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package net.miginfocom.layout;
/*
* License (BSD):
* ==============
*
* Copyright (c) 2004, Mikael Grev, MiG InfoCom AB. (miglayout (at) miginfocom (dot) com)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
* Neither the name of the MiG InfoCom AB nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*
* @version 1.0
*/
import java.io.Serializable;
/**
* @author Mikael Grev, MiG InfoCom AB
* Date: 14-09-24
* Time: 17:05
*/
public class AnimSpec implements Serializable
{
// public static final AnimSpec OFF = new AnimSpec(-1, 0, 0);
public static final AnimSpec DEF = new AnimSpec(0, 0, 0.2f, 0.2f);
private final int prio;
private final int durMillis;
private final float easeIn, easeOut;
/**
* @param prio The animation priority. When added with the general animation priority of the layout the animation will
* be done if the resulting value is > 0.
* @param durMillis Duration in milliseconds. <=0 means default value should be used and > 0 is the number of millis
* @param easeIn 0 is linear (no ease). 1 is max ease. Always clamped between these values.
* @param easeOut 0 is linear (no ease). 1 is max ease. Always clamped between these values.
*/
public AnimSpec(int prio, int durMillis, float easeIn, float easeOut)
{
this.prio = prio;
this.durMillis = durMillis;
this.easeIn = LayoutUtil.clamp(easeIn, 0, 1);
this.easeOut = LayoutUtil.clamp(easeOut, 0, 1);
}
/**
* @return The animation priority. When added with the general animation priority of the layout the animation will
* be done if the resulting value is > 0.
*/
public int getPriority()
{
return prio;
}
/**
* @param defMillis Default used if the millis in the spec is set to "default".
* @return Duration in milliseconds. <=0 means default value should be used and > 0 is the number of millis
*/
public int getDurationMillis(int defMillis)
{
return durMillis > 0 ? durMillis : defMillis;
}
/**
* @return Duration in milliseconds. <= 0 means default value should be used and > 0 is the number of millis
*/
public int getDurationMillis()
{
return durMillis;
}
/**
* @return A value between 0 and 1 where 0 is no ease in and 1 is maximum ease in.
*/
public float getEaseIn()
{
return easeIn;
}
/**
* @return A value between 0 and 1 where 0 is no ease out and 1 is maximum ease out.
*/
public float getEaseOut()
{
return easeOut;
}
}