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/*
 * Copyright 2012 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.metsci.glimpse.jogamp.opengl.util.awt.text;

import java.nio.FloatBuffer;

import javax.media.opengl.GL;
import javax.media.opengl.GL2;

/**
 * {@link QuadPipeline} for use with OpenGL 1.1.
 */
/*@VisibleForTesting*/
/*@NotThreadSafe*/
public final class QuadPipelineGL11 extends AbstractQuadPipeline
{

    /**
     * Number of vertices per primitive.
     */
    /*@Nonnegative*/
    private static final int VERTS_PER_PRIM = 4;

    /**
     * Number of primitives per quad.
     */
    /*@Nonnegative*/
    private static final int PRIMS_PER_QUAD = 1;

    /**
     * Vertex array for points.
     */
    /*@Nonnull*/
    private final FloatBuffer pointsArray;

    /**
     * Vertex array for texture coordinates.
     */
    /*@Nonnull*/
    private final FloatBuffer coordsArray;

    /**
     * Constructs a {@link QuadPipelineGL11}.
     */
    /*@VisibleForTesting*/
    public QuadPipelineGL11( )
    {

        super( VERTS_PER_PRIM, PRIMS_PER_QUAD );

        pointsArray = createFloatBufferView( getData( ), POINT_OFFSET );
        coordsArray = createFloatBufferView( getData( ), COORD_OFFSET );
    }

    @Override
    public void beginRendering( /*@Nonnull*/ final GL gl )
    {

        super.beginRendering( gl );

        final GL2 gl2 = gl.getGL2( );

        // Push state
        gl2.glPushClientAttrib( ( int ) GL2.GL_ALL_CLIENT_ATTRIB_BITS );

        // Points
        gl2.glEnableClientState( GL2.GL_VERTEX_ARRAY );
        gl2.glVertexPointer( FLOATS_PER_POINT, // size
                GL2.GL_FLOAT, // type
                STRIDE, // stride
                pointsArray ); // pointer

        // Coordinates
        gl2.glEnableClientState( GL2.GL_TEXTURE_COORD_ARRAY );
        gl2.glTexCoordPointer( FLOATS_PER_COORD, // size
                GL2.GL_FLOAT, // type
                STRIDE, // stride
                coordsArray ); // pointer
    }

    /**
     * Makes a view of a float buffer at a certain position.
     *
     * @param fb Original float buffer
     * @param position Index to start view at
     * @return Resulting float buffer
     * @throws NullPointerException if float buffer is null
     * @throws IllegalArgumentException if position is negative
     */
    /*@Nonnull*/
    private static FloatBuffer createFloatBufferView( /*@Nonnull*/ final FloatBuffer fb, /*@Nonnegative*/ final int position )
    {

        Check.notNull( fb, "Buffer cannot be null" );
        Check.argument( position >= 0, "Possition cannot be negative" );

        // Store original position
        final int original = fb.position( );

        // Make a view at desired position
        fb.position( position );
        final FloatBuffer view = fb.asReadOnlyBuffer( );

        // Reset buffer to original position
        fb.position( original );

        return view;
    }

    @Override
    protected void doFlush( /*@Nonnull*/ final GL gl )
    {

        Check.notNull( gl, "GL cannot be null" );

        final GL2 gl2 = gl.getGL2( );

        gl2.glDrawArrays( GL2.GL_QUADS, // mode
                0, // first
                getSizeInVertices( ) ); // count
        clear( );
    }

    @Override
    public void endRendering( /*@Nonnull*/ final GL gl )
    {

        Check.notNull( gl, "GL cannot be null" );

        super.endRendering( gl );

        final GL2 gl2 = gl.getGL2( );

        // Pop state
        gl2.glPopClientAttrib( );
    }
}




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