
org.robovm.apple.scenekit.SCNPhysicsConeTwistJoint Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.coreanimation.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.spritekit.*;
import org.robovm.apple.opengles.*;
import org.robovm.apple.metal.*;
import org.robovm.apple.avfoundation.*;
/* */
/**/
/**
* @since Available in iOS 11.0 and later.
*/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNPhysicsConeTwistJoint/* */
extends /**/SCNPhysicsBehavior/* */
/**//* */ {
/**/public static class SCNPhysicsConeTwistJointPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNPhysicsConeTwistJoint.class); }/* */
/**//* */
/**/
public SCNPhysicsConeTwistJoint() {}
protected SCNPhysicsConeTwistJoint(Handle h, long handle) { super(h, handle); }
protected SCNPhysicsConeTwistJoint(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "bodyA")
public native SCNPhysicsBody getBodyA();
@Property(selector = "frameA")
public native @ByVal SCNMatrix4 getFrameA();
@Property(selector = "setFrameA:")
public native void setFrameA(@ByVal SCNMatrix4 v);
@Property(selector = "bodyB")
public native SCNPhysicsBody getBodyB();
@Property(selector = "frameB")
public native @ByVal SCNMatrix4 getFrameB();
@Property(selector = "setFrameB:")
public native void setFrameB(@ByVal SCNMatrix4 v);
@Property(selector = "maximumAngularLimit1")
public native @MachineSizedFloat double getMaximumAngularLimit1();
@Property(selector = "setMaximumAngularLimit1:")
public native void setMaximumAngularLimit1(@MachineSizedFloat double v);
@Property(selector = "maximumAngularLimit2")
public native @MachineSizedFloat double getMaximumAngularLimit2();
@Property(selector = "setMaximumAngularLimit2:")
public native void setMaximumAngularLimit2(@MachineSizedFloat double v);
@Property(selector = "maximumTwistAngle")
public native @MachineSizedFloat double getMaximumTwistAngle();
@Property(selector = "setMaximumTwistAngle:")
public native void setMaximumTwistAngle(@MachineSizedFloat double v);
/* */
/**//* */
/**/
@Method(selector = "jointWithBodyA:frameA:bodyB:frameB:")
public static native SCNPhysicsConeTwistJoint joint(SCNPhysicsBody bodyA, @ByVal SCNMatrix4 frameA, SCNPhysicsBody bodyB, @ByVal SCNMatrix4 frameB);
@Method(selector = "jointWithBody:frame:")
public static native SCNPhysicsConeTwistJoint joint(SCNPhysicsBody body, @ByVal SCNMatrix4 frame);
/* */
}
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