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package com.oracle.truffle.sl.nodes.call;

import com.oracle.truffle.api.*;
import com.oracle.truffle.api.dsl.*;
import com.oracle.truffle.api.frame.*;
import com.oracle.truffle.api.nodes.*;
import com.oracle.truffle.sl.runtime.*;

public abstract class SLDispatchNode extends Node {

    protected static final int INLINE_CACHE_SIZE = 2;

    public abstract Object executeDispatch(VirtualFrame frame, SLFunction function, Object[] arguments);

    @Specialization(guards = "function.getCallTarget() == null")
    protected Object doUndefinedFunction(SLFunction function, @SuppressWarnings("unused") Object[] arguments) {
        throw new SLUndefinedFunctionException(function.getName());
    }

    /**
     * Inline cached specialization of the dispatch.
     *
     * 

* Since SL is a quite simple language, the benefit of the inline cache is quite small: after * checking that the actual function to be executed is the same as the cachedFuntion, we can * safely execute the cached call target. You can reasonably argue that caching the call target * is overkill, since we could just retrieve it via {@code function.getCallTarget()}. However, * in a more complex language the lookup of the call target is usually much more complicated * than in SL. In addition, caching the call target allows method inlining. *

* *

* {@code limit = "INLINE_CACHE_SIZE"} Specifies the limit number of inline cache specialization * instantiations. *

*

* {@code guards = "function == cachedFunction"} The inline cache check. Note that * cachedFunction is a final field so that the compiler can optimize the check. *

*

* {@code assumptions = "cachedFunction.getCallTargetStable()"} Support for function * redefinition: When a function is redefined, the call target maintained by the SLFunction * object is change. To avoid a check for that, we use an Assumption that is invalidated by the * SLFunction when the change is performed. Since checking an assumption is a no-op in compiled * code, the assumption check performed by the DSL does not add any overhead during optimized * execution. *

* * @see Cached * @see Specialization * * @param function the dynamically provided function * @param cachedFunction the cached function of the specialization instance * @param callNode the {@link DirectCallNode} specifically created for the {@link CallTarget} in * cachedFunction. */ @Specialization(limit = "INLINE_CACHE_SIZE", guards = "function == cachedFunction", assumptions = "cachedFunction.getCallTargetStable()") protected static Object doDirect(VirtualFrame frame, SLFunction function, Object[] arguments, // @Cached("function") SLFunction cachedFunction, // @Cached("create(cachedFunction.getCallTarget())") DirectCallNode callNode) { /* Inline cache hit, we are safe to execute the cached call target. */ return callNode.call(frame, arguments); } /** * Slow-path code for a call, used when the polymorphic inline cache exceeded its maximum size * specified in INLINE_CACHE_SIZE. Such calls are not optimized any further, e.g., * no method inlining is performed. */ @Specialization(contains = "doDirect") protected static Object doIndirect(VirtualFrame frame, SLFunction function, Object[] arguments, // @Cached("create()") IndirectCallNode callNode) { /* * SL has a quite simple call lookup: just ask the function for the current call target, and * call it. */ return callNode.call(frame, function.getCallTarget(), arguments); } }




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