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/*
 * Copyright (C) 2015 Florian Frankenberger.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301  USA
 */
package com.moebiusgames.xdata;

import java.util.List;

/**
 * This is the basic class for all marshallers. DON'T IMPLEMENT
 * THIS MARSHALLER DIRECTLY. USE ONE OF THE SUBINTERFACES:
 * 
 *      * DataMarshaller<T>
 *      * GenericDataMarshaller<T>
 * 
* @author Florian Frankenberger */ public interface AbstractDataMarshaller { /** * returns the (most possible unique name) of the class that this marshaller * is capable of marshalling. This string is written to the xdata file and used * for restoring und unmarshalling. *

* For standard java classes like java.util.Date this * should be the fully qualified classname. For other projects that should stay * compatible you should better find a better unique name like "xcylin.worldsetting" * that is not directly dependent to the package structure that won't survive * the next refactoring. *

* @return */ String getDataClassName(); /** * returns a list of other required marshallers. Say e.g. you * want to marshal class Car and need for it to use marshalling * for class Wheel you'd return a list with a WheelMarshaller * here. * * @return */ List> getRequiredMarshallers(); /** * marshalls the object to a DataNode * * @param object * @return */ DataNode marshal(T object); /** * unmarshalls the object from a DataNode * * @param node * @return */ T unMarshal(DataNode node); }




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