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A Java based CSG Cad library
/*
* Copyright John E. Lloyd, 2003. All rights reserved. Permission
* to use, copy, and modify, without fee, is granted for non-commercial
* and research purposes, provided that this copyright notice appears
* in all copies.
*
* This software is distributed "as is", without any warranty, including
* any implied warranty of merchantability or fitness for a particular
* use. The authors assume no responsibility for, and shall not be liable
* for, any special, indirect, or consequential damages, or any damages
* whatsoever, arising out of or in connection with the use of this
* software.
*/
package eu.mihosoft.vrl.v3d.ext.quickhull3d;
import java.util.*;
// TODO: Auto-generated Javadoc
/**
* Basic triangular face used to form the hull.
*
* The information stored for each face consists of a planar
* normal, a planar offset, and a doubly-linked list of three HalfEdges which surround the face in a
* counter-clockwise direction.
*
* @author John E. Lloyd, Fall 2004 */
class Face
{
/** The he0. */
HalfEdge he0;
/** The normal. */
private Vector3d normal;
/** The area. */
double area;
/** The centroid. */
private Point3d centroid;
/** The plane offset. */
double planeOffset;
/** The index. */
int index;
/** The num verts. */
int numVerts;
/** The next. */
Face next;
/** The Constant VISIBLE. */
static final int VISIBLE = 1;
/** The Constant NON_CONVEX. */
static final int NON_CONVEX = 2;
/** The Constant DELETED. */
static final int DELETED = 3;
/** The mark. */
int mark = VISIBLE;
/** The outside. */
Vertex outside;
/**
* Compute centroid.
*
* @param centroid the centroid
*/
public void computeCentroid (Point3d centroid)
{
centroid.setZero();
HalfEdge he = he0;
do
{ centroid.add (he.head().pnt);
he = he.next;
}
while (he != he0);
centroid.scale (1/(double)numVerts);
}
/**
* Compute normal.
*
* @param normal the normal
* @param minArea the min area
*/
public void computeNormal (Vector3d normal, double minArea)
{
computeNormal(normal);
// if(Math.abs(area) lenSqrMax)
{ hedgeMax = hedge;
lenSqrMax = lenSqr;
}
hedge = hedge.next;
}
while (hedge != he0);
Point3d p2 = hedgeMax.head().pnt;
Point3d p1 = hedgeMax.tail().pnt;
double lenMax = Math.sqrt(lenSqrMax);
double ux = (p2.x - p1.x)/lenMax;
double uy = (p2.y - p1.y)/lenMax;
double uz = (p2.z - p1.z)/lenMax;
double dot = normal.x*ux + normal.y*uy + normal.z*uz;
if(Double.isNaN(dot))
throw new NumberFormatException("Normal is NaN"+dot);
normal.x -= dot*ux;
normal.y -= dot*uy;
normal.z -= dot*uz;
normal.normalize();
}
}
/**
* Compute normal.
*
* @param normal the normal
*/
public void computeNormal (Vector3d normal)
{
HalfEdge he1 = he0.next;
HalfEdge he2 = he1.next;
Point3d p0 = he0.head().pnt;
Point3d p2 = he1.head().pnt;
double d2x = p2.x - p0.x;
double d2y = p2.y - p0.y;
double d2z = p2.z - p0.z;
normal.setZero();
numVerts = 2;
while (he2 != he0)
{
double d1x = d2x;
double d1y = d2y;
double d1z = d2z;
p2 = he2.head().pnt;
d2x = p2.x - p0.x;
d2y = p2.y - p0.y;
d2z = p2.z - p0.z;
normal.x += d1y*d2z - d1z*d2y;
normal.y += d1z*d2x - d1x*d2z;
normal.z += d1x*d2y - d1y*d2x;
he1 = he2;
he2 = he2.next;
numVerts++;
}
area = normal.norm();
normal.scale (1/area);
}
/**
* Compute normal and centroid.
*/
private void computeNormalAndCentroid()
{
computeNormal (normal);
computeCentroid (centroid);
planeOffset = normal.dot(centroid);
int numv = 0;
HalfEdge he = he0;
do
{ numv++;
he = he.next;
}
while (he != he0);
if (numv != numVerts)
{ throw new InternalErrorException (
"face " + getVertexString() + " numVerts=" + numVerts + " should be " + numv);
}
}
/**
* Compute normal and centroid.
*
* @param minArea the min area
*/
private void computeNormalAndCentroid(double minArea)
{
computeNormal (normal, minArea);
computeCentroid (centroid);
planeOffset = normal.dot(centroid);
}
/**
* Creates the triangle.
*
* @param v0 the v0
* @param v1 the v1
* @param v2 the v2
* @return the face
*/
public static Face createTriangle (Vertex v0, Vertex v1, Vertex v2)
{
return createTriangle (v0, v1, v2, 0);
}
/**
* Constructs a triangule Face from vertices v0, v1, and v2.
*
* @param v0 first vertex
* @param v1 second vertex
* @param v2 third vertex
* @param minArea the min area
* @return the face
*/
public static Face createTriangle (Vertex v0, Vertex v1, Vertex v2,
double minArea)
{
Face face = new Face();
HalfEdge he0 = new HalfEdge (v0, face);
HalfEdge he1 = new HalfEdge (v1, face);
HalfEdge he2 = new HalfEdge (v2, face);
he0.prev = he2;
he0.next = he1;
he1.prev = he0;
he1.next = he2;
he2.prev = he1;
he2.next = he0;
face.he0 = he0;
// compute the normal and offset
face.computeNormalAndCentroid(minArea);
return face;
}
/**
* Creates the.
*
* @param vtxArray the vtx array
* @param indices the indices
* @return the face
*/
public static Face create (Vertex[] vtxArray, int[] indices)
{
Face face = new Face();
HalfEdge hePrev = null;
for (int i=0; i 0)
{ he = he.next;
i--;
}
while (i < 0)
{ he = he.prev;
i++;
}
return he;
}
/**
* Gets the first edge.
*
* @return the first edge
*/
public HalfEdge getFirstEdge()
{ return he0;
}
/**
* Finds the half-edge within this face which has
* tail vt
and head vh
.
*
* @param vt tail point
* @param vh head point
* @return the half-edge, or null if none is found.
*/
public HalfEdge findEdge (Vertex vt, Vertex vh)
{
HalfEdge he = he0;
do
{ if (he.head() == vh && he.tail() == vt)
{ return he;
}
he = he.next;
}
while (he != he0);
return null;
}
/**
* Computes the distance from a point p to the plane of
* this face.
*
* @param p the point
* @return distance from the point to the plane
*/
public double distanceToPlane (Point3d p)
{
return normal.x*p.x + normal.y*p.y + normal.z*p.z - planeOffset;
}
/**
* Returns the normal of the plane associated with this face.
*
* @return the planar normal
*/
public Vector3d getNormal ()
{
return normal;
}
/**
* Gets the centroid.
*
* @return the centroid
*/
public Point3d getCentroid ()
{
return centroid;
}
/**
* Num vertices.
*
* @return the int
*/
public int numVertices()
{
return numVerts;
}
/**
* Gets the vertex string.
*
* @return the vertex string
*/
public String getVertexString ()
{
String s = null;
HalfEdge he = he0;
do
{ if (s == null)
{ s = "" + he.head().index;
}
else
{ s += " " + he.head().index;
}
he = he.next;
}
while (he != he0);
return s;
}
/**
* Gets the vertex indices.
*
* @param idxs the idxs
*/
public void getVertexIndices (int[] idxs)
{
HalfEdge he = he0;
int i = 0;
do
{ idxs[i++] = he.head().index;
he = he.next;
}
while (he != he0);
}
/**
* Connect half edges.
*
* @param hedgePrev the hedge prev
* @param hedge the hedge
* @return the face
*/
private Face connectHalfEdges (
HalfEdge hedgePrev, HalfEdge hedge)
{
Face discardedFace = null;
if (hedgePrev.oppositeFace() == hedge.oppositeFace())
{ // then there is a redundant edge that we can get rid off
Face oppFace = hedge.oppositeFace();
HalfEdge hedgeOpp;
if (hedgePrev == he0)
{ he0 = hedge;
}
if (oppFace.numVertices() == 3)
{ // then we can get rid of the opposite face altogether
hedgeOpp = hedge.getOpposite().prev.getOpposite();
oppFace.mark = DELETED;
discardedFace = oppFace;
}
else
{ hedgeOpp = hedge.getOpposite().next;
if (oppFace.he0 == hedgeOpp.prev)
{ oppFace.he0 = hedgeOpp;
}
hedgeOpp.prev = hedgeOpp.prev.prev;
hedgeOpp.prev.next = hedgeOpp;
}
hedge.prev = hedgePrev.prev;
hedge.prev.next = hedge;
hedge.opposite = hedgeOpp;
hedgeOpp.opposite = hedge;
// oppFace was modified, so need to recompute
oppFace.computeNormalAndCentroid();
}
else
{ hedgePrev.next = hedge;
hedge.prev = hedgePrev;
}
return discardedFace;
}
/**
* Check consistency.
*/
void checkConsistency()
{
// do a sanity check on the face
HalfEdge hedge = he0;
double maxd = 0;
int numv = 0;
if (numVerts < 3)
{ throw new InternalErrorException (
"degenerate face: " + getVertexString());
}
do
{ HalfEdge hedgeOpp = hedge.getOpposite();
if (hedgeOpp == null)
{ throw new InternalErrorException (
"face " + getVertexString() + ": " +
"unreflected half edge " + hedge.getVertexString());
}
else if (hedgeOpp.getOpposite() != hedge)
{ throw new InternalErrorException (
"face " + getVertexString() + ": " +
"opposite half edge " + hedgeOpp.getVertexString() +
" has opposite " +
hedgeOpp.getOpposite().getVertexString());
}
if (hedgeOpp.head() != hedge.tail() ||
hedge.head() != hedgeOpp.tail())
{ throw new InternalErrorException (
"face " + getVertexString() + ": " +
"half edge " + hedge.getVertexString() +
" reflected by " + hedgeOpp.getVertexString());
}
Face oppFace = hedgeOpp.face;
if (oppFace == null)
{ throw new InternalErrorException (
"face " + getVertexString() + ": " +
"no face on half edge " + hedgeOpp.getVertexString());
}
else if (oppFace.mark == DELETED)
{ throw new InternalErrorException (
"face " + getVertexString() + ": " +
"opposite face " + oppFace.getVertexString() +
" not on hull");
}
double d = Math.abs(distanceToPlane(hedge.head().pnt));
if (d > maxd)
{ maxd = d;
}
numv++;
hedge = hedge.next;
}
while (hedge != he0);
if (numv != numVerts)
{ throw new InternalErrorException (
"face " + getVertexString() + " numVerts=" + numVerts + " should be " + numv);
}
}
/**
* Merge adjacent face.
*
* @param hedgeAdj the hedge adj
* @param discarded the discarded
* @return the int
*/
public int mergeAdjacentFace (HalfEdge hedgeAdj,
Face[] discarded)
{
Face oppFace = hedgeAdj.oppositeFace();
int numDiscarded = 0;
discarded[numDiscarded++] = oppFace;
oppFace.mark = DELETED;
HalfEdge hedgeOpp = hedgeAdj.getOpposite();
HalfEdge hedgeAdjPrev = hedgeAdj.prev;
HalfEdge hedgeAdjNext = hedgeAdj.next;
HalfEdge hedgeOppPrev = hedgeOpp.prev;
HalfEdge hedgeOppNext = hedgeOpp.next;
while (hedgeAdjPrev.oppositeFace() == oppFace)
{ hedgeAdjPrev = hedgeAdjPrev.prev;
hedgeOppNext = hedgeOppNext.next;
}
while (hedgeAdjNext.oppositeFace() == oppFace)
{ hedgeOppPrev = hedgeOppPrev.prev;
hedgeAdjNext = hedgeAdjNext.next;
}
HalfEdge hedge;
for (hedge=hedgeOppNext; hedge!=hedgeOppPrev.next; hedge=hedge.next)
{ hedge.face = this;
}
if (hedgeAdj == he0)
{ he0 = hedgeAdjNext;
}
// handle the half edges at the head
Face discardedFace;
discardedFace = connectHalfEdges (hedgeOppPrev, hedgeAdjNext);
if (discardedFace != null)
{ discarded[numDiscarded++] = discardedFace;
}
// handle the half edges at the tail
discardedFace = connectHalfEdges (hedgeAdjPrev, hedgeOppNext);
if (discardedFace != null)
{ discarded[numDiscarded++] = discardedFace;
}
computeNormalAndCentroid ();
checkConsistency();
return numDiscarded;
}
/**
* Area squared.
*
* @param hedge0 the hedge0
* @param hedge1 the hedge1
* @return the double
*/
private double areaSquared (HalfEdge hedge0, HalfEdge hedge1)
{
// return the squared area of the triangle defined
// by the half edge hedge0 and the point at the
// head of hedge1.
Point3d p0 = hedge0.tail().pnt;
Point3d p1 = hedge0.head().pnt;
Point3d p2 = hedge1.head().pnt;
double dx1 = p1.x - p0.x;
double dy1 = p1.y - p0.y;
double dz1 = p1.z - p0.z;
double dx2 = p2.x - p0.x;
double dy2 = p2.y - p0.y;
double dz2 = p2.z - p0.z;
double x = dy1*dz2 - dz1*dy2;
double y = dz1*dx2 - dx1*dz2;
double z = dx1*dy2 - dy1*dx2;
return x*x + y*y + z*z;
}
/**
* Triangulate.
*
* @param newFaces the new faces
* @param minArea the min area
*/
public void triangulate (FaceList newFaces, double minArea)
{
HalfEdge hedge;
if (numVertices() < 4)
{ return;
}
Vertex v0 = he0.head();
Face prevFace = null;
hedge = he0.next;
HalfEdge oppPrev = hedge.opposite;
Face face0 = null;
for (hedge = hedge.next; hedge != he0.prev; hedge = hedge.next) {
try {
Face face = createTriangle(v0, hedge.prev.head(), hedge.head(), minArea);
face.he0.next.setOpposite(oppPrev);
face.he0.prev.setOpposite(hedge.opposite);
oppPrev = face.he0;
newFaces.add(face);
if (face0 == null) {
face0 = face;
}
}catch(Throwable t) {
System.err.println("Face processing threw exception");
t.printStackTrace();
}
}
hedge = new HalfEdge (he0.prev.prev.head(), this);
hedge.setOpposite (oppPrev);
hedge.prev = he0;
hedge.prev.next = hedge;
hedge.next = he0.prev;
hedge.next.prev = hedge;
computeNormalAndCentroid (minArea);
checkConsistency();
for (Face face=face0; face!=null; face=face.next)
{ face.checkConsistency();
}
}
}