
org.robovm.apple.scenekit.SCNGeometryTessellator Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.coreanimation.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.spritekit.*;
import org.robovm.apple.opengles.*;
import org.robovm.apple.metal.*;
import org.robovm.apple.avfoundation.*;
/* */
/**/
/**
* @since Available in iOS 11.0 and later.
*/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNGeometryTessellator/* */
extends /**/NSObject/* */
/**/implements NSSecureCoding/* */ {
/**/public static class SCNGeometryTessellatorPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNGeometryTessellator.class); }/* */
/**//* */
/**/
public SCNGeometryTessellator() {}
protected SCNGeometryTessellator(Handle h, long handle) { super(h, handle); }
protected SCNGeometryTessellator(SkipInit skipInit) { super(skipInit); }
@Method(selector = "initWithCoder:")
public SCNGeometryTessellator(NSCoder decoder) { super((SkipInit) null); initObject(init(decoder)); }
/* */
/**/
@Property(selector = "tessellationFactorScale")
public native @MachineSizedFloat double getTessellationFactorScale();
@Property(selector = "setTessellationFactorScale:")
public native void setTessellationFactorScale(@MachineSizedFloat double v);
@Property(selector = "tessellationPartitionMode")
public native MTLTessellationPartitionMode getTessellationPartitionMode();
@Property(selector = "setTessellationPartitionMode:")
public native void setTessellationPartitionMode(MTLTessellationPartitionMode v);
@Property(selector = "isAdaptive")
public native boolean isAdaptive();
@Property(selector = "setAdaptive:")
public native void setAdaptive(boolean v);
@Property(selector = "isScreenSpace")
public native boolean isScreenSpace();
@Property(selector = "setScreenSpace:")
public native void setScreenSpace(boolean v);
@Property(selector = "edgeTessellationFactor")
public native @MachineSizedFloat double getEdgeTessellationFactor();
@Property(selector = "setEdgeTessellationFactor:")
public native void setEdgeTessellationFactor(@MachineSizedFloat double v);
@Property(selector = "insideTessellationFactor")
public native @MachineSizedFloat double getInsideTessellationFactor();
@Property(selector = "setInsideTessellationFactor:")
public native void setInsideTessellationFactor(@MachineSizedFloat double v);
@Property(selector = "maximumEdgeLength")
public native @MachineSizedFloat double getMaximumEdgeLength();
@Property(selector = "setMaximumEdgeLength:")
public native void setMaximumEdgeLength(@MachineSizedFloat double v);
@Property(selector = "smoothingMode")
public native SCNTessellationSmoothingMode getSmoothingMode();
@Property(selector = "setSmoothingMode:")
public native void setSmoothingMode(SCNTessellationSmoothingMode v);
@Property(selector = "supportsSecureCoding")
public static native boolean supportsSecureCoding();
/* */
/**//* */
/**/
@Method(selector = "encodeWithCoder:")
public native void encode(NSCoder coder);
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder decoder);
/* */
}
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