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/*
 * Copyright (C) 2013-2015 RoboVM AB
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *      http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.robovm.apple.gameplaykit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.spritekit.*;
import org.robovm.apple.scenekit.*;
import org.robovm.apple.uikit.*;
/**/

/**/
/**
 * @since Available in iOS 10.0 and later.
 */
/**/
/**/@Library("GameplayKit") @NativeClass/**/
/**/public/**/ class /**/GKMonteCarloStrategist/**/ 
    extends /**/NSObject/**/ 
    /**/implements GKStrategist/**/ {

    /**/public static class GKMonteCarloStrategistPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(GKMonteCarloStrategist.class); }/**/
    /**//**/
    /**/
    public GKMonteCarloStrategist() {}
    protected GKMonteCarloStrategist(Handle h, long handle) { super(h, handle); }
    protected GKMonteCarloStrategist(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "budget")
    public native @MachineSizedUInt long getBudget();
    @Property(selector = "setBudget:")
    public native void setBudget(@MachineSizedUInt long v);
    @Property(selector = "explorationParameter")
    public native @MachineSizedUInt long getExplorationParameter();
    @Property(selector = "setExplorationParameter:")
    public native void setExplorationParameter(@MachineSizedUInt long v);
    @Property(selector = "gameModel")
    public native GKGameModel getGameModel();
    @Property(selector = "setGameModel:")
    public native void setGameModel(GKGameModel v);
    @Property(selector = "randomSource")
    public native GKRandom getRandomSource();
    @Property(selector = "setRandomSource:")
    public native void setRandomSource(GKRandom v);
    /**/
    /**//**/
    /**/
    @Method(selector = "bestMoveForActivePlayer")
    public native GKGameModelUpdate bestMoveForActivePlayer();
    /**/
}




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