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/*
* Copyright (c) 2016, Metron, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Metron, Inc. nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL METRON, INC. BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.metsci.glimpse.painter.texture;
import java.io.IOException;
import java.util.logging.Logger;
import com.metsci.glimpse.axis.Axis1D;
import com.metsci.glimpse.gl.shader.Pipeline;
import com.metsci.glimpse.support.projection.Projection;
import com.metsci.glimpse.support.shader.SampledIntensityScaleShader;
import com.metsci.glimpse.support.texture.FloatTextureProjected2D;
/**
* A simplified facade to {@link ShadedTexturePainter} which applies
* a color scale (adjustable via an {@link com.metsci.glimpse.axis.Axis1D}
* to a double[][] rectangular array of data stored as an OpenGL
* texture in order to display a two dimensional heat map.
*
* @author ulman
*/
public class IntensityMapPainter extends ShadedTexturePainter
{
public static final Logger logger = Logger.getLogger( IntensityMapPainter.class.getName( ) );
protected FloatTextureProjected2D heatMap, colorMap;
protected SampledIntensityScaleShader fragShader;
public IntensityMapPainter( Axis1D axis )
{
try
{
this.loadDefaultPipeline( axis );
}
catch ( IOException e )
{
logger.warning( "Unable to load IntensityMapPainter shader." );
}
}
protected void loadDefaultPipeline( Axis1D axis ) throws IOException
{
this.fragShader = new SampledIntensityScaleShader( axis, 0, 1 );
this.setPipeline( new Pipeline( "colormap", null, null, fragShader ) );
}
public void setAlpha( float alpha )
{
lock.lock( );
try
{
this.fragShader.setAlpha( alpha );
}
finally
{
lock.unlock( );
}
}
public void setData( FloatTextureProjected2D texture )
{
lock.lock( );
try
{
this.removeDrawableTexture( heatMap );
this.heatMap = texture;
this.addDrawableTexture( heatMap, 0 );
}
finally
{
lock.unlock( );
}
}
public void setColor( FloatTextureProjected2D texture )
{
lock.lock( );
try
{
this.removeNonDrawableTexture( colorMap );
this.colorMap = texture;
this.addNonDrawableTexture( colorMap, 1 );
}
finally
{
lock.unlock( );
}
}
public FloatTextureProjected2D getColor( )
{
lock.lock( );
try
{
if ( heatMap != null )
{
return colorMap;
}
else
{
return null;
}
}
finally
{
lock.unlock( );
}
}
public FloatTextureProjected2D getData( )
{
lock.lock( );
try
{
if ( heatMap != null )
{
return heatMap;
}
else
{
return null;
}
}
finally
{
lock.unlock( );
}
}
public Projection getProjection( )
{
lock.lock( );
try
{
if ( heatMap != null )
{
return heatMap.getProjection( );
}
else
{
return null;
}
}
finally
{
lock.unlock( );
}
}
}