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package com.oracle.truffle.api.instrumentation;

import com.oracle.truffle.api.CompilerDirectives;
import com.oracle.truffle.api.frame.VirtualFrame;
import com.oracle.truffle.api.instrumentation.ProbeNode.EventProviderWithInputChainNode;
import com.oracle.truffle.api.nodes.Node;
import com.oracle.truffle.api.nodes.NodeCost;
import com.oracle.truffle.api.nodes.NodeInfo;

/**
 * An event node created by an {@link ExecutionEventNodeFactory} for a specific locations of a guest
 * language program to listen to instrumentation events. In addition to
 * {@link ExecutionEventListener listeners} event nodes allow to store state for a particular
 * {@link EventContext program location}.
 *
 * @since 0.12
 */
@NodeInfo(cost = NodeCost.NONE)
@SuppressWarnings("unused")
public abstract class ExecutionEventNode extends Node {
    /** @since 0.12 */
    protected ExecutionEventNode() {
    }

    /**
     * Invoked immediately before the {@link EventContext#getInstrumentedNode() instrumented node}
     * is executed. The order in which multiple event listeners are notified matches the order they
     * are
     * {@link Instrumenter#attachExecutionEventListener(SourceSectionFilter, ExecutionEventListener)
     * attached}.
     *
     * @param frame the current frame used in the instrumented node
     * @since 0.12
     */
    protected void onEnter(VirtualFrame frame) {
        // do nothing by default
    }

    /**
     * Invoked immediately after each return value event of instrumented input child node that match
     * the
     * {@link Instrumenter#attachExecutionEventFactory(SourceSectionFilter, SourceSectionFilter, ExecutionEventNodeFactory)
     * input filter}. Whether, when and how often input child value events are triggered depends on
     * the semantics of the instrumented node. For example, if the instrumented node represents
     * binary arithmetic then two input value events will be triggered for index 0 and
     * 1. For short-circuited child values not all input child nodes may be executed
     * therefore they might not trigger events for {@link #getInputCount() all inputs}. For
     * instrumented loop nodes input value events with the same index may be triggered
     * many times.
     * 

* The total number of input nodes that may produce input events can be accessed using * {@link #getInputCount()}. Other input contexts than the currently input context can be * accessed using {@link #getInputContext(int)}. *

* Input values can be {@link #saveInputValue(VirtualFrame, int, Object) saved} to make them * {@link #getSavedInputValues(VirtualFrame)} accessible in * {@link #onReturnValue(VirtualFrame, Object) onReturn} or * {@link #onReturnExceptional(VirtualFrame, Throwable) onReturnExceptional} events. * * @param frame the current frame in use * @param inputContext the event context of the input child node * @param inputIndex the child index of the input * @param inputValue the return value of the input child * @see #saveInputValue(VirtualFrame, int, Object) * @see #getSavedInputValues(VirtualFrame) * @since 0.33 */ protected void onInputValue(VirtualFrame frame, EventContext inputContext, int inputIndex, Object inputValue) { // do nothing by default } /** * Invoked immediately after an {@link EventContext#getInstrumentedNode() instrumented node} is * successfully executed. The order in which multiple event listeners are notified matches the * order they are * {@link Instrumenter#attachExecutionEventListener(SourceSectionFilter, ExecutionEventListener) * attached}. * * @param frame the frame that was used for executing instrumented node * @since 0.12 */ protected void onReturnValue(VirtualFrame frame, Object result) { } /** * Invoked immediately after an {@link EventContext#getInstrumentedNode() instrumented node} did * not successfully execute. The order in which multiple event listeners are notified matches * the order they are * {@link Instrumenter#attachExecutionEventListener(SourceSectionFilter, ExecutionEventListener) * attached}. * * @param frame the frame that was used for executing instrumented node * @param exception the exception that occurred during the node's execution * @since 0.12 */ protected void onReturnExceptional(VirtualFrame frame, Throwable exception) { // do nothing by default } /** * Invoked when an {@link EventContext#getInstrumentedNode() instrumented node} is unwound from * the execution stack by {@link EventContext#createUnwind(Object) unwind throwable} thrown in * this node implementation. Any nodes between the instrumented ones are unwound off without any * notification. The default implementation returns null to indicate continue * unwind. * * @param frame the frame that was used for executing instrumented node * @param info an info associated with the unwind - the object passed to * {@link EventContext#createUnwind(Object)} * @return null to continue to unwind the parent node, * {@link ProbeNode#UNWIND_ACTION_REENTER} to reenter the current node, or an interop * value to return that value early from the current node (void nodes just return, * ignoring the return value). * @since 0.31 */ protected Object onUnwind(VirtualFrame frame, Object info) { return null; } /** * Invoked when an event node is removed from the AST. This happens if the underlying binding, * language/instrument or engine is disposed. Event nodes are removed lazily. This means that * {@link #onDispose(VirtualFrame)} is invoked the next time the particular part of the AST is * executed. If the {@link EventContext#getInstrumentedNode() instrumented node} is not invoked * anymore after it was disposed then {@link #onDispose(VirtualFrame)} might or might not be * executed. * * @param frame the frame that was used for executing instrumented node * @since 0.12 */ protected void onDispose(VirtualFrame frame) { } /** * Returns the event context of an input by index. The returned input context matches the input * context provided in {@link #onInputValue(VirtualFrame, EventContext, int, Object)}. The total * number of instrumented input nodes can be accessed using {@link #getInputCount()}. This * method returns a constant event context for a constant input index, when called in partially * evaluated code paths. * * @param index the context index * @throws IndexOutOfBoundsException if the index is out of bounds. * @see #onInputValue(VirtualFrame, EventContext, int, Object) * @see #getInputCount() * @since 0.33 */ protected final EventContext getInputContext(int index) { if (index < 0 || index >= getInputCount()) { CompilerDirectives.transferToInterpreter(); throw new IndexOutOfBoundsException(String.valueOf(index)); } EventProviderWithInputChainNode node = getChainNode(); if (node == null) { CompilerDirectives.transferToInterpreter(); throw new AssertionError("should not be reachable as input count should be 0"); } return node.getInputContext(index); } /** * Returns the total number of instrumented input nodes that may produce * {@link #onInputValue(VirtualFrame, EventContext, int, Object) input events} when executed. * * @see #onInputValue(VirtualFrame, EventContext, int, Object) * @since 0.33 */ protected final int getInputCount() { EventProviderWithInputChainNode node = getChainNode(); if (node == null) { return 0; } else { return node.getInputCount(); } } /** * Saves an input value reported by * {@link #onInputValue(VirtualFrame, EventContext, int, Object)} for use in later events. Saved * input values can be restored using {@link #getSavedInputValues(VirtualFrame)} in * {@link #onReturnValue(VirtualFrame, Object) onReturn} or * {@link #onReturnExceptional(VirtualFrame, Throwable) onReturnExceptional} events. The * implementation ensures that a minimal number of frame slots is used to save input values. It * uses the AST structure to reuse frame slots efficiently whenever possible. The used frame * slots are freed if the event binding is {@link EventBinding#dispose() disposed}. * * @param frame the frame to store the input value in * @param inputIndex the child input index * @param inputValue the input value * @throws IllegalArgumentException for invalid input indexes for non-existing input nodes. * @see #onInputValue(VirtualFrame, EventContext, int, Object) * @since 0.33 */ protected final void saveInputValue(VirtualFrame frame, int inputIndex, Object inputValue) { EventProviderWithInputChainNode node = getChainNode(); if (node != null) { node.saveInputValue(frame, inputIndex, inputValue); } } /** * Returns all saved input values. For valid input indices that did not save any value * null is returned. If all inputs were filtered or a null input * filter was provided then an empty array is returned. * * @param frame the frame to read the input values from. * @see #saveInputValue(VirtualFrame, int, Object) * @see #onInputValue(VirtualFrame, EventContext, int, Object) * @since 0.33 */ protected final Object[] getSavedInputValues(VirtualFrame frame) { EventProviderWithInputChainNode node = getChainNode(); if (node != null) { return node.getSavedInputValues(frame); } else { return EventProviderWithInputChainNode.EMPTY_ARRAY; } } private EventProviderWithInputChainNode getChainNode() { Node parent = getParent(); if (parent instanceof EventProviderWithInputChainNode) { return (EventProviderWithInputChainNode) parent; } else { return null; } } }





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