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Miscellaneous Java Swing components and tools.
/*
* Copyright (c) 2017, Numdata BV, The Netherlands.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Numdata nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL NUMDATA BV BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.numdata.oss.ui;
import java.awt.event.*;
import javax.swing.*;
/**
* This is a simple Swing animator based on a {@link Timer}.
*
* @author Peter S. Heijnen
*/
public abstract class SimpleSwingAnimator
{
/**
* Update interval of timer in milliseconds.
*/
private int _updateInterval = 50;
/**
* The running timer.
*/
private Timer _timer = null;
/**
* Length of runnning animation is milliseconds.
*/
private int _animationLength = -1;
/**
* Value of {@link System#currentTimeMillis()} when the animation was
* started.
*/
private long _startTime = System.currentTimeMillis();
/**
* Construct animator.
*/
protected SimpleSwingAnimator()
{
}
/**
* Start animating.
*/
public void start()
{
stop();
final int animationLength = startAnimating();
_animationLength = animationLength;
if ( animationLength > 0 )
{
final Timer timer = new Timer( getUpdateInterval(), new TimerListener() );
_timer = timer;
_startTime = System.currentTimeMillis();
timer.start();
}
}
/**
* Stop animating.
*/
public void stop()
{
final Timer timer = _timer;
if ( timer != null )
{
timer.stop();
_timer = null;
stopAnimating();
}
}
/**
* Get animation update interval in milliseconds.
*
* @return Animation update interval in milliseconds.
*/
public int getUpdateInterval()
{
return _updateInterval;
}
/**
* Set animation update interval in milliseconds.
*
* @param millis Animation update interval in milliseconds.
*/
public void setUpdateInterval( final int millis )
{
_updateInterval = millis;
}
/**
* This method is called to start animating. This should indicate how
* long the animation will run for.
*
* @return Length of animation in milliseconds;
* 0 to run indefinitely.
*/
protected abstract int startAnimating();
/**
* This method is called to update the animation.
*
* @param timePassed Time passed since start in milliseconds.
* @param progress Progress for finite animation (0.0-1.0).
*/
protected abstract void updateAnimation( int timePassed, double progress );
/**
* This method is called to stop animating.
*/
protected abstract void stopAnimating();
/**
* This listener is attached to the {@link Timer}.
*/
private class TimerListener
implements ActionListener
{
@Override
public void actionPerformed( final ActionEvent e )
{
final int animationLength = _animationLength;
final boolean indefinite = ( animationLength <= 0 );
final int timePassed = (int)Math.min( System.currentTimeMillis() - _startTime, (long)Integer.MAX_VALUE );
final boolean finished = !indefinite && ( timePassed >= animationLength );
final double progress = indefinite ? 0.0 : finished ? 1.0 : ( (double)timePassed / (double)animationLength );
updateAnimation( timePassed, progress );
if ( finished )
{
stop();
}
}
}
}
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