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A Java based CSG Cad library
/*
* Copyright (c) 2010, 2014, Oracle and/or its affiliates.
* All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the distribution.
* - Neither the name of Oracle Corporation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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package eu.mihosoft.vrl.v3d.ext.openjfx.shape3d;
import javafx.collections.FXCollections;
import javafx.collections.ObservableFloatArray;
import javafx.collections.ObservableIntegerArray;
// TODO: Auto-generated Javadoc
/**
* A Mesh where each face can be a Polygon
*
* can convert to using ObservableIntegerArray.
*/
public class PolygonMesh {
/** The points. */
private final ObservableFloatArray points = FXCollections.observableFloatArray();
/** The tex coords. */
private final ObservableFloatArray texCoords = FXCollections.observableFloatArray();
/** The faces. */
public int[][] faces = new int[0][0];
/** The face smoothing groups. */
private final ObservableIntegerArray faceSmoothingGroups = FXCollections.observableIntegerArray();
/** The num edges in faces. */
protected int numEdgesInFaces = -1; // TODO invalidate automatically by listening to faces (whenever it is an observable)
/**
* Instantiates a new polygon mesh.
*/
public PolygonMesh() {}
/**
* Instantiates a new polygon mesh.
*
* @param points the points
* @param texCoords the tex coords
* @param faces the faces
*/
public PolygonMesh(float[] points, float[] texCoords, int[][] faces) {
this.points.addAll(points);
this.texCoords.addAll(texCoords);
this.faces = faces;
}
/**
* Gets the points.
*
* @return the points
*/
public ObservableFloatArray getPoints() {
return points;
}
/**
* Gets the tex coords.
*
* @return the tex coords
*/
public ObservableFloatArray getTexCoords() {
return texCoords;
}
/**
* Gets the face smoothing groups.
*
* @return the face smoothing groups
*/
public ObservableIntegerArray getFaceSmoothingGroups() {
return faceSmoothingGroups;
}
/**
* Gets the num edges in faces.
*
* @return the num edges in faces
*/
public int getNumEdgesInFaces() {
if (numEdgesInFaces == -1) {
numEdgesInFaces = 0;
for(int[] face : faces) {
numEdgesInFaces += face.length;
}
numEdgesInFaces /= 2;
}
return numEdgesInFaces;
}
/** The Constant NUM_COMPONENTS_PER_POINT. */
// TODO: Hardcode to constants for FX 8 (only one vertex format)
private static final int NUM_COMPONENTS_PER_POINT = 3;
/** The Constant NUM_COMPONENTS_PER_TEXCOORD. */
private static final int NUM_COMPONENTS_PER_TEXCOORD = 2;
/** The Constant NUM_COMPONENTS_PER_FACE. */
private static final int NUM_COMPONENTS_PER_FACE = 6;
/**
* Gets the point element size.
*
* @return the point element size
*/
public int getPointElementSize() {
return NUM_COMPONENTS_PER_POINT;
}
/**
* Gets the tex coord element size.
*
* @return the tex coord element size
*/
public int getTexCoordElementSize() {
return NUM_COMPONENTS_PER_TEXCOORD;
}
/**
* Gets the face element size.
*
* @return the face element size
*/
public int getFaceElementSize() {
return NUM_COMPONENTS_PER_FACE;
}
}
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