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OAuth 2.0 SDK with OpenID Connection extensions for developing client
and server applications.
/*
* oauth2-oidc-sdk
*
* Copyright 2012-2016, Connect2id Ltd and contributors.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use
* this file except in compliance with the License. You may obtain a copy of the
* License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
package com.nimbusds.oauth2.sdk.id;
import com.nimbusds.oauth2.sdk.util.StringUtils;
import net.jcip.annotations.Immutable;
/**
* Opaque value used to maintain state between a request and a callback. Also
* serves as a protection against XSRF attacks, among other uses.
*/
@Immutable
public final class State extends Identifier {
/**
* Creates a new state with the specified value.
*
* @param value The state value. Must not be {@code null} or empty
* string.
*/
public State(final String value) {
super(value);
}
/**
* Creates a new state with a randomly generated value of the specified
* byte length, Base64URL-encoded.
*
* @param byteLength The byte length of the value to generate. Must be
* greater than one.
*/
public State(final int byteLength) {
super(byteLength);
}
/**
* Creates a new state with a randomly generated 256-bit (32-byte)
* value, Base64URL-encoded.
*/
public State() {
super();
}
@Override
public boolean equals(final Object object) {
return object instanceof State &&
this.toString().equals(object.toString());
}
/**
* Parses a state from the specified string.
*
* @param s The string to parse, {@code null} or empty if no state is
* specified.
*
* @return The state, {@code null} if the parsed string was
* {@code null} or empty.
*/
public static State parse(final String s) {
if (StringUtils.isBlank(s))
return null;
return new State(s);
}
}