Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
package replpp.shaded.fansi
import replpp.shaded.{fansi, sourcecode}
import java.util
import scala.language.implicitConversions
import scala.annotation.tailrec
import scala.collection.mutable
/**
* Encapsulates a string with associated ANSI colors and text decorations.
*
* This is your primary data-type when you are dealing with colored fansi
* strings.
*
* Contains some basic string methods, as well as some ansi methods to e.g.
* apply particular colors or other decorations to particular sections of
* the [[fansi.Str]]. [[render]] flattens it out into a `java.lang.String`
* with all the colors present as ANSI escapes.
*
* Avoids using Scala collections operations in favor of util.Arrays,
* giving 20% (on `++`) to >1000% (on `splitAt`, `subString`
* and `Str.parse`) speedups
*/
class Str private(private val chars: Array[Char], private val colors: Array[Str.State]) {
require(chars.length == colors.length)
override def hashCode() = util.Arrays.hashCode(chars) + util.Arrays.hashCode(colors)
override def equals(other: Any) = other match{
case o: fansi.Str =>
util.Arrays.equals(chars, o.chars) && util.Arrays.equals(colors, o.colors)
case _ => false
}
/**
* Concatenates two [[fansi.Str]]s, preserving the colors in each one and
* avoiding any interference between them
*/
def ++(other: Str) = {
val chars2 = new Array[Char](length + other.length)
val colors2 = new Array[Str.State](length + other.length)
System.arraycopy(chars, 0, chars2, 0, length)
System.arraycopy(other.chars, 0, chars2, length, other.length)
System.arraycopy(colors, 0, colors2, 0, length)
System.arraycopy(other.colors, 0, colors2, length, other.length)
new Str(chars2, colors2)
}
/**
* Splits an [[fansi.Str]] into two sub-strings, preserving the colors in
* each one.
*
* @param index the plain-text index of the point within the [[fansi.Str]]
* you want to use to split it.
*/
def splitAt(index: Int) = (
new Str(
util.Arrays.copyOfRange(chars, 0, index),
util.Arrays.copyOfRange(colors, 0, index)
),
new Str(
util.Arrays.copyOfRange(chars, index, length),
util.Arrays.copyOfRange(colors, index, length)
)
)
/**
* Returns an [[fansi.Str]] which is a substring of this string,
* and has the same colors as the original section of this string
* did
*/
def substring(start: Int = 0, end: Int = length) = {
require(start >= 0 && start <= length,
s"substring start parameter [$start] must be between 0 and length:$length"
)
require(end >= start && end <= length,
s"substring end parameter [$end] must be between start $start and length:$length"
)
new Str(
util.Arrays.copyOfRange(chars, start, end),
util.Arrays.copyOfRange(colors, start, end)
)
}
/**
* The plain-text length of this [[fansi.Str]], in UTF-16 characters (same
* as `.length` on a `java.lang.String`). If you want fancy UTF-8 lengths,
* use `.plainText`
*/
def length = chars.length
override def toString = render
/**
* The plain-text `java.lang.String` represented by this [[fansi.Str]],
* without all the fansi colors or other decorations
*/
lazy val plainText = new String(chars)
/**
* Returns a copy of the colors array backing this `fansi.Str`, in case
* you want to use it to
*/
def getColors = colors.clone()
/**
* Retrieve the color of this string at the given character index
*/
def getColor(i: Int) = colors(i)
/**
* Returns a copy of the character array backing this `fansi.Str`, in case
* you want to use it to
*/
def getChars = chars.clone()
/**
* Retrieve the character of this string at the given character index
*/
def getChar(i: Int) = chars(i)
/**
* Converts this [[fansi.Str]] into a `java.lang.String`, including all
* the fancy fansi colors or decorations as fansi escapes embedded within
* the string. "Terminates" colors at the right-most end of the resultant
* `java.lang.String`, making it safe to concat-with or embed-inside other
* `java.lang.String` without worrying about fansi colors leaking out of it.
*/
def render = {
// Pre-size StringBuilder with approximate size (ansi colors tend
// to be about 5 chars long) to avoid re-allocations during growth
val output = new StringBuilder(chars.length + colors.length * 5)
var currentState: Str.State = 0
// Make a local array copy of the immutable Vector, for maximum performance
// since the Vector is small and we'll be looking it up over & over & over
val categoryArray = Attr.categories.toArray
var i = 0
while(i < colors.length){
// Emit ANSI escapes to change colors where necessary
// fast-path optimization to check for integer equality first before
// going through the whole `enableDiff` rigmarole
if (colors(i) != currentState) {
Attrs.emitAnsiCodes0(currentState, colors(i), output, categoryArray)
currentState = colors(i)
}
output.append(chars(i))
i += 1
}
// Cap off the left-hand-side of the rendered string with any ansi escape
// codes necessary to rest the state to 0
Attrs.emitAnsiCodes0(currentState, 0, output, categoryArray)
output.toString
}
/**
* Overlays the desired color over the specified range of the [[fansi.Str]].
*/
def overlay(attrs: Attrs, start: Int = 0, end: Int = length) = {
overlayAll(Seq((attrs, start, end)))
}
/**
* Batch version of [[overlay]], letting you apply a bunch of [[Attrs]] onto
* various parts of the same string in one operation, avoiding the unnecessary
* copying that would happen if you applied them with [[overlay]] one by one.
*
* The input sequence of overlay-tuples is applied from left to right
*/
def overlayAll(overlays: Seq[(Attrs, Int, Int)]) = {
val colorsOut = colors.clone()
for((attrs, start, end) <- overlays){
require(
end >= start,
s"end:$end must be greater than start:$end in fansiStr#overlay call"
)
require(start >= 0, s"start:$start must be greater than or equal to 0")
require(
end <= colors.length,
s"end:$end must be less than or equal to length:${colors.length}"
)
{
var i = start
while (i < end) {
colorsOut(i) = attrs.transform(colorsOut(i))
i += 1
}
}
}
new Str(chars, colorsOut)
}
}
object Str{
/**
* An [[fansi.Str]]'s `color`s array is filled with Long, each representing
* the ANSI state of one character encoded in its bits. Each [[Attr]] belongs
* to a [[Category]] that occupies a range of bits within each long:
*
* 61... 55 54 53 52 51 .... 31 30 29 28 27 26 25 ..... 6 5 4 3 2 1 0
* |--------| |-----------------------| |-----------------------| | | |bold
* | | | | |reversed
* | | | |underlined
* | | |foreground-color
* | |background-color
* |unused
*
*
* The `0000 0000 0000 0000` long corresponds to plain text with no decoration
*
*/
type State = Long
/**
* Make the construction of [[fansi.Str]]s from `String`s and other
* `CharSequence`s automatic
*/
implicit def implicitApply(raw: CharSequence): fansi.Str = apply(raw)
/**
* Regex that can be used to identify Ansi escape patterns in a string.
*
*
*
* Found from: http://stackoverflow.com/a/33925425/871202
*
* Which references:
*
* http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-048.pdf
*
* Section 5.4: Control Sequences
*/
val ansiRegex = "(\u009b|\u001b\\[)[0-?]*[ -\\/]*[@-~]".r.pattern
/** Shorthand constructor with ErrorMode.Sanitize */
def Sanitize(raw: CharSequence) = apply(raw, ErrorMode.Sanitize)
/** Shorthand constructor with ErrorMode.Strip */
def Strip(raw: CharSequence) = apply(raw, ErrorMode.Strip)
/** Shorthand constructor with ErrorMode.Throw */
def Throw(raw: CharSequence) = apply(raw, ErrorMode.Throw)
/**
* Creates an [[fansi.Str]] from a non-fansi `java.lang.String` or other
* `CharSequence`.
*
* Note that this method is implicit, meaning you can pass in a
* `java.lang.String` anywhere an `fansi.Str` is required and it will be
* automatically parsed and converted for you.
*
* @param errorMode Used to control what kind of behavior you get if the
* input `CharSequence` contains an Ansi escape not
* recognized by Fansi as a valid color.
*/
def apply(raw: CharSequence, errorMode: ErrorMode = ErrorMode.Throw): fansi.Str = {
// Pre-allocate some arrays for us to fill up. They will probably be
// too big if the input has any ansi codes at all but that's ok, we'll
// trim them later.
val chars = new Array[Char](raw.length)
val colors = new Array[Str.State](raw.length)
var currentColor = 0l
var sourceIndex = 0
var destIndex = 0
val length = raw.length
while(sourceIndex < length){
val char = raw.charAt(sourceIndex)
if (char == '\u001b' || char == '\u009b') {
val escapeStartSourceIndex = sourceIndex
ParseMap.query(raw, escapeStartSourceIndex) match{
case None => sourceIndex = errorMode.handle(sourceIndex, raw)
case Some(tuple) =>
tuple match {
case (newIndex, Left(color)) =>
currentColor = color.transform(currentColor)
sourceIndex += newIndex
case (newIndex, Right(category)) =>
// Gross manual char-by-char parsing of the remainder
// of the True-color escape, to maximize performance
sourceIndex += newIndex
def isDigit(index: Int) = {
index < raw.length && raw.charAt(index) >= '0' && raw.charAt(index) <= '9'
}
def checkChar(index: Int, char: Char) = {
index < raw.length && raw.charAt(index) == char
}
def fail() = {
sourceIndex = errorMode.handle(escapeStartSourceIndex, raw)
}
def getNumber() = {
var value = 0
var count = 0
while (isDigit(sourceIndex) && count < 3) {
value = value * 10 + (raw.charAt(sourceIndex) - '0').toInt
sourceIndex += 1
count += 1
}
value
}
if (!isDigit(sourceIndex)) fail()
else {
val r = getNumber()
if (!checkChar(sourceIndex, ';') || !isDigit(sourceIndex + 1)) fail()
else {
sourceIndex += 1
val g = getNumber()
if (!checkChar(sourceIndex, ';') || !isDigit(sourceIndex + 1)) fail()
else {
sourceIndex += 1
val b = getNumber()
if (!checkChar(sourceIndex, 'm')) fail()
else {
sourceIndex += 1
// Manually perform the `transform` for perf to avoid
// calling `True` which instantiates/allocaties an `Attr`
if(!(0 <= r && r < 256 && 0 <= g && g < 256 && 0 <= b && b < 256)) fail()
else{
currentColor = {
(currentColor & ~category.mask) |
((273 + category.trueIndex(r, g, b)) << category.offset)
}
}
}
}
}
}
}
}
}else {
colors(destIndex) = currentColor
chars(destIndex) = char
sourceIndex += 1
destIndex += 1
}
}
new Str(
util.Arrays.copyOfRange(chars, 0, destIndex),
util.Arrays.copyOfRange(colors, 0, destIndex)
)
}
/**
* Constructs a [[fansi.Str]] from an array of characters and an array
* of colors. Performs a defensive copy of the arrays, and validates that
* they both have the same length
*
* Useful together with `getChars` and `getColors` if you want to do manual
* work on the two mutable arrays before stitching them back together into
* one immutable [[fansi.Str]]
*/
def fromArrays(chars: Array[Char], colors: Array[Str.State]) = {
new fansi.Str(chars.clone(), colors.clone())
}
def apply(args: Str*): fansi.Str = {
join(args)
}
def join(args: Iterable[Str], sep: fansi.Str = fansi.Str("")) = {
val length = args.iterator.map(_.length + sep.length).sum - sep.length
val chars = new Array[Char](length)
val colors = new Array[State](length)
var j = 0
for (arg <- args){
if (j != 0){
var k = 0
while (k < sep.length){
chars(j) = sep.getChar(k)
colors(j) = sep.getColors(k)
j += 1
k += 1
}
}
var i = 0
while (i < arg.length){
chars(j) = arg.getChar(i)
colors(j) = arg.getColor(i)
i += 1
j += 1
}
}
fromArrays(chars, colors)
}
private[this] val ParseMap = {
val pairs = for {
cat <- Attr.categories
color <- cat.all
str <- color.escapeOpt
} yield (str, Left(color))
val reset = Seq(
Console.RESET -> Left(Attr.Reset)
)
val trueColors = Seq(
"\u001b[38;2;" -> Right(Color),
"\u001b[48;2;" -> Right(Back)
)
new Trie(pairs ++ reset ++ trueColors)
}
}
/**
* Used to control what kind of behavior you get if the a `CharSequence` you
* are trying to parse into a [[fansi.Str]] contains an Ansi escape not
* recognized by Fansi as a valid color.
*/
sealed trait ErrorMode{
/**
* Given an unknown Ansi escape was found at `sourceIndex` inside your
* `raw: CharSequence`, what index should you resume parsing at?
*/
def handle(sourceIndex: Int, raw: CharSequence): Int
}
object ErrorMode{
/**
* Throw an exception and abort the parse
*/
case object Throw extends ErrorMode{
def handle(sourceIndex: Int, raw: CharSequence) = {
val matcher = Str.ansiRegex.matcher(raw)
val detail =
if (!matcher.find(sourceIndex)) ""
else {
val end = matcher.end()
" " + raw.subSequence(sourceIndex + 1, end)
}
throw new IllegalArgumentException(
s"Unknown ansi-escape$detail at index $sourceIndex " +
"inside string cannot be parsed into an fansi.Str"
)
}
}
/**
* Skip the `\u001b` that kicks off the unknown Ansi escape but leave
* subsequent characters in place, so the end-user can see that an Ansi
* escape was entered e.g. via the [A[B[A[C that appears in the result
*/
case object Sanitize extends ErrorMode{
def handle(sourceIndex: Int, raw: CharSequence) = {
sourceIndex + 1
}
}
/**
* Find the end of the unknown Ansi escape and skip over it's characters
* entirely, so no trace of them appear in the parsed fansi.Str.
*/
case object Strip extends ErrorMode{
def handle(sourceIndex: Int, raw: CharSequence) = {
val matcher = Str.ansiRegex.matcher(raw)
matcher.find(sourceIndex)
matcher.end()
}
}
}
/**
* Represents one or more [[fansi.Attr]]s, that can be passed around
* as a set or combined with other sets of [[fansi.Attr]]s.
*
* Note that a single [[Attr]] is a subclass of [[Attrs]]. If you want to
* know if this contains multiple [[Attr]]s, you should check for
* [[Attrs.Multiple]].
*/
sealed trait Attrs{
/**
* Apply these [[Attrs]] to the given [[fansi.Str]], making it take effect
* across the entire length of that string.
*/
def apply(s: fansi.Str) = s.overlay(this, 0, s.length)
/**
* Which bits of the [[Str.State]] integer these [[Attrs]] will
* override when it is applied
*/
def resetMask: Long
/**
* Which bits of the [[Str.State]] integer these [[Attrs]] will
* set to `1` when it is applied
*/
def applyMask: Long
/**
* Apply the current [[Attrs]] to the [[Str.State]] integer,
* modifying it to represent the state after all changes have taken
* effect
*/
def transform(state: Str.State) = (state & ~resetMask) | applyMask
/**
* Combine this [[fansi.Attrs]] with other [[fansi.Attrs]]s, returning one
* which when applied is equivalent to applying this one and then the `other`
* one in series.
*/
def ++(other: fansi.Attrs): fansi.Attrs
}
object Attrs{
val Empty = Attrs()
/**
* Emit the ansi escapes necessary to transition
* between two states, if necessary, as a `java.lang.String`
*/
def emitAnsiCodes(currentState: Str.State, nextState: Str.State) = {
val output = new StringBuilder
val categoryArray = Attr.categories.toArray
emitAnsiCodes0(currentState, nextState, output, categoryArray)
output.toString
}
/**
* Messy-but-fast version of [[emitAnsiCodes]] that avoids allocating things
* unnecessarily. Reads it's category listing from a fast Array version of
* Attrs.categories and writes it's output to a mutable `StringBuilder`
*/
def emitAnsiCodes0(currentState: Str.State,
nextState: Str.State,
output: StringBuilder,
categoryArray: Array[Category]) = {
if (currentState != nextState){
val hardOffMask = Bold.mask
// Any of these transitions from 1 to 0 within the hardOffMask
// categories cannot be done with a single ansi escape, and need
// you to emit a RESET followed by re-building whatever ansi state
// you previous had from scratch
val currentState2 =
if ((currentState & ~nextState & hardOffMask) != 0){
output.append(Console.RESET)
0l
}else {
currentState
}
var categoryIndex = 0
while(categoryIndex < categoryArray.length){
val cat = categoryArray(categoryIndex)
if ((cat.mask & currentState2) != (cat.mask & nextState)){
val escape = cat.lookupEscape(nextState & cat.mask)
output.append(escape)
}
categoryIndex += 1
}
}
}
def apply(attrs: Attr*): Attrs = {
var output = List.empty[Attr]
var resetMask = 0l
var applyMask = 0l
// Walk the list of attributes backwards, and aggregate only those whose
// `resetMask` is not going to get totally covered by the union of all
// `resetMask`s that come after it.
//
// Simultaneously build up the `applyMask`, which is the `applyMask` of
// all aggregated `attr`s whose own `applyMask` is not totally covered by
// the union of all `resetMask`s that come after.
for(attr <- attrs.reverseIterator){
if ((attr.resetMask & ~resetMask) != 0){
if ((attr.applyMask & resetMask) == 0) applyMask = applyMask | attr.applyMask
resetMask = resetMask | attr.resetMask
output = attr :: output
}
}
if (output.length == 1) output.head
else new Multiple(resetMask, applyMask, output.toArray.reverse:_*)
}
class Multiple private[Attrs] (val resetMask: Long,
val applyMask: Long,
val attrs: Attr*) extends Attrs{
assert(attrs.length != 1)
override def hashCode() = attrs.hashCode()
override def equals(other: Any) = (this, other) match{
case (lhs: Attr, rhs: Attr) => lhs eq rhs
case (lhs: Attr, rhs: Attrs.Multiple) if rhs.attrs.length == 1 => lhs eq rhs.attrs(0)
case (lhs: Attrs.Multiple, rhs: Attr) if lhs.attrs.length == 1 => lhs.attrs(0) eq rhs
case (lhs: Attrs.Multiple, rhs: Attrs.Multiple) => lhs.attrs eq rhs.attrs
case _ => false
}
override def toString = s"Attrs(${attrs.mkString(",")})"
def ++(other: fansi.Attrs) = Attrs(attrs ++ toSeq(other):_*)
}
def toSeq(attrs: Attrs) = attrs match{
case m: Multiple => m.attrs
case a: Attr => Seq(a)
}
}
/**
* Represents a single, atomic ANSI escape sequence that results in a
* color, background or decoration being added to the output. May or may not
* have an escape sequence (`escapeOpt`), as some attributes (e.g. [[Bold.Off]])
* are not widely/directly supported by terminals and so fansi.Str supports them
* by rendering a hard [[Attr.Reset]] and then re-rendering other [[Attr]]s that are
* active.
*
* Many of the codes were stolen shamelessly from
*
* http://misc.flogisoft.com/bash/tip_colors_and_formatting
*/
sealed trait Attr extends Attrs {
def attrs = Seq(this)
/**
* escapeOpt the actual ANSI escape sequence corresponding to this Attr
*/
def escapeOpt: Option[String]
def name: String
/**
* Combine this [[fansi.Attr]] with one or more other [[fansi.Attr]]s
* so they can be passed around together
*/
def ++(other: fansi.Attrs): Attrs = Attrs(Array(this) ++ Attrs.toSeq(other):_*)
}
object Attr{
/**
* Represents the removal of all ansi text decoration. Doesn't fit into any
* convenient category, since it applies to them all.
*/
val Reset = new EscapeAttr(Console.RESET, Int.MaxValue, 0)
/**
* A list of possible categories
*/
val categories = Vector[Category](
Color,
Back,
Bold,
Underlined,
Reversed
)
}
/**
* An [[Attr]] represented by an fansi escape sequence
*/
case class EscapeAttr private[fansi](escape: String, resetMask: Long, applyMask: Long)
(implicit sourceName: sourcecode.Name) extends Attr{
val escapeOpt = Some(escape)
val name = sourceName.value
override def toString = escape + name + Console.RESET
}
/**
* An [[Attr]] for which no fansi escape sequence exists
*/
case class ResetAttr private[fansi](resetMask: Long, applyMask: Long)
(implicit sourceName: sourcecode.Name) extends Attr{
val escapeOpt = None
val name = sourceName.value
override def toString = name
}
/**
* Represents a set of [[fansi.Attr]]s all occupying the same bit-space
* in the state `Int`
*/
sealed abstract class Category(val offset: Int, val width: Int)(implicit catName: sourcecode.Name){
def mask = ((1 << width) - 1) << offset
val all: Vector[Attr]
def lookupEscape(applyState: Long) = {
val escapeOpt = lookupAttr(applyState).escapeOpt
if (escapeOpt.isDefined) escapeOpt.get
else ""
}
def lookupAttr(applyState: Long) = lookupAttrTable((applyState >> offset).toInt)
// Allows fast lookup of categories based on the desired applyState
protected[this] def lookupTableWidth = 1 << width
protected[this] lazy val lookupAttrTable = {
val arr = new Array[Attr](lookupTableWidth)
for(attr <- all){
arr((attr.applyMask >> offset).toInt) = attr
}
arr
}
def makeAttr(s: String, applyValue: Long)(implicit name: sourcecode.Name) = {
new EscapeAttr(s, mask, applyValue << offset)(catName.value + "." + name.value)
}
def makeNoneAttr(applyValue: Long)(implicit name: sourcecode.Name) = {
new ResetAttr(mask, applyValue << offset)(catName.value + "." + name.value)
}
}
/**
* [[Attr]]s to turn text bold/bright or disable it
*/
object Bold extends Category(offset = 0, width = 1){
val On = makeAttr(Console.BOLD, 1)
val Off = makeNoneAttr( 0)
val all: Vector[Attr] = Vector(On, Off)
}
/**
* [[Attr]]s to reverse the background/foreground colors of your text,
* or un-reverse them
*/
object Reversed extends Category(offset = 1, width = 1){
val On = makeAttr(Console.REVERSED, 1)
val Off = makeAttr("\u001b[27m", 0)
val all: Vector[Attr] = Vector(On, Off)
}
/**
* [[Attr]]s to enable or disable underlined text
*/
object Underlined extends Category(offset = 2, width = 1){
val On = makeAttr(Console.UNDERLINED, 1)
val Off = makeAttr("\u001b[24m", 0)
val all: Vector[Attr] = Vector(On, Off)
}
/**
* [[Attr]]s to set or reset the color of your foreground text
*/
object Color extends ColorCategory(offset = 3, width = 25, colorCode = 38){
val Reset = makeAttr("\u001b[39m", 0)
val Black = makeAttr(Console.BLACK, 1)
val Red = makeAttr(Console.RED, 2)
val Green = makeAttr(Console.GREEN, 3)
val Yellow = makeAttr(Console.YELLOW, 4)
val Blue = makeAttr(Console.BLUE, 5)
val Magenta = makeAttr(Console.MAGENTA, 6)
val Cyan = makeAttr(Console.CYAN, 7)
val LightGray = makeAttr("\u001b[37m", 8)
val DarkGray = makeAttr("\u001b[90m", 9)
val LightRed = makeAttr("\u001b[91m", 10)
val LightGreen = makeAttr("\u001b[92m", 11)
val LightYellow = makeAttr("\u001b[93m", 12)
val LightBlue = makeAttr("\u001b[94m", 13)
val LightMagenta = makeAttr("\u001b[95m", 14)
val LightCyan = makeAttr("\u001b[96m", 15)
val White = makeAttr("\u001b[97m", 16)
val all: Vector[Attr] = Vector(
Reset, Black, Red, Green, Yellow, Blue, Magenta, Cyan, LightGray, DarkGray,
LightRed, LightGreen, LightYellow, LightBlue, LightMagenta, LightCyan, White
) ++ Full
}
/**
* [[Attr]]s to set or reset the color of your background
*/
object Back extends ColorCategory(offset = 28, width = 25, colorCode = 48){
val Reset = makeAttr("\u001b[49m", 0)
val Black = makeAttr(Console.BLACK_B, 1)
val Red = makeAttr(Console.RED_B, 2)
val Green = makeAttr(Console.GREEN_B, 3)
val Yellow = makeAttr(Console.YELLOW_B, 4)
val Blue = makeAttr(Console.BLUE_B, 5)
val Magenta = makeAttr(Console.MAGENTA_B, 6)
val Cyan = makeAttr(Console.CYAN_B, 7)
val LightGray = makeAttr("\u001b[47m", 8)
val DarkGray = makeAttr("\u001b[100m", 9)
val LightRed = makeAttr("\u001b[101m", 10)
val LightGreen = makeAttr("\u001b[102m", 11)
val LightYellow = makeAttr("\u001b[103m", 12)
val LightBlue = makeAttr("\u001b[104m", 13)
val LightMagenta = makeAttr("\u001b[105m", 14)
val LightCyan = makeAttr("\u001b[106m", 15)
val White = makeAttr("\u001b[107m", 16)
val all: Vector[Attr] = Vector(
Reset, Black, Red, Green, Yellow, Blue, Magenta, Cyan, LightGray, DarkGray,
LightRed, LightGreen, LightYellow, LightBlue, LightMagenta, LightCyan, White
) ++ Full
}
/**
* An string trie for quickly looking up values of type [[T]]
* using string-keys. Used to speed up
*/
private[this] final class Trie[T](strings: Seq[(String, T)]){
val (min, max, arr, value) = {
strings.partition(_._1.isEmpty) match{
case (Nil, continuations) =>
val allChildChars = continuations.map(_._1(0))
val min = allChildChars.min
val max = allChildChars.max
val arr = new Array[Trie[T]](max - min + 1)
for( (char, ss) <- continuations.groupBy(_._1(0)) ){
arr(char - min) = new Trie(ss.map{case (k, v) => (k.tail, v)})
}
(min, max, arr, None)
case (Seq((_, terminalValue)), Nil) =>
(
0.toChar,
0.toChar,
new Array[Trie[T]](0),
Some(terminalValue)
)
case _ => ???
}
}
def apply(c: Char): Trie[T] = {
if (c > max || c < min) null
else arr(c - min)
}
/**
* Returns the length of the matching string, or -1 if not found
*/
def query(input: CharSequence, index: Int): Option[(Int, T)] = {
@tailrec def rec(offset: Int, currentNode: Trie[T]): Option[(Int, T)] = {
if (currentNode.value.isDefined) currentNode.value.map(offset - index -> _)
else if (offset >= input.length) None
else {
val char = input.charAt(offset)
val next = currentNode(char)
if (next == null) None
else rec(offset + 1, next)
}
}
rec(index, this)
}
}
/**
* * Color a encoded on 25 bit as follow :
* 0 : reset value
* 1 - 16 : 3 bit colors
* 17 - 272 : 8 bit colors
* 273 - 16 777 388 : 24 bit colors
*/
abstract class ColorCategory(offset: Int, width: Int, val colorCode: Int)
(implicit catName: sourcecode.Name)
extends Category (offset, width)(catName){
/**
* 256 color [[Attr]]s, for those terminals that support it
*/
val Full =
for(x <- 0 until 256)
yield makeAttr(s"\u001b[$colorCode;5;${x}m", 17 + x)(s"Full($x)")
private[this] def True0(r: Int, g: Int, b: Int, index: Int) = {
makeAttr(trueRgbEscape(r, g, b), 273 + index)("True(" + r + "," + g + "," + b +")")
}
def trueRgbEscape(r: Int, g: Int, b: Int) = {
"\u001b[" + colorCode + ";2;" + r + ";" + g + ";" + b + "m"
}
/**
* Create a TrueColor color, from a given index within the 16-million-color
* TrueColor range
*/
def True(index: Int) = {
require(
0 <= index && index <= (1 << 24),
"True parameter `index` must be 273 <= index <= 16777488, not " + index
)
val r = index >> 16
val g = (index & 0x00FF00) >> 8
val b = index & 0x0000FF
True0(r, g, b, index)
}
/**
* Create a TrueColor color, from a given (r, g, b) within the 16-million-color
* TrueColor range
*/
def True(r: Int, g: Int, b: Int) = True0(r, g, b, trueIndex(r, g, b))
def trueIndex(r: Int, g: Int, b: Int) = {
require(0 <= r && r < 256, "True parameter `r` must be 0 <= r < 256, not " + r)
require(0 <= g && g < 256, "True parameter `g` must be 0 <= r < 256, not " + g)
require(0 <= b && b < 256, "True parameter `b` must be 0 <= r < 256, not " + b)
r << 16 | g << 8 | b
}
override def lookupEscape(applyState : Long) = {
val rawIndex = (applyState >> offset).toInt
if(rawIndex < 273) super.lookupEscape(applyState)
else {
val index = rawIndex - 273
trueRgbEscape(r = index >> 16, g = (index & 0x00FF00) >> 8, b = index & 0x0000FF)
}
}
override def lookupAttr(applyState : Long): Attr = {
val index = (applyState >> offset).toInt
if(index < 273) lookupAttrTable(index)
else True(index - 273)
}
override protected[this] def lookupTableWidth = 273
}