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/*
 * Copyright (c) 2022-2023, NVIDIA CORPORATION.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.nvidia.spark.rapids

import scala.collection.mutable

import ai.rapids.cudf.Table
import com.nvidia.spark.rapids.Arm.{closeOnExcept, withResource}

import org.apache.spark.sql.types.DataType
import org.apache.spark.sql.vectorized.ColumnarBatch

/**
 * A GpuDataProducer produces data on the GPU. That data typically comes from other resources also
 * held on the GPU that cannot be released until the iterator is closed and cannot be made
 * spillable. This behaves like an Iterator but is not an Iterator because this cannot be used
 * in place of an Iterator, especially in the context of an RDD where it would violate the
 * semantics of the GpuSemaphore. Generally the lifetime of this should be entirely while the
 * GpuSemaphore is held. It is "generally" because there are a few cases where for performance
 * reasons if we know that no data is going to be produced, then we might not grab the semaphore
 * at all.
 *
 * @tparam T what it is that we are wrapping
 */
trait GpuDataProducer[T] extends AutoCloseable {
  /**
   * Returns true if there is more data to be read or false if there is not.
   */
  def hasNext: Boolean

  /**
   * if hasNext returned true return the data. The reader is responsible for closing the
   * returned value if it needs to be closed. If there is no more data to be read then
   * an instance of NotSuchElementException should be thrown.
   */
  def next: T

  /**
   * Just like foreach on an Iterator
   */
  def foreach[U](func: T => U): Unit = {
    while (hasNext) {
      func(next)
    }
  }
}

object GpuDataProducer {
  /**
   * Essentially the same as doing a map on a regular iterator, but the resulting GpuDataProducer
   * takes ownership of the input GpuDataProducer. So the passed in GpuDataProducer should not be
   * closed. The returned GpuDataProducer should be closed instead.
   */
  def wrap[T, U](wrapped: GpuDataProducer[U])(modifyAndClose: U => T): GpuDataProducer[T] =
    new WrappedGpuDataProducer(wrapped, modifyAndClose)
}

class EmptyGpuDataProducer[T] extends GpuDataProducer[T] {
  override def hasNext: Boolean = false

  override def next: T = throw new NoSuchElementException()

  override def close(): Unit = {}
}

class SingleGpuDataProducer[T <: AnyRef](private var data: T) extends GpuDataProducer[T] {
  override def hasNext: Boolean = data != null

  override def next: T = {
    if (data == null) {
      throw new NoSuchElementException()
    }
    val ret = data
    data = null.asInstanceOf[T]
    ret
  }

  override def close(): Unit = {
    data match {
      case a: AutoCloseable => a.close()
      case _ =>
    }
  }
}

class WrappedGpuDataProducer[T, U](
    wrapped: GpuDataProducer[U],
    modifyAndClose: U => T) extends GpuDataProducer[T] {
  override def hasNext: Boolean = wrapped.hasNext

  override def next: T = {
    modifyAndClose(wrapped.next)
  }

  override def close(): Unit = {
    wrapped.close()
  }
}

object EmptyTableReader extends EmptyGpuDataProducer[Table]

class CachedGpuBatchIterator private(pending: mutable.Queue[SpillableColumnarBatch])
    extends GpuColumnarBatchIterator(true) {

  override def hasNext: Boolean = pending.nonEmpty

  override def next(): ColumnarBatch = {
    if (pending.isEmpty) {
      throw new NoSuchElementException()
    }
    RmmRapidsRetryIterator.withRetryNoSplit(pending.dequeue()) { spillable =>
      spillable.getColumnarBatch()
    }
  }

  override def doClose(): Unit = {
    pending.foreach(_.close())
  }
}

/**
 * Provides a transition between a GpuDataProducer[Table] and an Iterator[ColumnarBatch]. Because
 * of the disconnect in semantics between a GpuDataProducer and generally how we use
 * an Iterator[ColumnarBatch] pointing to GPU data this will drain the producer, converting the
 * data to columnar batches, and make them all spillable so the GpuSemaphore can be released
 * in between each call to next. There is one special case, if there is only one table from
 * the producer it will not be made spillable on the assumption that the semaphore is already
 * held and will not be released before the first table is consumed. This is also fitting with
 * the semantics of how we use an Iterator[ColumnarBatch] pointing to GPU data.
 */
object CachedGpuBatchIterator {
  private[this] def makeSpillableAndClose(table: Table,
      dataTypes: Array[DataType]): SpillableColumnarBatch = {
    withResource(table) { _ =>
      SpillableColumnarBatch(GpuColumnVector.from(table, dataTypes),
        SpillPriorities.ACTIVE_ON_DECK_PRIORITY)
    }
  }

  def apply(producer: GpuDataProducer[Table],
      dataTypes: Array[DataType]): GpuColumnarBatchIterator = {
    withResource(producer) { _ =>
      if (producer.hasNext) {
        // Special case for the first one.
        closeOnExcept(producer.next) { firstTable =>
          if (!producer.hasNext) {
            val ret =
              new SingleGpuColumnarBatchIterator(GpuColumnVector.from(firstTable, dataTypes))
            firstTable.close()
            ret
          } else {
            val pending = mutable.Queue.empty[SpillableColumnarBatch]
            pending += makeSpillableAndClose(firstTable, dataTypes)
            producer.foreach { t =>
              pending += makeSpillableAndClose(t, dataTypes)
            }
            new CachedGpuBatchIterator(pending)
          }
        }
      } else {
        EmptyGpuColumnarBatchIterator
      }
    }
  }
}




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