
org.robovm.apple.spritekit.SKTransformNode Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.coreimage.*;
import org.robovm.apple.avfoundation.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.scenekit.*;
import org.robovm.apple.gameplaykit.*;
import org.robovm.apple.metal.*;
/* */
/**/
/**
* @since Available in iOS 11.0 and later.
*/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKTransformNode/* */
extends /**/SKNode/* */
/**//* */ {
/**/public static class SKTransformNodePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKTransformNode.class); }/* */
/**//* */
/**/
public SKTransformNode() {}
protected SKTransformNode(Handle h, long handle) { super(h, handle); }
protected SKTransformNode(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "xRotation")
public native @MachineSizedFloat double getXRotation();
@Property(selector = "setXRotation:")
public native void setXRotation(@MachineSizedFloat double v);
@Property(selector = "yRotation")
public native @MachineSizedFloat double getYRotation();
@Property(selector = "setYRotation:")
public native void setYRotation(@MachineSizedFloat double v);
/* */
/**//* */
/**/
@Method(selector = "setEulerAngles:")
public native void setEulerAngles(@ByVal VectorFloat3 euler);
@Method(selector = "eulerAngles")
public native @ByVal VectorFloat3 eulerAngles();
@Method(selector = "setRotationMatrix:")
public native void setRotationMatrix(@ByVal MatrixFloat3x4 rotationMatrix);
@Method(selector = "rotationMatrix")
public native @ByVal MatrixFloat3x4 rotationMatrix();
@Method(selector = "setQuaternion:")
public native void setQuaternion(@ByVal VectorFloat4 quaternion);
@Method(selector = "quaternion")
public native @ByVal VectorFloat4 quaternion();
/* */
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy