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/*
 * Copyright (c) 2000, 2020, Oracle and/or its affiliates.
 *
 * Licensed under the Universal Permissive License v 1.0 as shown at
 * http://oss.oracle.com/licenses/upl.
 */
package com.tangosol.util.fsm;

/**
 * A {@link FiniteStateMachine} implements a general purpose finite-state-machine.
 *
 * @param   the type of state of the FiniteStateMachine
 *
 * @see Model
 * @see Transition
 * @see TransitionAction
 * @see StateEntryAction
 *
 * @author Brian Oliver
 * @since Coherence 12.2.1
 */
public interface FiniteStateMachine>
    {
    /**
     * Obtains the name of the {@link FiniteStateMachine}.  This is primarily used for
     * display/logging/monitoring purposes.
     *
     * @return the name of the {@link FiniteStateMachine}
     */
    public String getName();

    /**
     * Request the {@link FiniteStateMachine} to process the specified {@link Event}.
     * 

* Note: There's no guarantee that the {@link Event} will be processed because: *

    *
  1. the {@link Transition} to be performed for the {@link Event} * is invalid as the {@link FiniteStateMachine} is not in the required * starting state. *
  2. the {@link FiniteStateMachine} may have been stopped. *
* * @param event the {@link Event} for the {@link FiniteStateMachine} to * process */ public void process(Event event); /** * Obtains the current state of the {@link FiniteStateMachine}. *

* Note: After returning the current state there's no guarantee that the state will be the same * because a {@link Transition} may be executing asynchronously in the background on another thread. * * @return the current state of the {@link FiniteStateMachine} */ public S getState(); /** * Obtains the number of transitions that have occurred in the {@link FiniteStateMachine}. *

* Note: After returning the count there's no guarantee that the count will be the same on the next request * because a {@link Transition} may be executing asynchronously in the background on another thread. * * @return the number of transitions that have occurred in the {@link FiniteStateMachine} */ public long getTransitionCount(); /** * Start the {@link FiniteStateMachine} and enter the initial state. *

* Note: Once stopped a {@link FiniteStateMachine} can't be restarted; instead a * new {@link FiniteStateMachine} should be created. * * @return true if the start was successful or the FiniteStateMachine is already stated, * false if it has been stopped * * @throws IllegalStateException if the FiniteStateMachine was already stopped */ public boolean start(); /** * Stops the {@link FiniteStateMachine} as soon as possible. *

* Note: Once stopped a {@link FiniteStateMachine} can't be restarted; instead a new * {@link FiniteStateMachine} should be created. * * @return true if the stop was successful, false if it's already stopped * * @throws IllegalStateException if the FiniteStateMachine was never started */ public boolean stop(); /** * Add a {@link FiniteStateMachineListener} to the {@link FiniteStateMachine}. *

* Note that unique instances of FiniteStateMachineListener are identified * via their {@code equals} and {@code hashCode} implementations. * * @param listener the listener to be added */ public void addListener(FiniteStateMachineListener listener); /** * Remove a {@link FiniteStateMachineListener} from the {@link FiniteStateMachine}. *

* Note that unique instances of FiniteStateMachineListener are identified * via their {@code equals} and {@code hashCode} implementations. * * @param listener the listener to be removed */ public void removeListener(FiniteStateMachineListener listener); }