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/*******************************************************************************
 * Copyright 2013-2014 Sergey Tarasevich
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *******************************************************************************/
package com.nostra13.universalimageloader.utils;

import android.graphics.BitmapFactory;
import android.opengl.GLES10;
import com.nostra13.universalimageloader.core.assist.ImageSize;
import com.nostra13.universalimageloader.core.assist.ViewScaleType;
import com.nostra13.universalimageloader.core.imageaware.ImageAware;

import javax.microedition.khronos.opengles.GL10;

/**
 * Provides calculations with image sizes, scales
 *
 * @author Sergey Tarasevich (nostra13[at]gmail[dot]com)
 * @since 1.8.3
 */
public final class ImageSizeUtils {

	private static final int DEFAULT_MAX_BITMAP_DIMENSION = 2048;

	private static ImageSize maxBitmapSize;

	static {
		int[] maxTextureSize = new int[1];
		GLES10.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);
		int maxBitmapDimension = Math.max(maxTextureSize[0], DEFAULT_MAX_BITMAP_DIMENSION);
		maxBitmapSize = new ImageSize(maxBitmapDimension, maxBitmapDimension);
	}

	private ImageSizeUtils() {
	}

	/**
	 * Defines target size for image aware view. Size is defined by target
	 * {@link com.nostra13.universalimageloader.core.imageaware.ImageAware view} parameters, configuration
	 * parameters or device display dimensions.
*/ public static ImageSize defineTargetSizeForView(ImageAware imageAware, ImageSize maxImageSize) { int width = imageAware.getWidth(); if (width <= 0) width = maxImageSize.getWidth(); int height = imageAware.getHeight(); if (height <= 0) height = maxImageSize.getHeight(); return new ImageSize(width, height); } /** * Computes sample size for downscaling image size (srcSize) to view size (targetSize). This sample * size is used during * {@linkplain BitmapFactory#decodeStream(java.io.InputStream, android.graphics.Rect, android.graphics.BitmapFactory.Options) * decoding image} to bitmap.
*
* Examples:
*

*

	 * srcSize(100x100), targetSize(10x10), powerOf2Scale = true -> sampleSize = 8
	 * srcSize(100x100), targetSize(10x10), powerOf2Scale = false -> sampleSize = 10
	 *
	 * srcSize(100x100), targetSize(20x40), viewScaleType = FIT_INSIDE -> sampleSize = 5
	 * srcSize(100x100), targetSize(20x40), viewScaleType = CROP       -> sampleSize = 2
	 * 
*

*
* The sample size is the number of pixels in either dimension that correspond to a single pixel in the decoded * bitmap. For example, inSampleSize == 4 returns an image that is 1/4 the width/height of the original, and 1/16 * the number of pixels. Any value <= 1 is treated the same as 1. * * @param srcSize Original (image) size * @param targetSize Target (view) size * @param viewScaleType {@linkplain ViewScaleType Scale type} for placing image in view * @param powerOf2Scale true - if sample size be a power of 2 (1, 2, 4, 8, ...) * @return Computed sample size */ public static int computeImageSampleSize(ImageSize srcSize, ImageSize targetSize, ViewScaleType viewScaleType, boolean powerOf2Scale) { final int srcWidth = srcSize.getWidth(); final int srcHeight = srcSize.getHeight(); final int targetWidth = targetSize.getWidth(); final int targetHeight = targetSize.getHeight(); int scale = 1; switch (viewScaleType) { case FIT_INSIDE: if (powerOf2Scale) { final int halfWidth = srcWidth / 2; final int halfHeight = srcHeight / 2; while ((halfWidth / scale) > targetWidth || (halfHeight / scale) > targetHeight) { // || scale *= 2; } } else { scale = Math.max(srcWidth / targetWidth, srcHeight / targetHeight); // max } break; case CROP: if (powerOf2Scale) { final int halfWidth = srcWidth / 2; final int halfHeight = srcHeight / 2; while ((halfWidth / scale) > targetWidth && (halfHeight / scale) > targetHeight) { // && scale *= 2; } } else { scale = Math.min(srcWidth / targetWidth, srcHeight / targetHeight); // min } break; } if (scale < 1) { scale = 1; } scale = considerMaxTextureSize(srcWidth, srcHeight, scale, powerOf2Scale); return scale; } private static int considerMaxTextureSize(int srcWidth, int srcHeight, int scale, boolean powerOf2) { final int maxWidth = maxBitmapSize.getWidth(); final int maxHeight = maxBitmapSize.getHeight(); while ((srcWidth / scale) > maxWidth || (srcHeight / scale) > maxHeight) { if (powerOf2) { scale *= 2; } else { scale++; } } return scale; } /** * Computes minimal sample size for downscaling image so result image size won't exceed max acceptable OpenGL * texture size.
* We can't create Bitmap in memory with size exceed max texture size (usually this is 2048x2048) so this method * calculate minimal sample size which should be applied to image to fit into these limits. * * @param srcSize Original image size * @return Minimal sample size */ public static int computeMinImageSampleSize(ImageSize srcSize) { final int srcWidth = srcSize.getWidth(); final int srcHeight = srcSize.getHeight(); final int targetWidth = maxBitmapSize.getWidth(); final int targetHeight = maxBitmapSize.getHeight(); final int widthScale = (int) Math.ceil((float) srcWidth / targetWidth); final int heightScale = (int) Math.ceil((float) srcHeight / targetHeight); return Math.max(widthScale, heightScale); // max } /** * Computes scale of target size (targetSize) to source size (srcSize).
*
* Examples:
*

*

	 * srcSize(40x40), targetSize(10x10) -> scale = 0.25
	 *
	 * srcSize(10x10), targetSize(20x20), stretch = false -> scale = 1
	 * srcSize(10x10), targetSize(20x20), stretch = true  -> scale = 2
	 *
	 * srcSize(100x100), targetSize(20x40), viewScaleType = FIT_INSIDE -> scale = 0.2
	 * srcSize(100x100), targetSize(20x40), viewScaleType = CROP       -> scale = 0.4
	 * 
* * @param srcSize Source (image) size * @param targetSize Target (view) size * @param viewScaleType {@linkplain ViewScaleType Scale type} for placing image in view * @param stretch Whether source size should be stretched if target size is larger than source size. If false * then result scale value can't be greater than 1. * @return Computed scale */ public static float computeImageScale(ImageSize srcSize, ImageSize targetSize, ViewScaleType viewScaleType, boolean stretch) { final int srcWidth = srcSize.getWidth(); final int srcHeight = srcSize.getHeight(); final int targetWidth = targetSize.getWidth(); final int targetHeight = targetSize.getHeight(); final float widthScale = (float) srcWidth / targetWidth; final float heightScale = (float) srcHeight / targetHeight; final int destWidth; final int destHeight; if ((viewScaleType == ViewScaleType.FIT_INSIDE && widthScale >= heightScale) || (viewScaleType == ViewScaleType.CROP && widthScale < heightScale)) { destWidth = targetWidth; destHeight = (int) (srcHeight / widthScale); } else { destWidth = (int) (srcWidth / heightScale); destHeight = targetHeight; } float scale = 1; if ((!stretch && destWidth < srcWidth && destHeight < srcHeight) || (stretch && destWidth != srcWidth && destHeight != srcHeight)) { scale = (float) destWidth / srcWidth; } return scale; } }




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