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Async Http Client library purpose is to allow Java applications to easily execute HTTP requests and
asynchronously process the HTTP responses.
/*
* Copyright (c) 2010-2012 Sonatype, Inc. All rights reserved.
*
* This program is licensed to you under the Apache License Version 2.0,
* and you may not use this file except in compliance with the Apache License Version 2.0.
* You may obtain a copy of the Apache License Version 2.0 at http://www.apache.org/licenses/LICENSE-2.0.
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the Apache License Version 2.0 is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the Apache License Version 2.0 for the specific language governing permissions and limitations there under.
*/
package com.ning.http.client.ws;
import java.io.Closeable;
/**
* A Websocket client
*/
public interface WebSocket extends Closeable {
/**
* Send a byte message.
* @param message a byte message
* @return this
*/
WebSocket sendMessage(byte[] message);
/**
* Allows streaming of multiple binary fragments.
*
* @param fragment binary fragment.
* @param last flag indicating whether or not this is the last fragment.
*
* @return this.
*/
WebSocket stream(byte[] fragment, boolean last);
/**
* Allows streaming of multiple binary fragments.
*
* @param fragment binary fragment.
* @param offset starting offset.
* @param len length.
* @param last flag indicating whether or not this is the last fragment.
* @return this.
*/
WebSocket stream(byte[] fragment, int offset, int len, boolean last);
/**
* Send a text message
* @param message a text message
* @return this.
*/
WebSocket sendMessage(String message);
/**
* Allows streaming of multiple text fragments.
*
* @param fragment text fragment.
* @param last flag indicating whether or not this is the last fragment.
* @return this.
*/
WebSocket stream(String fragment, boolean last);
/**
* Send a ping with an optional payload
* (limited to 125 bytes or less).
*
* @param payload the ping payload.
*
* @return this.
*/
WebSocket sendPing(byte[] payload);
/**
* Send a ping with an optional payload
* (limited to 125 bytes or less).
*
* @param payload the pong payload.
* @return this.
*/
WebSocket sendPong(byte[] payload);
/**
* Add a {@link WebSocketListener}
* @param l a {@link WebSocketListener}
* @return this
*/
WebSocket addWebSocketListener(WebSocketListener l);
/**
* Add a {@link WebSocketListener}
* @param l a {@link WebSocketListener}
* @return this
*/
WebSocket removeWebSocketListener(WebSocketListener l);
/**
* Returns true
if the WebSocket is open/connected.
*
* @return true
if the WebSocket is open/connected.
*/
boolean isOpen();
/**
* Close the WebSocket.
*/
void close();
}
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