com.metsci.glimpse.gl.attribute.GLFloatBuffer Maven / Gradle / Ivy
/*
* Copyright (c) 2012, Metron, Inc.
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Metron, Inc. nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL METRON, INC. BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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package com.metsci.glimpse.gl.attribute;
import java.nio.FloatBuffer;
import javax.media.opengl.GL2;
import com.jogamp.common.nio.Buffers;
public class GLFloatBuffer extends GLBuffer
{
public GLFloatBuffer( int length, int elementSize )
{
super( length, elementSize );
}
@Override
public final int getGlType( )
{
return GL2.GL_FLOAT;
}
@Override
public int getBytesPerElement( )
{
return Buffers.SIZEOF_FLOAT;
}
public void mutate( Mutator mutator )
{
lock.lock( );
try
{
// asFloatBuffer( ) only creates a view of the remaining data
// between position and limit, we want a view of the whole
data.clear( );
FloatBuffer floatData = data.asFloatBuffer( );
mutator.mutate( floatData, elementSize );
// the limit/position of floatData and data are independent
// update data.limit() to reflect changes made to floatData
data.position( 0 );
data.limit( floatData.limit( ) * getBytesPerElement( ) );
makeDirty( );
}
finally
{
lock.unlock( );
}
}
public static interface Mutator
{
public void mutate( FloatBuffer data, int length );
}
}