = gun.getReloadSeconds()*damagePerSecond;//4f;
// this.angle = angle;
// /*gun.getWorld().getRandom().setSeed(gun.getSeed());
// gun.setSeed(gun.getSeed()+3041);
// float randomSpeedIncrement = world.getRandom().nextFloat()*200;*/
// double startSpeed = 1000;//1500;//600;// + randomSpeedIncrement;
// double randomRangeIncrement = 0;//(float)Math.random()*200;
// double range = 1000;//1500;//180 + randomRangeIncrement;
// speedX = xLaunchSpeed + (float) Math.cos(angle) * startSpeed;
// speedY = yLaunchSpeed + (float) Math.sin(angle) * startSpeed;
// //float accel = -50;
// //accelX = (float) Math.cos(angle) * accel;
// //accelY = (float) Math.sin(angle) * accel;
// double launchSpeed = startSpeed;//(float)Math.sqrt(Math.pow(speedX, 2) + Math.pow(speedY, 2));
// lifeTimeSeconds = range / launchSpeed;
//
// this.x = newX + (float) Math.cos(angle) * length;
// this.y = newY + (float) Math.sin(angle) * length;
// backX = newX;
// backY = newY;
// oldBackX = backX;
// oldBackY = backY;
// }
//
// public void afterLastUpdate(){
//// sightField.recreateAndTransform(x, y, angle);
//// KPolygon currentSightPolygon = sightField.getSightPolygon();
//// ArrayList polygons = getWorld().getPolygonTileGrid().getObstaclesWithin(currentSightPolygon.getCenter(), currentSightPolygon.getCircularBound());
//// ArrayList obstacleIntersectionPoints = getWorld().getPolygonTileGrid().getIntersectionsWithin(currentSightPolygon.getCenter(), currentSightPolygon.getCircularBound());
//// sightField.intersectSightPolygon(polygons, obstacleIntersectionPoints, getWorld().movingPolygons);
// }
//
// public void doMove(double seconds, double startTime) {
// assert dead == false : "dead == " + dead;
// assert seconds >= 0 : seconds;
//// assert spawnTimeSeconds <= timeAtStartOfMoveSeconds + seconds : "this bullet was spawned in the future! getSSCode() == " + getSSCode() + ", spawnTimeSeconds == " + (spawnTimeSeconds) + ", timeAtStartOfMoveSeconds + seconds == " + (timeAtStartOfMoveSeconds + seconds) + ", " + spawnTimeSeconds + ", " + timeAtStartOfMoveSeconds + ", " + seconds;
//// assert spawnTimeSeconds + lifeTimeSeconds >= timeAtStartOfMoveSeconds : "getSSCode() == " + getSSCode() + ", spawnTimeSeconds + lifeTimeSeconds == " + (spawnTimeSeconds + lifeTimeSeconds) + ", timeAtStartOfMoveSeconds + seconds == " + (timeAtStartOfMoveSeconds + seconds) + ", " + spawnTimeSeconds + ", " + lifeTimeSeconds + ", " + timeAtStartOfMoveSeconds + ", " + seconds;
// if (spawnTimeSeconds + lifeTimeSeconds < startTime + seconds) {
// seconds = spawnTimeSeconds + lifeTimeSeconds - startTime;
// if (seconds > 0){
// doBulletMove(seconds, startTime);
// }
// dead = true;
// } else {
// doBulletMove(seconds, startTime);
//// assert spawnTimeSeconds + lifeTimeSeconds >= timeAtStartOfMoveSeconds : "getSSCode() == " + getSSCode() + ", spawnTimeSeconds + lifeTimeSeconds == " + (spawnTimeSeconds + lifeTimeSeconds) + ", timeAtStartOfMoveSeconds + seconds == " + (timeAtStartOfMoveSeconds + seconds) + ", " + spawnTimeSeconds + ", " + lifeTimeSeconds + ", " + timeAtStartOfMoveSeconds + ", " + seconds;
// }
// oldBackX = backX;
// oldBackY = backY;
// }
//
// protected void doBulletMove(double seconds, double timeAtStartOfMoveSeconds) {
//// codeTimer.setEnabled(false);
//// codeTimer.click("");
// assert Double.isNaN(x) == false;
// assert seconds >= 0 : seconds;
// double newSpeedX = (float) (speedX + accelX * seconds);
// double newSpeedY = (float) (speedY + accelY * seconds);
// double xIncrement = (float) (((newSpeedX + speedX) / 2f) * seconds);
// double yIncrement = (float) (((newSpeedY + speedY) / 2f) * seconds);
// x += xIncrement;
// y += yIncrement;
// backX += xIncrement;
// backY += yIncrement;
//
// speedX = newSpeedX;
// speedY = newSpeedY;
// //codeTimer.click("");
// boolean touch = false;
// KPoint pos = new KPoint(x, y);
//// ArrayList obstacles = world.allOccluders.getAllWithin(pos, length);
// double approxDistCoveredHalved = (Math.abs(xIncrement) + Math.abs(yIncrement) + length)/2;
// double midPointX = (x + backX)/2f;
// double midPointY = (y + backY)/2f;
// ArrayList obstacles = world.allOccluders.getAllWithin(midPointX, midPointY, approxDistCoveredHalved);
// //codeTimer.click("");
// OccluderImpl hitObstacle = null;
// KPoint closestIntersection = null;
// double distToClosestHitObstacle = Double.MAX_VALUE;
// //float distCovered = (float) Math.pow(Math.pow(xIncrement, 2) + Math.pow(yIncrement, 2), 0.5f);
// double distCovered = Math.abs(xIncrement) + Math.abs(yIncrement);
// for (int i = 0; i < obstacles.size(); i++) {
// OccluderImpl obstacle = obstacles.get(i);
// KPolygon shape = obstacle.getPolygon();
// double error = 0.1f;
// if (KPoint.distance(x, y, shape.getCenter().x, shape.getCenter().y) > shape.getRadius() + length + distCovered + error) {
// continue;
// }
// ArrayList points = shape.getPoints();
// for (int j = 0; j < points.size(); j++) {
// int jPlus = (j+1 == points.size() ? 0 : j+1);
// if (KPoint.linesIntersect(oldBackX, oldBackY, x, y, points.get(j).x, points.get(j).y, points.get(jPlus).x, points.get(jPlus).y)){
// KPoint intersection = KPoint.getLineLineIntersection(oldBackX, oldBackY, x, y, points.get(j).x, points.get(j).y, points.get(jPlus).x, points.get(jPlus).y);
// if (intersection == null){
// continue;
// }
// double dist = intersection.distance(oldBackX, oldBackY);
// if (dist < distToClosestHitObstacle) {
// distToClosestHitObstacle = dist;
// closestIntersection = intersection;
// touch = true;
// hitObstacle = obstacle;
// }
// }
// }
// }
// //codeTimer.click("");
// KPoint midPoint = KPoint.midPoint(oldBackX, oldBackY, x, y);
// double halfDist = KPoint.distance(oldBackX, oldBackY, x, y)/2f;
// //ArrayList monsters = getWorld().getMonsters().getAllWithin(midPoint, halfDist);
// ArrayList monsters = new ArrayList();
// monsters.add(world.player);
// monsters.addAll(world.enemies);
// // Note that world.players won't always contain this bullet.ownerGunUser since the ownerGunUser
// // may have been removed from the world's list, therefore the following assert will
// // not always be true.
// // assert players.get(players.indexOf(ownerGunUser)) == ownerGunUser : ownerGunUser+", "+players;
// Player hitPlayer = null;
// //Point2D.Double playerIntersection = null;
// double distToClosestHitPlayer = Double.MAX_VALUE;
// for (int i = 0; i < monsters.size(); i++) {
// Player p = monsters.get(i);
// if (p.dead == true){
// continue;
// }
//// if (p == ownerGunUser && timeAtStartOfMoveSeconds < spawnTimeSeconds + getCanNotHitOwnPlayerTimeSeconds()) {
//// continue;
//// }
//// if (p.getTeam() == ((Player)ownerGunUser).getTeam()){
//// continue;
//// }
// if (p.polygon.intersectsLine(oldBackX, oldBackY, x, y)) {
// // The below is not really the right distance to where the
// // ownerGunUser was hit, but it is an OK approximation.
// double dist = KPoint.distance(oldBackX, oldBackY, x, y);
// if (dist < distToClosestHitPlayer) {
// distToClosestHitPlayer = dist;
// touch = true;
// hitPlayer = p;
// }
// }
// }
// //codeTimer.click("");
//
// if (touch) {
// if (hitPlayer != null || hitObstacle != null){
// if (distToClosestHitPlayer < distToClosestHitObstacle) {
// hit(hitPlayer, timeAtStartOfMoveSeconds);
// }else{
// hitObstacle(hitObstacle, timeAtStartOfMoveSeconds);
// }
// }
// }
// //codeTimer.lastClick();
// }
//
//
// public void hitObstacle(OccluderImpl hitObstacle, double timeOfHit){
// dead = true;
// }
// public void hit(Player hitPlayer, double timeOfHit){
// //hitPlayer.takeDamage(this, timeOfHit);
// this.playerThatWasHit = hitPlayer;
// dead = true;
// playerThatWasHit.health -= this.damage;
// if (playerThatWasHit.health <= 0){
// playerThatWasHit.die(timeOfHit);
// }
// }
//}
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