com.nvidia.spark.rapids.GpuSemaphore.scala Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of rapids-4-spark_2.13 Show documentation
Show all versions of rapids-4-spark_2.13 Show documentation
Creates the distribution package of the RAPIDS plugin for Apache Spark
The newest version!
/*
* Copyright (c) 2019-2024, NVIDIA CORPORATION.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.nvidia.spark.rapids
import java.util
import java.util.concurrent.{ConcurrentHashMap, LinkedBlockingQueue}
import scala.collection.mutable
import scala.collection.mutable.ArrayBuffer
import ai.rapids.cudf.{NvtxColor, NvtxRange}
import com.nvidia.spark.rapids.ScalableTaskCompletion.onTaskCompletion
import org.apache.spark.TaskContext
import org.apache.spark.internal.Logging
import org.apache.spark.sql.internal.SQLConf
import org.apache.spark.sql.rapids.GpuTaskMetrics
/**
* The result of trying to acquire a semaphore could be
* `SemaphoreAcquired` or `AcquireFailed`.
*/
sealed trait TryAcquireResult
/**
* The Semaphore was successfully acquired.
*/
case object SemaphoreAcquired extends TryAcquireResult
/**
* To acquire the semaphore this thread would have to block.
* @param numWaitingTasks the number of tasks waiting at the time the request was made.
* Note that this can change very quickly.
*/
case class AcquireFailed(numWaitingTasks: Int) extends TryAcquireResult
object GpuSemaphore {
// DO NOT ACCESS DIRECTLY! Use `getInstance` instead.
@volatile private var instance: GpuSemaphore = _
private def getInstance: GpuSemaphore = {
if (instance == null) {
GpuSemaphore.synchronized {
// The instance is trying to be used before it is initialized.
// Since we don't have access to a configuration object here,
// default to only one task per GPU behavior.
if (instance == null) {
initialize()
}
}
}
instance
}
/**
* Initializes the GPU task semaphore.
*/
def initialize(): Unit = synchronized {
if (instance != null) {
throw new IllegalStateException("already initialized")
}
instance = new GpuSemaphore()
}
/**
* A thread may try to acquire the semaphore without blocking on it. NOTE: A task completion
* listener will automatically be installed to ensure the semaphore is always released by the
* time the task completes.
*/
def tryAcquire(context: TaskContext): TryAcquireResult = {
if (context != null) {
getInstance.tryAcquire(context)
} else {
// For unit tests that might try with no context
SemaphoreAcquired
}
}
/**
* Tasks must call this when they begin to use the GPU.
* If the task has not already acquired the GPU semaphore then it is acquired,
* blocking if necessary.
* NOTE: A task completion listener will automatically be installed to ensure
* the semaphore is always released by the time the task completes.
*/
def acquireIfNecessary(context: TaskContext): Unit = {
if (context != null) {
getInstance.acquireIfNecessary(context)
}
}
/**
* Tasks must call this when they are finished using the GPU.
*/
def releaseIfNecessary(context: TaskContext): Unit = {
if (context != null) {
getInstance.releaseIfNecessary(context)
}
}
/**
* Dumps the stack traces for any tasks that have accessed the GPU semaphore
* and have not completed. The output includes whether the task has the GPU semaphore
* held at the time of the stack trace.
*/
def dumpActiveStackTracesToLog(): Unit = {
getInstance.dumpActiveStackTracesToLog()
}
/**
* Uninitialize the GPU semaphore.
* NOTE: This does not wait for active tasks to release!
*/
def shutdown(): Unit = synchronized {
if (instance != null) {
instance.shutdown()
instance = null
}
}
private val MAX_PERMITS = 1000
def computeNumPermits(conf: SQLConf): Int = {
val concurrentStr = conf.getConfString(RapidsConf.CONCURRENT_GPU_TASKS.key, null)
val concurrentInt = Option(concurrentStr)
.map(ConfHelper.toInteger(_, RapidsConf.CONCURRENT_GPU_TASKS.key))
.getOrElse(RapidsConf.CONCURRENT_GPU_TASKS.defaultValue)
// concurrentInt <= 0 is the same as 1 (fail to the safest value)
// concurrentInt > MAX_PERMITS becomes the same as MAX_PERMITS
// (who has more than 1000 threads anyways).
val permits = MAX_PERMITS / math.min(math.max(concurrentInt, 1), MAX_PERMITS)
math.max(permits, 1)
}
}
/**
* This represents the state associated with a given task. A task can have multiple threads
* associated with it. That tends to happen when there is a UDF in an external language
* a.k.a python. In that case a writer thread is created to feed the python process and
* the original thread is used as a reader thread that pulls data from the python process.
* For the GPU semaphore to avoid deadlocks we either allow all threads associated with a task
* on the GPU or none of them. But this requires coordination to block all of them or wake up
* all of them. That is the primary job of this class.
*
* It should be noted that there is no special coordination when releasing the semaphore. This
* can result in one thread running on the GPU when it thinks it has the semaphore, but does
* not. As the semaphore is used as a first line of defense to avoid using too much GPU memory
* this is considered to be okay as there are other mechanisms in place, and it should be rather
* rare.
*/
private final class SemaphoreTaskInfo(val taskAttemptId: Long) extends Logging {
/**
* This holds threads that are not on the GPU yet. Most of the time they are
* blocked waiting for the semaphore to let them on, but it may hold one
* briefly even when this task is holding the semaphore. This is a queue
* mostly to give us a simple way to elect one thread to block on the semaphore
* while the others will block with a call to `wait`. There should typically be
* very few threads in here, if any.
*/
private val blockedThreads = new LinkedBlockingQueue[Thread]()
/**
* All threads that are currently active on the GPU. This is mostly used for
* debugging. It is a `Set` to avoid duplicates, not for performance because there
* should be very few in here at a time.
*/
private val activeThreads = new util.LinkedHashSet[Thread]()
private lazy val numPermits = GpuSemaphore.computeNumPermits(SQLConf.get)
/**
* If this task holds the GPU semaphore or not.
*/
private var hasSemaphore = false
private var lastHeld: Long = 0
type GpuBackingSemaphore = PrioritySemaphore[Long]
/**
* Does this task have the GPU semaphore or not. Be careful because it can change at
* any point in time. So only use it for logging.
*/
def isHoldingSemaphore: Boolean = synchronized {
hasSemaphore
}
/**
* Get the list of threads currently running on the GPU Semaphore for this task. Be
* careful because these can change at any point in time. So only use it for logging.
*/
def getActiveThreads: Seq[Thread] = synchronized {
val ret = ArrayBuffer.empty[Thread]
activeThreads.forEach { item =>
ret += item
}
ret.toSeq
}
private def moveToActive(t: Thread): Unit = synchronized {
if (!hasSemaphore) {
throw new IllegalStateException("Should not move to active without holding the semaphore")
}
blockedThreads.remove(t)
activeThreads.add(t)
}
/**
* Block the current thread until we have the semaphore.
* @param semaphore what we are going to wait on.
*/
def blockUntilReady(semaphore: GpuBackingSemaphore): Unit = {
val t = Thread.currentThread()
// All threads start out in blocked, but will move out of it inside of the while loop.
synchronized {
blockedThreads.add(t)
}
var done = false
var shouldBlockOnSemaphore = false
while (!done) {
try {
synchronized {
// This thread can continue if this task owns the GPU semaphore. When that happens
// move the state of the thread from blocked to active.
done = hasSemaphore
if (done) {
moveToActive(t)
}
// Only one thread can block on the semaphore itself, we pick the first thread in
// blockedThread to be that one. This is arbitrary and does not matter, it is just
// simple to do.
shouldBlockOnSemaphore = t == blockedThreads.peek
if (!done && !shouldBlockOnSemaphore) {
// If we need to block and are not blocking on the semaphore we will wait
// on this class until the task has the semaphore and we wake up.
wait()
if (hasSemaphore) {
moveToActive(t)
done = true
}
}
}
if (!done && shouldBlockOnSemaphore) {
// We cannot be in a synchronized block and wait on the semaphore
// so we have to release it and grab it again afterwards.
semaphore.acquire(numPermits, lastHeld, taskAttemptId)
synchronized {
// We now own the semaphore so we need to wake up all of the other tasks that are
// waiting.
hasSemaphore = true
moveToActive(t)
notifyAll()
done = true
}
}
} catch {
case throwable: Throwable =>
synchronized {
// a thread is exiting because of an exception, so we want to reset things,
// and possibly elect another thread to wait on the semaphore.
blockedThreads.remove(t)
activeThreads.remove(t)
if (!hasSemaphore && shouldBlockOnSemaphore) {
// wake up the other threads so a new thread tries to get the semaphore
notifyAll()
}
}
throw throwable
}
}
}
def tryAcquire(semaphore: GpuBackingSemaphore, taskAttemptId: Long): Boolean = synchronized {
val t = Thread.currentThread()
if (hasSemaphore) {
activeThreads.add(t)
true
} else {
if (blockedThreads.size() == 0) {
// No other threads for this task are waiting, so we might be able to grab this directly
val ret = semaphore.tryAcquire(numPermits, lastHeld, taskAttemptId)
if (ret) {
hasSemaphore = true
activeThreads.add(t)
// no need to notify because there are no other threads and we are holding the lock
// to ensure that.
}
ret
} else {
false
}
}
}
def releaseSemaphore(semaphore: GpuBackingSemaphore): Unit = synchronized {
val t = Thread.currentThread()
activeThreads.remove(t)
if (hasSemaphore) {
semaphore.release(numPermits)
hasSemaphore = false
lastHeld = System.currentTimeMillis()
}
// It should be impossible for the current thread to be blocked when releasing the semaphore
// because no blocked thread should ever leave `blockUntilReady`, which is where we put it in
// the blocked state. So this is just a sanity test that we didn't do something stupid.
if (blockedThreads.remove(t)) {
throw new IllegalStateException(s"$t tried to release the semaphore when it is blocked!!!")
}
}
}
private final class GpuSemaphore() extends Logging {
import GpuSemaphore._
type GpuBackingSemaphore = PrioritySemaphore[Long]
private val semaphore = new GpuBackingSemaphore(MAX_PERMITS)
// Keep track of all tasks that are both active on the GPU and blocked waiting on the GPU
private val tasks = new ConcurrentHashMap[Long, SemaphoreTaskInfo]
def tryAcquire(context: TaskContext): TryAcquireResult = {
// Make sure that the thread/task is registered before we try and block
TaskRegistryTracker.registerThreadForRetry()
val taskAttemptId = context.taskAttemptId()
val taskInfo = tasks.computeIfAbsent(taskAttemptId, _ => {
onTaskCompletion(context, completeTask)
new SemaphoreTaskInfo(taskAttemptId)
})
if (taskInfo.tryAcquire(semaphore, taskAttemptId)) {
GpuDeviceManager.initializeFromTask()
SemaphoreAcquired
} else {
// We need to get the number of tasks that are still waiting
var numWaiting = 0
tasks.values().forEach { ti =>
if (ti.isHoldingSemaphore) {
numWaiting += 1
}
}
AcquireFailed(numWaiting)
}
}
def acquireIfNecessary(context: TaskContext): Unit = {
// Make sure that the thread/task is registered before we try and block
TaskRegistryTracker.registerThreadForRetry()
GpuTaskMetrics.get.semWaitTime {
val taskAttemptId = context.taskAttemptId()
val taskInfo = tasks.computeIfAbsent(taskAttemptId, _ => {
onTaskCompletion(context, completeTask)
new SemaphoreTaskInfo(taskAttemptId)
})
taskInfo.blockUntilReady(semaphore)
GpuDeviceManager.initializeFromTask()
}
}
def releaseIfNecessary(context: TaskContext): Unit = {
val nvtxRange = new NvtxRange("Release GPU", NvtxColor.RED)
try {
val taskAttemptId = context.taskAttemptId()
GpuTaskMetrics.get.updateRetry(taskAttemptId)
val taskInfo = tasks.get(taskAttemptId)
if (taskInfo != null) {
taskInfo.releaseSemaphore(semaphore)
}
} finally {
nvtxRange.close()
}
}
def completeTask(context: TaskContext): Unit = {
val taskAttemptId = context.taskAttemptId()
GpuTaskMetrics.get.updateRetry(taskAttemptId)
GpuTaskMetrics.get.updateMaxGpuMemory(taskAttemptId)
val refs = tasks.remove(taskAttemptId)
if (refs == null) {
throw new IllegalStateException(s"Completion of unknown task $taskAttemptId")
}
refs.releaseSemaphore(semaphore)
}
def dumpActiveStackTracesToLog(): Unit = {
try {
val stackTracesSemaphoreHeld = new mutable.ArrayBuffer[String]()
val otherStackTraces = new mutable.ArrayBuffer[String]()
tasks.forEach { (taskAttemptId, taskInfo) =>
val semaphoreHeld = taskInfo.isHoldingSemaphore
taskInfo.getActiveThreads.foreach { thread =>
val sb = new mutable.StringBuilder()
thread.getStackTrace.foreach { stackTraceElement =>
sb.append(" " + stackTraceElement + "\n")
}
if (semaphoreHeld) {
stackTracesSemaphoreHeld.append(
s"Semaphore held. " +
s"Stack trace for task attempt id $taskAttemptId:\n${sb.toString()}")
} else {
otherStackTraces.append(
s"Semaphore not held. " +
s"Stack trace for task attempt id $taskAttemptId:\n${sb.toString()}")
}
}
}
logWarning(s"Dumping stack traces. The semaphore sees ${tasks.size()} tasks, " +
s"${stackTracesSemaphoreHeld.size} threads are holding onto the semaphore. " +
stackTracesSemaphoreHeld.mkString("\n", "\n", "\n") +
otherStackTraces.mkString("\n", "\n", "\n"))
} catch {
case t: Throwable =>
logWarning("Unable to obtain stack traces in the semaphore.", t)
}
}
def shutdown(): Unit = {
if (!tasks.isEmpty) {
logDebug(s"shutting down with ${tasks.size} tasks still registered")
}
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy